Sedarost

Reepacheep's page

5 posts. Alias of andreww.


About Reepacheep

Reepacheep paladin 30[Oracle Archetype)[/Unchained Rogue 30 (Summonder Archetype)|/Champion 10
Tiny outsider (native)
Init +51 [35 dex, +4 improved initiative, +12 mythic initiative]
Senses darkvision 60 ft, detect evil, see in darkness.; Perception +94
Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.), righteousness (10 ft.)
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Defense
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AC 99, touch 72, flat-footed 50

(+16 armor, +5 enhancement, +35 Dex, +2 dodge, +6 natural, +2 size +5 deflection, +6 shield, also adds to touch +12 dodge mythic fly)

hp 930 (30d10+570 [con] +60 [mythic])

Fort +70 [+17 base +19 con +20 cha +5 resist +2 racial +4 morale (mythic heroism) +3 luck]
Ref +91 [+9 Base +35 dex +20 cha +5 resist +2 racial +2 revelation, +12 dodge, mythic fly +4 morale (mythic heroism) +3 luck]
Will +69 [+17 base +18 wis +20 cha +5 resist +2 racial +4 morale (mythic heroism) +3 luck

Defensive Abilities hard to kill, mythic saving throws, unstoppable, improved evasion, displacement (50%), greater invisibility, magic circle vs evil 20’r, lesser globe of invulnerability 20’r, +4 to saves versus poison
DR 10/evil;
Immune acid, cold, charm, compulsion, disease, fear, critical hits, precision damage, petrification
Resist acid 20, cold 20, electricity 30, fire 30

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Offense
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Speed 300’, fly 300’

BaB +30/30/25/15/10/5

Melee +6 elven thornblade +82/82/77/67/62/57 (1d3+50/13-20)

Melee +10 gore +85 (1d3+54)

Melee +10 unarmed strike +85/85/81/71/65 (1d10+54)

Space 2½ ft.; Reach 0 ft.

Attacks Bonus +75: +30 BaB +35 dex +2 size +4 morale +4 luck [DF]
Damage Bonus +44: +35 dex +5 Epic Damage Bonus +4 luck [DF]
Sneak Attack: 15d6+10

Paladin Spell-Like Abilities (CL 30th; concentration +50)
. . At will—detect evil

Paladin Spells Prepared (CL 27th; concentration +47)
Spells per day: 9/9/8/8/7/6/5/4

8th: greater angelic aspect, frightful aspect, nine lives, firestorm
7th: bestow grace of the champion, holy word, regenerate, ethereal jaunt, particulate form
6th: heal [3], greater dispel magic [2], find the path
5th: life bubble, fickle winds, cleanse [2], breath of life, planar adaptation
4th:
3rd: prayer [M] [2], dispel magic [M] [2],
2nd: resist energy [M] [2],
1st: divine favor [M] [3],

Enduring Paladin Spells: greater angelic aspect [8th], mythic prayer [7th], mythic divine favour [5th]

Summoner Spells Known (CL30th; concentration +50)
Spells Known 5/5/5/5/5/5 +10
Spells per day 12/11/11/11/11/9/8/5/7/4
Spell DC: 10 +20 Cha +Spell level

6th: mass charm monster, discern location, maze, teleportation circle, fey gate, dominate monster
5th: banishment, creeping doom, greater dispel magic, plane shift, greater teleport, true seeing
4th: baleful polymorph, hold monster, overland flight, sending, wall of stone
3rd: aqueous orb, black tentacles, charm monster, dimension door, displacement, fly, haste, heroism, greater invisibility, slow, tongues
2nd: blade tutor’s spirit, create pit, glitterdust, invisibility, see invisibility
1st: alarm, barbed chains, compel hostility, feather fall, grease, protection from alignment, shield

Enduring Summoner Spells: blade tutor’s spirit [6th], greater invisibility [7th], displacement [7th], mythic fly [7th], mythic heroism [7th]

Mythic Spells Known: Baleful Polymorph, Divine Favour, Resist Energy, Prayer, Dispel Magic Heroism, Fly, Blessing of Fervor, Plane Shift, Sending

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Statistics
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Str 24 (+7)
Dex 80 (+35)
Con 48 (+19)
Int 40 (+15)
Wis 46 (+18)
Cha 50 (+20)

Base Atk +30/30/25/15/10/5

CMB +71; +30 BaB, +35 dex, -2 size +4 morale +4 luck [Disarm +18, Dirty Trick +4, Trip +4]
CMD 101; 10 +30 BaB +9 Str +35 Dex +2 Dodge +5 Deflection -2 Size +12 dodge

Base Feats (20)

Deft Manoeuvres: +2 on various CM’s and do not provoke
Critical Focus: +4 to confirm crits
Dazzling Display (Thornblade): FRA, Intimidate all within 30’
Disheartening Display[ACG]: When using DD against a target suffering a fear effect increase by one stage. Target then Immune for 24 hours.
Exotic Weapon Proficiency (elven thornblade): Proficient with the weapon.
Greater Dirty Trick: +2 to dirty trick, extend penalty duration, removal is a standard
Greater Disarm: +2 to disarm, disarm sends weapon 15’ away
Greater Trip: +2 to trip, tripping provokes
Cornugon Smash: Free action Intimidate when damaging an enemy using power attack
Improved Critical (elven hornblade): Extend critical range
Shatter Defenses: If I hit an enemy subject to a fear effect they become flat footed to me until the end of my turn
Staggering Critical: DC40 fortitude save on crit or staggered for 1d4+1 rounds, save reduces it to 1 round
Stunning Critical: DC40 Fortitude save on crit or stunned for 1d4 rounds, save means staggered for 1d4 rounds
Skill Focus (Stealth): +6 to skill
Hellcat Stealth: Stealth in normal and bright light at -10
Stealthy: +4 to Escape Artist and Stealth
Persuasive: +4 to Diplomacy and Intimidation
Deflect Arrows: 1/round deflect a ranged attack
Quicken Spell: Cast spell as swift action, +4 levels
Extend Spell: Double spell duration, +1 level

Elephant in the Room Feats
Agile Maneuvers: Use Dex for CMB with finesse weapons
Combat Expertise: -8 attack| +8AC
Deadly Aim: -8 ranged attacks, +16 damage
Weapon Finesse: Use Dex to attack with finesse weapons
Power Attack: -8 to attack| +8/16/24 damage depending on weapon

Racial Bonus Feat
Improved Initiative: +4 to Initiative

Focused Study Feats
Skill Focus (Intimidate, Perception, Sense Motive): +6 to Skills

Rogue Bonus Feats

Weapon Focus (elven thornblade): +1 to attack rolls
Dampen Presence: Use Stealth against Blindsense and Blindsight
Improved Unarmed Strike: Always armed, dont provoke with unarmed, can deal lethal damage
Combat Reflexes: Additional opportunity attacks each round equal to Dex mod

Mythic Feats
Dazzling Display: Use DD as a standard at -5, move at -10 or swift at -20, spend 1MP to make targets frightened instead
Dual Path: Get an extra Path
Improved Critical: Increase critical multiplier by 1
Mythic Paragon: Treat tier as 2 higher
Power Attack: PA bonus damage is +3 rather than +2, bonus damage doubled on a crit, spend 1MP to ignore attack penalty for 1 minute

Base Mythic Abilities
Bonus HP 60, varies by Path
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Holy Champion (Su) Smite evil banishes evil outsiders, channel energy/lay on hands healing is Maximized.
Immortal (Su) Ressurrect next day, unless killed by an artifact's crit.
Legendary Champion (Ex) On a miss against a non-mythic foe, reroll and take 2nd result. Activate when roll 20 to regain 1 power.
Legendary Hero (Su) One use of mythic power is regained each hr.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Unstoppable (Ex) As a free action, use 1MP to end one listed condition on yourself.
Mythic Power Start the day with 3+ 2*Tier mythic power
Surge After result of roll known, IA, 1MP, add +1d12 to result

Mythic Path Abilities (Trickster and Guardian)
Fleet Charge: Swift, 1MP, move your speed, make one attack at any point, add tier to attack roll, ignore all DR
Surprise Strike: Swift, 1MP, make a melee or 30;’ ranged attack, target is flat footed regardless of class or other abilities, add tier to attack roll, ignore all DR
Always a Chance: Natural 1’s on attack rolls do not automatically miss
Critical Master [2]: Critical threats against any creature automatically confirms and does maximum damage
Enhanced Ability [Cha, Dex]: +2 stat
Fleet Warrior: Move up to your speed before or after making a full attack, movement provokes as normal
Precision Critical: Double and precision damage on a critical hit
Mirror Dodge: IA, 1MP, avoid one melee or ranged hit and teleport 30’
Mythic Spellcasting: 10 Mythic spells known
Impossible Spped: +30 base speed, spend MP to increase

Paladin Class Abilities

Mercies: Sickened, Dazed, Nauseated, Stunned, Petrified, Paralysed
Divine Bond (Angelic, 7/day, 30 minutes): Light as continual flame, all within 20’ gain protection from evil with +11 deflection to AC and resistance to saves
Smite Evil (10/day): Swift action, +Cha to attack, +30 damage
Aura of Courage: Immune to Fear, allies in 10’ gain +4 morale bonus
Aura of Resolve: Immune to Charm, allies in 10’ gain +4 morale bonus
Aura of Righteousness: Immune to Compulsion, allies in 10’ gain +4 morale bonus
Aura of Justice: Use two uses of Smite Evil, allies within 10’ can Smite once
Aura of Justice: My weapons and those within 10’ of me are good aligned
Divine Grace: Cha to saves
Divine Health: Immunity to Disease
Lay on Hands: 15+Cha mod per day, heal 15d6, standard on others, swift on self, needs a free hand
Channel Positive Energy: Use two lay on hands, 15d6, 30’ radius
Holy Champion: Strikes on smited targets inflict Banishment

Epic Paladin Abilities
Damage Bonus: +5
Epic Prowess: +10 (Included)
Epic Smite (3/day, Cha rounds): Honour - +Cha+4 to all AC, 30 temp HP
5 bonus class feats: Channelling, Combat or Morale
Divine Mercies: Targets immune to Nauseated or Stunned when used for 1 minute

Oracle Archetype Benefits
Mystery: Elemental
Revelations:
Dance of Whirling Water: Successful acrobatics to tumble through gives +15 competence bonus to trip target; Whirlwind Attack bonus feat, can make bull rush attacks as part
Sweeping Impact: Bull rush or trip targets up to 7 size categories larger
Elemental Aegis (Air): +16 armour bonus, +2 reflex
Elemental Resistance: resist cold, fire, acid and electricity 20
Flowing Step: +10 speed, tumble at full speed, water walk
Desert Mirage: Swift, gain concealment, +2 fire damage for weapons, 30 minutes/day
Final Revelation: Immune to critical hits and precision damage, do not need to eat drink or sleep

Unchained Rogue Class Abilities
Sneak Attack: 15d6
Finesse Training: Dex to damage with Elven Thornblade, Unarmed Strikes and Gore
Evasion: Successful reflex save causes no damage
Debilitating Injury: 1 round penalty when dealing sneak attack damage. Extra sneak attacks extend the duration. Choose 2
Bewilder -2AC, -12AC versus mine
Hamper: Half speed, no 5’ steps
Disorient: -2 to attack rolls, -12 if attacking me
Uncanny Dodge: Cannot be flat footed, doesnt lose AC versus invisible attackers
Improved Uncanny Dodge: Cannot be flanked except by level 34+ Rogue or similar
Rogue’s Edge: Access skill unlocks for Acrobatics, Diplomacy, Intimidate, Perception, Sense Motive and Stealth
Master Striker: When dealing sneak damage can choose one of: put to sleep for 1d4 hours, paralysed 2d6 rounds or slain. Fortitude save DC30+Dex Mod then immune for 24 hours

Rogue Talents

Bonus Feat Gain a Bonus feat
Combat Trick Bonus combat feat
Cutting Edge (Diplomacy, Perception) (Ex) Gain two extra rogues edge selections.
Dampen Presence You may use the Stealth skill to hide from blindsight or blindsense
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Skill Mastery Can always take 10 with rogue's edge skills plus int modifier more.
Unarmed Combat Training Gain Improved Unarmed Strike
Unarmed Combat Mastery Unarmed strikes do damage of Monk level -4

Epic Rogue Abilities

Epic Skill: +10 sneak attack damage
Bonus Feats: 5 chosen from Combat and Skill

Epic Feats (20 total, 10 base, 10 bonus):

Great Smiting: Smite Evil adds double level to damage
Improved Combat Reflexes: Unlimited opportunity attacks per turn
Legendary Fencer: +14 CMB to disarm
Smite Chaos: Smite Evil can also be used against Chaotic creatures
Expanded Spell List (x4): Access to 5th, 6th, 7th and 8th level Cleric spells
Epic Reputation: +9 to Diplomacy, Perform and Intimidate
Epic Skill Focus (Intimidate and Stealth): +12 bonus
Master Thief: +9 to Stealth, Sleight of Hand and Disable Device
Thousand Faces: +9 to Bluff, Disguise and Escape Artist
Legendary Athlete: +9 to Acrobatics, Climb and Swim
Exceptional Deflection: Deflect all range attacks as if they were arrows
Infinite Deflection: Deflect as many arrows as twice number of OA’s
Reflect Arrows: When deflecting return attack using my highest ranged attack bonus
Enduring Spell: Spells last indefinitely, +6 levels
Improved Metamagic [2]: Reduce metamagic level cost by 2

Skill Points:

8 base +15 Int +2 FCB per level 25/level 750 total
All Chosen Skills are class skills [+3]
Mythic Heroism [+4]
Mythic Divine Favour [+3]

+114 Acrobatics [30 ranks +Dex +9 legendary athlete, +30 bunny ears]
+55 Appraise [30 ranks +Int]
+69 Bluff [30 ranks +Cha +9 thousand faces]
+58 Climb [30 ranks +Str, +9 legendary athlete]
+74 Diplomacy [30 ranks +Cha, +4 persuasive, +9 epic reputation]
+84 Disable Device [30 ranks +Dex, +9 master thief]
+69 Disguise [30 ranks +Cha, +9 thousand faces]
+88 Escape Artist [30 ranks +Dex +4 stealthy, +9 thousand faces]
+79 Fly [30 ranks +Dex +4 tiny]
+60 Handle Animal [30 ranks +Cha]
+58 Heal [30 ranks +Wis]
+91 Intimidate [30 ranks +Cha +4 persuasive, +6 skill focus, +9 epic reputation, +12 epic skill focus]
+55 Knowledge [30 ranks +Int] (Local, Nobility, Religion)
+55 Linguistics [30 ranks +Int]
+94 Perception [30 ranks +Wis, +6 skill focus +30 Goggles]
+75 Ride [30 ranks +Dex]
+64 Sense Motive [30 ranks +Wis, +6 skill focus]
+84 Sleight of Hand [30 ranks +Dex, +9 master thief]
+55 Spellcraft [30 ranks +Int]
+134 Stealth [30 ranks +Dex +6 skill focus, +4 stealthy, +12 epic skill focus, +9 master thief, +20 Cloak +8 tiny]
+58 Survival [30 ranks +Wis]
+58 Swim [30 ranks +Str, +9 legendary athlete]
+60 UMD [30 ranks +Cha]

Languages Celestial, Common plus more than I have the time to think about

Equipment
+5 enhancement to armour [ABP]
+8 weapon [ABP and Legendary Gift], weapon enhancement to +6 (720k),
Armour of Light: +6 shield bonus to AC and Touch, grants Ghost Touch
Belt of Physical Might +12 (3,600,000): Dex and Con
Amulet of Mighty Fists +10 (3,000,000)
Angel Rings (320000): Triple speed, fly at that speed with Perfect manoeuvrability
Astral Goggles (960000): +30 Perception, see invisible
Cloak of Roaches (980000): +20 Stealth, permanent freedom of movement and spider climb, squeeze through tiny cracks
Headband of Mental Prowess +8 (2,560,000): +8 all mental stats
Bunny Ears (912000): +30 acrobatics, x8 speed when running, +16 to Jump when running

Legendary Gifts

30 gifts

3 Legendary Body 2
3 Legendary Mind 2
20 +4 inherent str, dex, con, wis, int, cha