TarkXT wrote:
http://www.d20pfsrd.com/feats/combat-feats/warning-shot-combat Human Rogue (Swashbuckler, Thug)
1: Point-Blank Shot
Sneaky +3 Composite Longbow (+2 Str) Another Intimidate build. 3 spare feats and 2 talents. First round you use Dazzling Display. Next rounds you just Full attack everybody/everything. Warning shot is not needed unless you still want to full attack this round. With haste it could be potentially devastating. 9/3 (bab) + 7 (dex) + 3 (enhancements) + 1 (Point blank shot) + 1 (haste) - 2 (rapid shot) = +19/+19/+19/+14 (3 possibility of sneak attacks w/ warning shot.) 1d10 + 2 (str) + 3 (enhancements) + 1 (Point blank shot) = 1d10+6+6d6 each times. A TWF thrown weapon build could be viable too I guess, but I know nothing about these kind of builds.
Also, let's be crazy, let's add Slow reaction while being a scout: you move and probably deal Sneak attacks: Next round you don't even have to deal with making acrobatics checks with Circling Mongoose because the enemy can't make AoO.
Secret Wizard wrote: If you can full-attack an enemy, take a 5 foot step and roll an Acrobatics check (thanks to Circling Mongoose). If you pass it, your enemy is denied their Dexterity bonus and you get a +2 to hit (Canny Tumble). If you hit your enemy, your next attack treats your enemy as flanked so that's another +2 (Circling Mongoose). Then you can move 5 feet again and keep triggering Canny Tumble thanks to Circling Mongoose. Now put the menacing enhancement on top of it (every Rogue should have it anyway) You get: -4 (Debilitating) -2 (circonstance) -4 (Menacing+Flanking) for a grant total of -10 to AC while being denied dex-to-AC, that gets upgrade to -12 at AC at 10 and -14 at 16. Rogue don't get any attack bonus you say? bah! This build is definitely better then my shatter defenses build while giving a lot of mobility (and still being TWF). I want to play that and I think I'll go with it on my PFS rogue!
Great initiative. It seems like there's no information at all around the web about what you can accomplish with the new rogue. Here's a build I posted on reddit but it seemed like it gather not that much interest, I hope it does here: Human Debuffing Vanilla Unchained Rogue/11 It is intended to be a pure Rogue. Skill monkey, passable fighter and trap finding. So no dip and no archetypes that trade out Trapfinding and Danger Sense. 11/16/14/12/12/14
Traits:
Feats and talents:
Weapons:
Strategy:
So essentially, until the rounds of shaken ends or he dies, he will be vulnerable to sickened, debilitated, gain bleeding and sneak attack, probably even being denied to make attack of opportunities if I add Slow Reaction instead of Bleeding Attack (great for enemies with reach!). I also optimized to gain the maximum to hit possible, Menacing to increase my flanking bonuses, some free sneak attacks talent and enhancements (Sneaky, Hunter Surprise) to be sure to deal debilitating injury and gain the penalty to AC. And it get even worse if I have a flanking partner, because of the Menacing weapon enhancement. (-4 to AC instead of the -2) Results:
The only problem: Online REALLY late. Level 8 is a while for Shatter defenses, but at least he does gets a few toys down the road (Sneaky) and good skills. |
