Reepazo flips the top of the blessings deck, and finds a blessing.
Then she explores, and finds a skeleton horde.
She whacks at the skeleton who comes after her with her horsechopper, praying to Lamashtu for help.
combat, bug mode:3d12 + 1d10 + 1d6 ⇒ (1, 9, 8) + (1) + (1) = 20
(since everyone else's results won't change the rest of Reepazo's turn, I'll finish up.)
Reepazo draws up and ends her turn.
Reepazo wrote:
Hand: Burning Snot, Alchemists' Fire, Horsechopper, Blessing of the Gobs 1, Armor of the Sands,
Displayed: Cure,
Deck: 7 Discard: 4 Buried: 1
Notes: folio reroll not used
Sideboard cards:
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Reepazo flips Blessing of Venkelvore, and then explores her location. She finds a weird magic noisemaker.
dex, bug mode:1d12 + 1d6 ⇒ (11) + (6) = 17
Reepazo likes the noisemaker, so she keeps it.
Now Reepazo asks her friend Poog (the ally card, not the other player's character) to help her explore. She finds a silly longshanks ally (standard bearer)
cha, bug mode:2d6 ⇒ (2, 1) = 3
The longshanks get scared by Reepazo and runs off.
Reepazo ends her turn.
Reepazo wrote:
Hand: Flaming Heavy Pick +1, Chime of Unlocking (ncd), Blessing of the Boss, Horsechopper, Vulture,
Displayed: Blessing of the Gobs 1,
Deck: 5 Discard: 9 Buried: 1
Notes: folio reroll not used
Sideboard cards:
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Reepazo punches at the yucky bugbear, rather than using her alchemists' fire. This gives 1d12+1+1d6, or (using the first die of that type from the above combat) 11+1+5, so the bugbear is still defeated.
Reepazo could not explore again, but will discard some things she can't use in bug mode.
Hand is the same as above, but alchemists' fire is discarded rather than banished.
Reepazo moves to the Boneyard. She looks around, and a weird undead bugbear jumps out to get her! Reepazo throws a vial of fire liquid at the yucky creature.
The bugbear is left as a smokey corpse.
alchemists' fire is banished, but I'll probably get it back
Reepazo gets her pet frilled lizard to help her look around.
A bunch of rotting rat corpses try to climb over them! Reepazo swings her sling staff at it. (discarding to try to make sure card doesn't get shuffled back in)
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Reepazo explores, and finds a scout.
(displays BotGobs to go to bug mode)
The scout shoots arrows at Reepazo.
BYA damage:1d4 - 1 ⇒ (3) - 1 = 2
(discards Fireblade, gives Reformarium Servant to Ak)
Now Reepazo tries to sneeze on the scout.
using Fire Sneeze combat:1d8 + 4 + 1d12 + 1d6 ⇒ (6) + 4 + (10) + (4) = 24
The scout is reduced to a little pile of smoking ash by Reepazo's nasal emissions.
spell recharge:1d8 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11 yep
Reepazo draws up and ends her turn.
Reepazo wrote:
Hand: Burning Snot, Poog of Zarongel, Blessing of the Gobs 3, Frilled Lizard, Blessing of Lamashtu,
Displayed: Blessing of the Gobs 1,
Deck: 8 Discard: 2 Buried: 0
Notes: folio reroll not used
Sideboard cards:
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
oops, Reepazo couldn't use that armor, so Horsechopper and BotGobs 2 would have been discarded. Reepazo would have drawn two other cards instead on her last turn, Blessing of Lamashtu and Alchemists' Fire.
On this turn, Reepazo discards Flaming Heavy Pick +1, Alchemists' Fire, and Fire Sneeze to try to draw more blessings.
Reepazo wrote:
Hand: Blessing of Lamashtu, Blessing of the Boss, Doghide Armor, Burning Snot,
Displayed: Blessing of the Gobs 1,
Deck: 6 Discard: 6 Buried: 1
Notes: folio reroll used
Sideboard cards:
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).
Reepazo explores, and finds an interesting looking armor. She calls on the power of the bugs (displays Blessing of the Gobs) and then tries to acquire the armor.
con, bug mode:1d12 + 1d6 ⇒ (12) + (1) = 13
Reepazo wrote:
Hand: Blessing of the Boss, Blessing of the Gobs 2, Fireblade, Arrow Catching Studded Leather (ncd),
Displayed: Blessing of the Gobs 1,
Deck: 12 Discard: 0 Buried: 0
Notes: folio reroll not used
Sideboard cards:
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).
Because of the restrictions of Bug Mode, Reepazo doesn't have many useful upgrade options. Ally and Blessing 2 are really the only helpful ones to her on that list.
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).
Reepazo flips Blessing of Abadar, and then returns Poog's card.
She explores, and finds a skeleton!
She chooses to display Fireblade to enter bug mode.
She blows her nose on the skeleton, and the snot bursts into flames!
combat, DC 8, bug mode:1d8 + 3 + 1d12 + 1d8 ⇒ (4) + 3 + (6) + (7) = 20 recharge fire sneeze, bug mode:1d8 + 3 + 1d6 ⇒ (8) + 3 + (6) = 17
Now she can try to close the location.
int DC 8, vermin trait:2d6 ⇒ (5, 2) = 7
Location is not closed.
Reepazo draws up and ends her turn, still in bug mode.
Reepazo wrote:
Hand: Blessing of the Gobs 2, Flaming Heavy Pick +1, Alchemist's Fire, Doghide Armor,
Displayed: Fireblade,
Deck: 10 Discard: 2 Buried: 0
Notes: folio reroll not used
Sideboard cards:
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).
Reepazo explores, and finds an attic whisperer.
Everyone needs to attempt a BYA wisdom check or take damage wis, DC 4:1d8 + 1 ⇒ (1) + 1 = 2
Mental damage, so frilled lizard is discarded, rather than passed to another character.
Ouch! Reepazo is angry now, so tries to smack the attic whisperer with her heavy pick.
combat, DC 10:1d8 + 1 + 1d6 + 1 ⇒ (3) + 1 + (6) + 1 = 11
Reepazo draws up and ends her turn.
Reepazo wrote:
Hand: Fire Sneeze, Flaming Heavy Pick +1, Poog of Zarongel, Fireblade,
Displayed: Deck: 10 Discard: 2 Buried: 0
Notes: folio reroll not used
Sideboard cards:
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).
Warlord is defeated, location is closed. (no items in discard pile)
spell recharge check:1d8 + 3 ⇒ (6) + 3 = 9 yep.
Reepazo draws up and ends her turn. She drew a cure spell, which she plays on herself during the next turn.
1d4 + 1 ⇒ (3) + 1 = 4
entire discard pile shuffled into deck
recharge cure check:1d8 + 1 ⇒ (7) + 1 = 8 yep.
Reepazo wrote:
Hand: Frilled Lizard, Flaming Heavy Pick +1, Turtle,
Displayed: Deck: 13 Discard: 0 Buried: 0
Notes: folio reroll not used
Sideboard cards:
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).
Reepazo explores, and finds a zombie! It wants to eat her brain, so it's almost as bad as writing!
Reepazo swings her firey pick at the zombie, praying for aid. (BotGobs discarded)
combat, DC 9:2d8 + 1d6 + 1 ⇒ (4, 4) + (3) + 1 = 12
Reepazo draws up and ends her turn.
Reepazo wrote:
Hand: Doghide Armor, Flaming Heavy Pick +1, Blessing of the Gobs 4, Blessing of the Gobs 1,
Displayed: Deck: 11 Discard: 1 Buried: 0
Notes: folio reroll not used; one blessing available
Sideboard cards:
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).
Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).