Back to work! Yewstance here again, posting as my second test subject; Reepazo, with no Role.
Despite me just saying that I wasn't going to do Reepazo, I then immediately went and did Reepazo. How? Why? Well a big thank you to Matsu Kurisu for giving me the inspiration (and gift card) to do so; so I went out and bought Reepazo pretty much just for the test, because I don't plan to use her otherwise.
Playing with the Goblins Burn Character Deck and the Ultimate Magic Add-On deck, Reepazo is able to build a deck virtually right out the gate that is almost exclusively cards with the Divine, Goblin or Melee traits... which means she can use them all in 'bugform'. In bugform, Reepazo adds the Vermin trait to all of her checks, and when her checks invoke Vermin, she adds a bonus 1d6 to them and draws a card before rolling.
In other words, as long as she's in bugform (a form that greatly increases her stats already), she has additional bonus dice and draws a card for every check she makes. As it turns out, it's really really really easy to make more than 1 check per encounter. Recharge checks, checks to acquire, checks to defeat, BYA checks, AYA checks, 'side-effect negation' checks (such as from bottled Poisons like Embalming Fluid or the ally Neferekhu)...
If I so desired, I could've ended the scenario I tested Reepazo in with 17 cards in hand. In practice, I was more happy to hover around the 10 card mark whilst cycling my Cure spells, blessings and whatever else I wanted as much as I wanted, despite starting with a mere 4 card hand.
Did I mention that this was in Tier 2? Specifically, with only 2 AD2 cards, no Role card, 2 power feats, 2 skill feats and 1 card feat, without traders, without loot; Reepazo managed to beat scenario 3-2C on turn 1. I think there's a problem.
The good news is that I don't think it's a hard exploit to fix. As I mentioned when summarizing my thoughts on the test, it really is as simple as not having bugform add the Vermin trait to all of her checks; just have it GIVE her the Vermin trait (as in, on her character card) for largely thematic reasons. If anything, this makes her a more interesting and creative character, because it gives a meaningful reason for her to find ways to invoke the poison (or Vermin or Swarm) trait with her checks, such as with weapon poisons, poison spells, poison grenades, poison buckler guns, etc.
TL;DR: Reepazo, no Role, with the Ultimate Magic Add-On Deck.
Solo play, Scenario 3-2C.
Key Cards: Locate Object, Cure, Fly
Victory achieved in 1 turn.
Continuing Reepazo's turn. As mentioned, Reepazo still has an explore waiting now that the Trigger (and encounters caused by it) have fully resolved, so Reepazo explores to encounter the villain, Nebta-Khufre.
Mumia Lab 1: Nebta-Khufre
BYA: Reepazo summons and encounters a Natron Zombie
Natron Zombie:
Henchman B
Type: Monster
Traits: Undead Mummy Veteran
To Defeat: Combat 12
The Natron Zombie is immune to the Mental and Poison traits. The difficulty to defeat the Natron Zombie is increased by the current scenario's adventure deck number. After you act, if your check to defeat did not have the Electricity trait, bury a random card from your discard pile.
Reepazo uses the displayed Sphere of Fire for combat, discards Blessing of Horus to add a die and the electricity trait and reveals Embalming Fluid.
Combat 14:3d8 + 4 + 2 + 1d6 + 1d6 ⇒ (3, 4, 3) + 4 + 2 + (1) + (1) = 18 Reepazo draws (Blessing of Hadregash) and Natron Zombie is defeated.
Reepazo discards Blessing of the Ancients to add a die to her Craft check.
Craft 7:2d4 + 1d6 ⇒ (2, 2) + (6) = 10 Reepazo draws (Blessing of Bastet) and Embalming Fluid's downside negated.
Onto fighting the villain.
Reepazo uses the displayed Sphere of Fire for combat, recharges Blessing of Abadar (it matches the top of the blessings discard pile) to add a die and reveals Embalming Fluid.
Combat 15:3d8 + 4 + 2 + 1d6 + 1d6 ⇒ (3, 5, 2) + 4 + 2 + (4) + (3) = 23 Reepazo draws ()Wand of Detect Magic and first combat check passed.
Reepazo discards Blessing of Hadregash and Kafar to its power to add 2 dice to the check against Embalming Fluid.
Craft 7:3d4 + 1d6 ⇒ (3, 1, 2) + (3) = 9 Reepazo draws (Mighty Gugmuff XXXII) and Embalming Fluid's downside negated.
Reepazo uses the displayed Sphere of Fire for combat, additionally discarding it, discards Blessing of Pharasma to add 2 dice and reveals Embalming Fluid.
Combat 16:4d8 + 4 + 2 + 2d6 + 1d6 ⇒ (7, 1, 5, 1) + 4 + 2 + (6, 6) + (4) = 36 Reepazo draws (Horsechopper) and Nefta-Khufre is defeated and cannot escape.
Divine 9:2d8 + 4 + 1d6 ⇒ (3, 3) + 4 + (6) = 16 Reepazo draws (Cure) and Sphere of Fire recharged.
Craft 7:1d4 + 1d6 ⇒ (2) + (5) = 7 Reepazo draws (Armor of the Sands) and Embalming Fluid's downside negated.
SCENARIO OVER; REEPAZO WINS ON TURN 1.
Reepazo wrote:
Hand: Fire Snake, Armor of the Sands, Fly, Embalming Fluid, Djinni Quarterstaff, Burglar's Buckler, Fire Lance, Locate Object, Blessing of Bastet, Wand of Detect Magic, Mighty Gugmuff XXXII, Horsechopper, Cure,
Finished with 13 cards in hand; and I could've easily had more if I didn't intentionally burn all of my blessings and cards for dice at the end there. If there were more locations, I could keep using cards like Cure and Locate Object to still keep drawing and healing cards, as well as having plenty of combat means and the all-useful Fire Snake for any noncombat (which I didn't end up needing; the constant 1d6 to my checks was more than enough).
Sideboard cards:
Favored Card: Spell Hand Size 4 [ ] 5
Proficient with: Light Armor // Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine Trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([X] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([X] and before the roll, you may draw a card).
Reepazo discards Blessing of Wadjet to examine the top card of her location deck, then explore.
Mumia Lab 1: Acid Mantis (TRIGGER)
Reepazo takes acid damage.
Acid Damage:1d4 ⇒ 3
Reepazo buries Armor of the Sands to reduce the acid damage to 0, then attempts to recharge it (Speak with Dead still gives a bonus die).
Divine 12:2d8 + 4 + 1d6 ⇒ (6, 8) + 4 + (2) = 20 Reepazo draws (Kafar) and Armor of the Sands is recharged.
Using the displayed Fire Sphere for combat.
Combat 9:2d8 + 4 + 1d6 + 1d6 ⇒ (5, 7) + 4 + (5) + (6) = 27 Reepazo draws (Blessing of the Ancients) and Acid Mantis defeated.
Scenario Power DC 6:1d8 ⇒ 8 Reepazo may attempt to close her location, and does so; summoning and encountering Crawling Hands.
Crawling Hands:
Henchman 2
Type: Monster
Traits: Undead Swarm
To Defeat: Combat 13
The Crawling Hands are immune to the Mental and Poison traits. If you do not defeat the Crawling Hands by 4 or more, each character at your location rolls a 1d4, 1d6, 1d8, 1d10, and 1d12. For each roll of 1, that character buries a card.
Reepazo reveals Embalming Fluid and uses her displayed Fire Sphere for combat.
Combat 13:2d8 + 4 + 2 + 1d6 + 1d6 ⇒ (5, 8) + 4 + 2 + (4) + (2) = 25 Reepazo draws (Blessing of Horus) and defeats Crawling Hands, closing the Mumia Lab.
Craft 7:1d4 + 1d6 ⇒ (4) + (3) = 7 Reepazo draws (Locate Object) and avoids Embalming Fluid's downside.
All cards in the Mumia Lab are banished, except for the villain. That was all caused from the 'examine' of Blessing of Wadjet, so Reepazo will continue to explore with the Blessing of Wadjet's power to encounter the villain. But first; gamestate update.
Reepazo wrote:
Hand: Fire Snake, Blessing of Pharasma, Blessing of Abadar, Kafar, Fly, Embalming Fluid, Djinni Quarterstaff, Burglar's Buckler, Blessing of the Ancients, Fire Lance, Blessing of Horus, Locate Object,
Displayed: ((IN BUGFORM)), Sphere of Fire, Acute Senses, Speak with Dead,
Deck: 7 Discard: 2 Buried: 4
Notes: 12 cards in hand by now. :)
Sideboard cards:
Favored Card: Spell Hand Size 4 [ ] 5
Proficient with: Light Armor // Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine Trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([X] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([X] and before the roll, you may draw a card).
Reepazo uses Fly to examine the top card of the Mumia Lab,
Mumia Lab 1: Fire Lance
Reepazo moves to the Mumia Lab with Fly's power, then attempts to recharge it.
Divine 10:1d8 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11 Reepazo draws (Horsechopper) and recharges Fly.
Discard Blessing of the Ancients to examine, then explore.
Mumia Lab 1: Fire Lance
Reepazo explores again, and so banishes Curse of Withering to to Gaunt Cadaver's effect from her last encounter.
Dexterity 5:1d12 + 1d6 ⇒ (12) + (1) = 13 Reepazo draws (Reformarium Servant) and acquires Fire Lance.
Discard Reformarium Servant to explore.
Mumia Lab 2: Bheg
Nice, heaps more chances to draw cards!
BYA Constitution 7:1d12 + 1d6 ⇒ (11) + (3) = 14 Reepazo draws (Blessing of Wadjet) and passes the check.
Reepazo reveals Horsechopper for the first combat check.
Combat 12:1d12 + 1 + 1d10 + 1d6 ⇒ (1) + 1 + (3) + (2) = 7 Reepazo draws (Kafar). Failure; discard Horsechopper to reroll the dice.
Combat 12:1d12 + 1 + 1d10 + 1d6 ⇒ (1) + 1 + (3) + (6) = 11 Again? Huh. Recharge Blessing of Bastet to reroll the 1d12 die.
Combat 12:1d12 + 10 ⇒ (6) + 10 = 16 First combat check passed.
Reepazo displays Fire Sphere for the second combat check. Recharge Mighty Gugmuff XXXII to add 1d4.
Combat 14:1d8 + 4 + 1d6 + 1d4 + 1d6 ⇒ (1) + 4 + (4) + (1) + (6) = 16 Reepazo draws (Locate Object). Second combat check passed.
Bheg defeated; Reepazo draws Embalming Fluid from the box.
More than 8 cards left in the location deck, so ignoring the scenario power when defeating an undead. A lot of cards were moved, so posting a hand update:
Reepazo wrote:
Hand: Fire Snake, Blessing of Pharasma, Blessing of Abadar, Blessing of Wadjet, Kafar, Locate Object, Embalming Fluid, Fire Lance
Displayed: ((IN BUGFORM)), Armor of the Sands, Sphere of Fire,
Deck: 8 Discard: 4 Buried: 4
Notes: More cards expended than I expected, but Bheg still provided 3 drawn cards plus another from the box! I can even use Embalming Fluid in bugform as it has the Poison trait, and it triggers more checks!
Sideboard cards:
Reepazo uses Locate Object to examine until she finds a boon to encounter.
Mumia Lab 3: Burglar's Buckler
Reepazo encounters Burglar's Buckler. Reveal Blessing of Wadjet to add 1d4.
Constitution 6:1d12 + 1d6 + 1d4 ⇒ (1) + (5) + (4) = 10 Reepazo draws (Djinni Quarterstaff) and acquires Burglar's Buckler.
Divine 8:1d8 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8 Reepazo draws (Wand of Detect Magic) and recharges Locate Object.
Again, I'll ignore the 'shuffle the deck' requirement of Locate Object, because it's equally randomised either way when I haven't seen them.
Reepazo uses Wand of Detect Magic to examine the top card of the location deck.
Mumia Lab 4: Acute Senses
I never have this good luck with Detect Magic in actual games. Anyway, Reepazo encounters Acute Senses, then attempts to recharge Wand of Detect Magic.
Reepazo auto-passes both checks (Divine 4, followed by Divine 6, with 1d8+4+1d6), acquiring acute Senses, recharging Wand of Detect Magic, and drawing 2 cards (Blessing of Horus, Speak with Dead).
I may want my armor back, and I've got Acute Senses as a junk Divine card to display later, so Reepazo will recharge the displayed Armor of the Sands to end bugform.
Again, my hand's changed a bunch in those two encounters, so putting in another hand update.
Reepazo wrote:
Hand: Fire Snake, Blessing of Pharasma, Blessing of Abadar, Blessing of Wadjet, Kafar, Blessing of Horus, Embalming Fluid, Fire Lance, Djinni Quarterstaff, Burglar's Buckler, Speak with Dead, Acute Senses,
Mumia Lab 5: Bonecrusher Hunter
Display Acute Senses to enter bugform. Reveal Embalming Fluid to ignore the (undead-turned) Bonecrusher Hunter's immunities and add 2 to the check to defeat. Use the displayed Fire Sphere for combat.
Combat 11:1d8 + 4 + 2 + 1d6 + 1d6 ⇒ (1) + 4 + 2 + (3) + (3) = 13 Reepazo draws (Cure) and Bonecrusher Hunter is defeated. Reepazo displays Speak with Dead for defeating a monster.
Discard Blessing of Horus to add a die to the Craft check required by Embalming Fluid.
Craft 7:2d4 + 1d6 ⇒ (3, 4) + (5) = 12 Reepazo draws (Fly) and Embalming Fluid's side-effect is negated.
Scenario Power DC 7:1d8 ⇒ 1 Reepazo cannot attempt to close the location.
Reepazo uses Cure on herself.
Cure:1d4 + 1 ⇒ (4) + 1 = 5 5 cards (Horsechopper, Blessing of the Ancients, Blessing of Horus, Blessing of Hadregash, Kafar) are shuffled from discard pile into the deck, recharged pile cleared.
Divine 8:2d8 + 4 + 1d6 ⇒ (2, 2) + 4 + (4) = 12 Reepazo draws (Armor of the Sands) and Cure is recharged.
Reepazo's turn is still ongoing, but this post is getting long so I'll make an update.
Reepazo wrote:
Hand: Fire Snake, Blessing of Pharasma, Blessing of Abadar, Blessing of Wadjet, Fly, Embalming Fluid, Fire Lance, Djinni Quarterstaff, Burglar's Buckler, Armor of the Sands,
Displayed: ((IN BUGFORM)), Sphere of Fire, Acute Senses, Speak with Dead,
Deck: 10 Discard: 1 Buried: 4
Notes: Acute Senses is displayed for bugform, not for its power.
Sideboard cards:
Reepazo uses Wand of Detect Magic to examine the top of her location deck.
Sepulcher of the Servant 1: Blessing of the Ancients
Lucky! It's a blessing, so Reepazo encounters it and auto-acquires Blessing of the Ancients (Divine 3:2d8+4+1d6), and draws a card (Sphere of Fire). (Yes, I forgot Speak with Dead's bonus die earlier)
Reepazo auto-recharges Wand of Detect Magic (Divine 6:2d8+4+1d6), and draws a card (Blessing of the Gobs 3).
Reepazo discards and buries Blessing of the Gobs 3 to explore her location, acquiring and recharging Blessing of Horus from the blessings deck.
Sepulcher of the Servant 2: Gaunt Cadaver
It just occurred to me that I forgot to actually use the scenario rule about closing locations when defeating the Scarab Swarm (the Sand Creeper wasn't deep enough in the deck to matter). Well, since it's optional, and I've drawn more cards than I've spent by exploring, we'll say it's been intentional (and the odds were low previously anyway).
Anyway, Reepazo takes 1 BYA poison damage, discarding Djinni Quarterstaff.
Reepazo reveals Horsechopper for combat.
Combat 13:1d12 + 1 + 1d10 + 1d6 ⇒ (6) + 1 + (1) + (4) = 12 Reepazo draws (Cure) and fails the combat check; Reepazo discards Horsechopper to roll again.
Combat 13:1d12 + 1 + 1d10 + 1d6 ⇒ (5) + 1 + (7) + (1) = 14Gaunt Cadaver defeated. Reepazo displays Curse of Withering, then rolls to see if she can attempt to close with the scenario power.
DC 4:1d8 ⇒ 5 Reepazo closes the Sepulcher of the Servant by taking a Curse of Withering... which is ignored as she already has one.
Reepazo attempts to recharge Speak with Dead.
Divine 6 (Curse of Withering):2d6 + 4 + 1d6 ⇒ (5, 2) + 4 + (3) = 14 Reepazo draws (Fly) and Speak with Dead recharged.
Reepazo casts cure on herself.
Cure:1d4 + 1 ⇒ (3) + 1 = 4 Reformarium Servant, Kafar, Djinni Quarterstaff and Horsechopper randomly shuffled back into Reepazo's deck. Recharged pile cleared.
Divine 8 (Curse of Withering):2d6 + 4 + 1d6 ⇒ (3, 1) + 4 + (2) = 10 Reepazo draws (Blessing of Bastet) and Cure recharged.
Time for a scenario update!
Reepazo wrote:
Hand: Mighty Gugmuff XXXII, Fire Snake, Blessing of Pharasma, Blessing of Abadar, Sphere of Fire, Blessing of Bastet, Fly, Blessing of the Ancients
Displayed: ((IN BUGFORM)), Armor of the Sands, Curse of Withering,
Deck: 10 Discard: 1 Buried: 4
Notes: So far so good!
Sideboard cards:
Favored Card: Spell Hand Size 4 [ ] 5
Proficient with: Light Armor // Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine Trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([X] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([X] and before the roll, you may draw a card).
Reepazo continues her turn.
Reepazo uses Fly, examining the top card of each remaining location deck.
Mumia Lab 1: Fire Lance
Sepulcher of the Servant 1: Speak with Dead
Reepazo moves to the Sepulcher with Fly, then tries to recharge it.
Divine 10:1d8 + 4 + 1d6 ⇒ (8) + 4 + (3) = 15 Reepazo draws (Mighty Gugmuff XXXII) and recharges Fly.
Reepazo uses Locate Object to examine her location until she encounters a boon.
Sepulcher of the Servant 1: Speak with Dead
Divine 4 (check to acquire):1d8 + 4 + 1d6 ⇒ (6) + 4 + (1) = 11 Reepazo draws (Reformarium Servant) and acquires Speak with Dead.
Divine 8:1d8 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7 Reepazo draws (Blessing of Hadregash) and discards Locate Object.
Locate Object shuffles the location deck, but I'll ignore that because I don't know the order anyway; it's equally random. Moving on.
Reepazo discards Reformarium Servant to explore.
Sepulcher of the Servant 2: Sand Creeper
I won't use the scenario power, and just encounter him.
Reveal Djinni Quarterstaff for combat.
Combat 9:1d12 + 1 + 1d6 + 1 + 1d6 ⇒ (11) + 1 + (6) + 1 + (1) = 20 Reepazo draws (Blessing of Pharasma) and defeats Sand Creeper. Reepazo displays Speak with Dead for defeating Sand Creeper.
Reepazo discards Blessing of Hadregash to explore.
Sepulcher of the Servant 3: Curse of Teeth and Fleas
Divine check. +1d6 from Vermin trait from bugform and a bonus die from Speak with Dead.
Divine 10:2d8 + 4 + 1d6 ⇒ (3, 3) + 4 + (6) = 16 Reepazo draws (Blessing of the Gobs 2)
Reepazo discards and buries Blessing of the Gobs 2 to explore, also acquiring and recharging Blessing of Bastet from the Blessings deck.
Sepulcher of the Servant 4: Flaming Heavy Pick +1
Melee 12:1d12 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9 Reepazo draws (Toad) and banishes Flaming Heavy Pick +1.
Reepazo finally recharges the displayed Blessing of Wadjet to cancel bugform. Now I can use more of my allies before going back into bugform.
Reepazo buries Toad to draw Locate Object from her discard pile.
Reepazo discards Kafar to explore.
Sepulcher of the Servant 5: Scarab Swarm
And Reepazo gets the Vermin bonuses anyway, interesting.
Combat 10:1d8 + 1 + 1d6 + 1 + 1d6 ⇒ (8) + 1 + (5) + 1 + (3) = 18 Reepazo draws (Armor of the Sands) and defeats Scarab Swarm.
Reepazo uses Locate Object to examine until she finds a boons.
Sepulcher of the Servant 6: Gaunt Cadaver
Sepulcher of the Servant 7: Guardian Scroll
Sepulcher of the Servant 8: Blessing of Abadar
Reepazo encounters Blessing of Abadar and enters bugform by displaying Armor of the Sands.
Reepazo auto-acquires Blessing of Abadar and draws (Horsechopper).
Divine 8:1d8 + 4 + 1d6 ⇒ (8) + 4 + (3) = 15 Reepazo draws (Wand of Detect Magic) and recharges Locate Object.
Locate object shuffles the location deck, so I'll use that as an excuse to update and shuffle the location deck with a scenario update. Reepazo's got a means to move (Mighty Gugmuff XXXII) and plenty of means to explore, and is digging closer to hitting her Cure again. She's hit her stride and should turn-1 this scenario by now, I suspect.
Reepazo wrote:
Hand: Mighty Gugmuff XXXII, Djinni Quarterstaff, Fire Snake, Blessing of Pharasma, Blessing of Abadar, Horsechopper, Wand of Detect Magic,
Displayed: ((IN BUGFORM)), Armor of the Sands, Speak with Dead,
Deck: 6 Discard: 3 Buried: 3
Notes: 7 cards in hand now; curious I haven't seen my Sphere of Fire yet, but things are going sufficiently well without it.
Sideboard cards:
Favored Card: Spell Hand Size 4 [ ] 5
Proficient with: Light Armor // Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine Trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([X] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([X] and before the roll, you may draw a card).
Reepazo starts at The Shiny Bauble, draws her starting hand and, of course, draws Kafar to her hand with the adventure power.
Reepazo wrote:
Hand: Armor of the Sands, Djinni Quarterstaff, Horsechopper, Fire Snake, Kafar,
Displayed: Deck: 12 Discard: 0 Buried: 0
Notes: Egh, both of my weapons. Still, this can probably work.
Sideboard cards:
Start of turn, Reepazo uses The Shiny Bauble.
Examining Blessing of Wadjet. Reepazo encounters it.
Auto-acquire Blessing of Wadjet (Divine: 1d8+4).
Free explore.
Shiny Bauble 1: Nebta-Khufre (VILLAIN)
Wait, seriously!? Dude, you're messing with my strategy as being my first encounter... Also, this might suck.
Reepazo displays Blessing of Wadjet to activate 'bugform'.
Before Reepazo Acts, she searches The Shiny Bauble for Undead, encountering each. (Most monsters are given the Undead trait from the scenario power)
Shiny Bauble 3: Ghoul
Reveal Horsechopper for combat. Reepazo's in bugform (1d12 dexterity, adds the vermin trait, adds 1d6 from the vermin trait).
Combat 11:1d12 + 1 + 1d10 + 1d6 ⇒ (2) + 1 + (5) + (1) = 9 Reepazo draws a card (Mighty Gugmuff XXXII) from her power. Failed, discard Horsechopper to reroll.
Combat 11:1d12 + 1 + 1d10 + 1d6 ⇒ (6) + 1 + (2) + (1) = 10 Failed again. Take 1 damage.
Bury Armor of the Sands (it has the divine trait) to reduce damage to 0, then attempts a Divine check to recharge. Vermin trait and +1d6 and draw a card, as always.
Divine 12:1d8 + 4 + 1d6 ⇒ (7) + 4 + (1) = 12 Reepazo draws (Locate Object). Pass, Armor of the Sands recharged.
Continuing searching the deck.
Shiny Bauble 4: Shock Elemental (not Undead; see the scenario power).
No other undead. Continue onto the checks to defeat Nefta-Khufre.
Reveal Djinni Quarterstaff for combat. Recharge Mighty Gugmuff XXXII and reveal Djinni Quarterstaff to add 1d4+1.
Combat 15:1d12 + 1 + 1d10 + 1d6 + 1d4 + 1 ⇒ (4) + 1 + (8) + (4) + (4) + 1 = 22 Reepazo draws (Blessing of the Gobs). Onto combat check 2.
Reveal Djinni Quarterstaff, discard and bury Blessing of the Gobs to add a die and acquire and recharge Blessing of Pharasma from the Blessings Deck.
Combat 16:2d12 + 1 + 1d10 + 1d6 ⇒ (3, 5) + 1 + (9) + (4) = 22 Reepazo draws (Cure). Villain defeated and escapes. The Shiny Bauble is closed.
Reepazo casts Cure to shuffle the only card in her discard pile (Horsechopper) back into her deck, clearing her recharge pile, then attempts to recharge it.
Divine 8:1d8 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10 Reepazo draws (Fly). Cure recharged.
NICE! I got lucky and can continue my turn, but first let's process the villain escape and post an update. Monsters, rather than blessings, cover the villain's escape due the scenario power.
Reepazo wrote:
Hand: Fly, Djinni Quarterstaff, Fire Snake, Kafar, Locate Object,
Displayed: ((IN BUGFORM)), Blessing of Wadjet,
Deck: 12 Discard: 0 Buried: 1
Notes: Lucky draw on Fly! Also super wierd shuffling for the villain; and I can't quite decide whether it helps or hurts. It hurt because it gave Reepazo FAR fewer chances to draw and control her hand, but it helps because it basically cuts a third from the scenario quickly.
Sideboard cards:
Favored Card: Spell Hand Size 4 [ ] 5
Proficient with: Light Armor // Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine Trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([X] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([X] and before the roll, you may draw a card).
(Big thank you to Matsu Kurisu for making this particular test possible.)
For my second test, I will be playing the following:
CHARACTER:Reepazo, no Role card.
DECKS:Goblins Burn Character Deck and the Ultimate Magic Add-On Deck.
TIER: 2 (Has completed 2 scenarios since entering Tier 2)
FEATS: 2 Skill/2 Power/1 Card
SCENARIO:3-2C: ELEMENTAL EXCAVATION USING LOOT/TRADERS?: No.
Regarding Ownership of Reepazo:
Unlike Mother Myrtle, I do not own a physical copy of Reepazo. However, I have paid for a copy of Reepazo from Paizo, and have verified my proof-of-purchase. Paizo literally has my money for Reepazo, so I am considering myself to own a copy from all reasonable moral standpoints. As stated in my original post, I will only use content that I can personally attest to owning and have verified as appropriate.
I do, of course, know her full character text.
What I'm Testing:
Reepazo is a powerful, versatile character under normal circumstances; able to limit her means of using boons to improve every other aspect of her character by going into 'bugform' for as long as she wants. So-called 'bugform' replaces some of her dice... but also adds the Vermin trait to all of her checks. Reepazo adds 1d6 to any check invoking Vermin, as well as being able to draw a card whenever she makes one of those checks.
That means, as long as she can stay in bugform, Reepazo will add a bonus 1d6 to every check she makes, and draw a card every time she makes a check. Every check to defeat, every check to acquire, every BYA check, every AYA check, every check required by a boon (such as checks to recharge); ALL of them. Stacking your deck with cards that can be used in bugform means you can continue playing with an effectively infinite hand size, bolstered all the more by the fact that she can easily heal herself with Cure spells, then draw cards off the recharge checks for those very spells!
Infinite card draw and infinite heal can very easily be tuned, with the right deck and boons, to some incredibly powerful turns. The extra dice provided just push that even further. But can she manage another turn 1 win... in Tier 2?
Regarding Loot cards and Traders:
As per before, I'm ignoring loot and traders to limit the power level of Reepazo as much as possible.
I will, however, say that they would be quite helpful!
With Sunburst Market, Reepazo can trade a card that does not have the Goblin, Melee, Poison, Vermin or Divine traits from her deck for another Blessing of the Ancients. This is especially notable as she cannot build a deck that doesn't have at least 1 ally without those traits, no matter her Add-On deck, without using Traders or Loot.
Meanwhile, the Loot options, in Season 3, would allow her to slot in Remove Curse and Elemental Treaty for scenarios where they would benefit, as well as providing the Scarab Buckler (which, whilst it cannot be used in bugform, is an excellent shield for her both for its poison-synergy and healing). For this particular scenario, Natron Fang may be desireable for this particular scenario, too.
Finally, very shortly after this scenario, Reepazo would get access to my favorite Loot card of all time; Neferekhu, which gives her even MORE chances to draw cards by making the Diplomacy checks against it (with the added 1d6). Neferekhu's curse is, of course, a limiting factor here, but one that virtually dissipates with the right boons to add to her checks, including what she can do post-role. In fact, if this version of Reepazo doesn't perform to my expectations, I'll jump to a later tier, perhaps with Loot and Traders, to show off what I know she's capable of.
And yes, Neferekhu can be used freely in bugform; it has the melee trait. Have fun tripling Reepazo's Wisdom and drawing even more cards off the Diplomacy checks!
Why Tier 2, and why 3-2C?:
Unlike previously, I'm going with a relatively low-tier scenario; this would be the 8th scenario of a character, normally. This is a huge barrier to trying to make any kind of "turn 1 win" or "infinite combo" or any kind of broken build, with no Role powers, few feats and few boon options to turn to, in addition to having also restricted myself from Loot and Traders.
And yes, of course, Reepazo does have some very powerful post-role options. Most notably of all, she can treat ALL allies as Vermin, giving her FAR more versatility and power in her boon options (including means to move and explore and add bonus dice to everything - special shoutout to Bound Lantern Archon that can consistently be recharged to draw 2 cards in Reepazo's hands whilst in bugform). And, of course, in higher tiers she has even more powerful cards to exploit her powers with, and will be able to use cards like Potion of Heroism and Steal Soul to boot, much like how Myrtle stacked so many bonuses.
But I think the core "broken" powers of Reepazo, unlike almost any other character that can 'infinitely' do anything, are actually on her normal character card, not her Role. So let's test that theory and see if we can make an early-game broken combo. If that's the case, this is even more shocking that Myrtle, since this isn't something that only becomes feasible in the 'late-game', but something that dominates almost every stage of an adventure path.
As for why 3-2C; once again, it's a relatively 'normal' scenario, and it's also the earliest possible scenario where Reepazo would be expected to have 2 power feats, which is the minimum I need for this combo to work. She'd have more AD2 cards and another card feat if I picked a later scenario, and 3-2E would be easier for her since she doesn't even need to worry about moving in order to get a turn-1 win... but again, I'm making things hard for Reepazo to further demonstrate how powerful I expect her strategy to be.
Decklist:
Horsechopper Weapon B
Djinni Quarterstaff Weapon 1
Cure Spell B
Fire Snake Spell B
Sphere of Fire Spell 1
Locate Object Spell 1
Fly Spell 2
Armor of the Sands Armor B
Wand of Detect Magic Item 1
Reformarium Servant Ally B
Toad Ally 1
Mighty Gugmuff XXXII Ally 2
Blessing of Hadregash Blessing 1
Blessing of the Gobs Blessing B
Blessing of the Gobs 2 Blessing B
Blessing of the Gobs 3 Blessing B
Build Intent and Prediction:
Pretty simple. Stack cards that can be used in bugform, as well as cards that force me to make checks. Exploit all of this to draw cards, explore lots, draw more cards, heal myself, explore more, draw more cards, etc.
I've built a deck that would be possible to build without replaying scenarios, incidentally; the 6 AD1 cards are possible because of a bonus card upgrade given in 3-1B. Every single card can be played in bugform but Toad - no way around that without Traders.
I will say that there's a few big holes to speak of. Firstly; only 2 methods of moving, which risks stranding her in a location after closing it, crippling my chance for a one-turn win. Secondly; only 1 Cure spell, so failing to recharge it (or being unable to draw it in the right span of time) could both seriously weaken my strategy. Thirdly, Reepazo only has a hand size of 4, inhibiting the likelihood I draw the cards I need before I start chaining my draws together properly.
I'll also point out that these holes could be patched, and the entire deck run much smoother, with Traders, or the bonus Card Feat and larger number of AD2 boons I'd have if I were playing later in Tier 2 (for example, getting a second Cure spell), or even a Remove Curse (either from Ultimate Magic or as Loot). But, again, I'm trying to put limits on myself.
I expect, maybe, a turn 2 victory. I'm also aware that certain Curses could completely turn the scenario against Reepazo (not just Scourges, but certain barriers), and the villain here is a bit tricky. Again, things that could be offset better with different boons, more card upgrades, Loot and the like (see: Remove Curse).
Favored Card: Spell Hand Size 4 [ ] 5
Proficient with: Light Armor // Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine Trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([X] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([X] and before the roll, you may draw a card).