paizo.com Recent Posts by Redwaldpaizo.com Recent Posts by Redwald2022-08-25T23:10:00Z2022-08-25T23:10:00ZRe: Forums: Pathfinder Society: Paizo Blog: New Adventures to Kick Off SummerRedwaldhttps://paizo.com/community/blog/v5748dyo5liwk?New-Adventures-to-Kick-Off-Summer#242016-07-01T08:22:07Z2016-07-01T08:22:07Z<p>I'm ecstatic. Didn't expect to rank myself in the contest, so many strong submissions. Congrats to Femme Fatale d'Avignon, it was well deserved.</p>
<p>Now, I wonder when we will receive our prize...</p>I'm ecstatic. Didn't expect to rank myself in the contest, so many strong submissions. Congrats to Femme Fatale d'Avignon, it was well deserved.
Now, I wonder when we will receive our prize...Redwald2016-07-01T08:22:07ZRe: Forums: Starfinder General Discussion: Why No Elves As a Core Race?Redwaldhttps://paizo.com/threads/rzs2tq85?Why-No-Elves-As-a-Core-Race#62016-06-16T03:02:52Z2016-06-16T03:02:52Z<p>I believe it is sort of implied Elves adapt really slowly to drastic changes due to their longevity and how their society works. In a rapidly changing world, it is no wonder that the kind of catastrophe that would cause Golarion to just vanish might wipe the race away.</p>I believe it is sort of implied Elves adapt really slowly to drastic changes due to their longevity and how their society works. In a rapidly changing world, it is no wonder that the kind of catastrophe that would cause Golarion to just vanish might wipe the race away.Redwald2016-06-16T03:02:52ZRe: Forums: Pathfinder Society: Paizo Blog: OPC Log—13 Sarenith 4716Redwaldhttps://paizo.com/community/blog/v5748dyo5livb?OPC-Log-13-Sarenith-4716#392016-06-15T06:06:03Z2016-06-15T06:06:03Z<div class="messageboard-quotee">Chris Lambertz wrote:</div><blockquote> Cross-posting from the contest announcement blog for folks asking</blockquote><p>Thank <i>you</i> for the update!Chris Lambertz wrote:Cross-posting from the contest announcement blog for folks asking
Thank you for the update!Redwald2016-06-15T06:06:03ZRe: Forums: Advice: Making the Rogue Work 2: Unchained Vengeance!Redwaldhttps://paizo.com/threads/rzs2sx1k&page=2?Making-the-Rogue-Work-2-Unchained-Vengeance#512015-09-09T03:19:03Z2015-09-09T03:19:03Z<div class="messageboard-quotee">TarkXT wrote:</div><blockquote><p> Not surprised by the number of Scout and Enforcer builds.</p>
<p>The bomber build looks interesting but no I don't believe the splash damage gets sneak attack. I also question whether or not it can be applied to bombs at all.</p>
<p>Has anyone managed a decent ranged build?
<br />
</blockquote><p>http://www.d20pfsrd.com/feats/combat-feats/warning-shot-combat
<p>Human Rogue (Swashbuckler, Thug)
<br />
14/16/14/10/10/14 (with gear, at level 12: 14/24/14/10/12/16)</p>
<p>1: Point-Blank Shot
<br />
1b: Precise Shot
<br />
2t: Weapon Focus
<br />
3: Warning Shot
<br />
4t: Surprise Attack
<br />
5: Dazzling Display
<br />
6t: Combat Trick : Rapid shot
<br />
7: -
<br />
8t: Combat Trick (Swashbuckler): Shatter Defenses
<br />
9: -
<br />
10t -
<br />
11 -
<br />
12t -</p>
<p>Sneaky +3 Composite Longbow (+2 Str)</p>
<p>Another Intimidate build. 3 spare feats and 2 talents. First round you use Dazzling Display. Next rounds you just Full attack everybody/everything. Warning shot is not needed unless you still want to full attack this round. With haste it could be potentially devastating.</p>
<p>9/3 (bab) + 7 (dex) + 3 (enhancements) + 1 (Point blank shot) + 1 (haste) - 2 (rapid shot) = <b>+19/+19/+19/+14</b> (3 possibility of sneak attacks w/ warning shot.)</p>
<p>1d10 + 2 (str) + 3 (enhancements) + 1 (Point blank shot) = <b>1d10+6+6d6</b> each times.</p>
<p>A TWF thrown weapon build could be viable too I guess, but I know nothing about these kind of builds.</p>TarkXT wrote:Not surprised by the number of Scout and Enforcer builds.
The bomber build looks interesting but no I don't believe the splash damage gets sneak attack. I also question whether or not it can be applied to bombs at all.
Has anyone managed a decent ranged build?
http://www.d20pfsrd.com/feats/combat-feats/warning-shot-combat Human Rogue (Swashbuckler, Thug)
14/16/14/10/10/14 (with gear, at level 12: 14/24/14/10/12/16)
1: Point-Blank Shot
1b: Precise Shot
2t: Weapon Focus
3:...Redwald2015-09-09T03:19:03ZRe: Forums: Advice: Making the Rogue Work 2: Unchained Vengeance!Redwaldhttps://paizo.com/threads/rzs2sx1k?Making-the-Rogue-Work-2-Unchained-Vengeance#412015-09-07T14:23:00Z2015-09-07T14:23:00Z<div class="messageboard-quotee">Backlash3906 wrote:</div><blockquote> Would like to see discussion on other ways to consistently get sneak attack on range. </blockquote><p>Warning Shot + Shatter Defenses
<p>Warning Shot to make the target shaken, Shatter Defenses to make him flat-footed.</p>Backlash3906 wrote:Would like to see discussion on other ways to consistently get sneak attack on range.
Warning Shot + Shatter Defenses Warning Shot to make the target shaken, Shatter Defenses to make him flat-footed.Redwald2015-09-07T14:23:00ZRe: Forums: Advice: Making the Rogue Work 2: Unchained Vengeance!Redwaldhttps://paizo.com/threads/rzs2sx1k?Making-the-Rogue-Work-2-Unchained-Vengeance#362016-09-12T20:56:57Z2015-09-07T06:09:22Z<p>Also, let's be crazy, let's add <a href="http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo—-rogue-talents/slow-reactions-ex" target="_blank" rel="nofollow">Slow reaction</a> while being a scout: you move and probably deal Sneak attacks: Next round you don't even have to deal with making acrobatics checks with Circling Mongoose because the enemy can't make AoO.</p>Also, let's be crazy, let's add Slow reaction while being a scout: you move and probably deal Sneak attacks: Next round you don't even have to deal with making acrobatics checks with Circling Mongoose because the enemy can't make AoO.Redwald2015-09-07T06:09:22ZRe: Forums: Advice: Making the Rogue Work 2: Unchained Vengeance!Redwaldhttps://paizo.com/threads/rzs2sx1k?Making-the-Rogue-Work-2-Unchained-Vengeance#342015-09-07T05:46:46Z2015-09-07T05:46:46Z<div class="messageboard-quotee">Secret Wizard wrote:</div><blockquote> If you can full-attack an enemy, take a 5 foot step and roll an Acrobatics check (thanks to Circling Mongoose). If you pass it, your enemy is denied their Dexterity bonus and you get a +2 to hit (Canny Tumble). If you hit your enemy, your next attack treats your enemy as flanked so that's another +2 (Circling Mongoose). Then you can move 5 feet again and keep triggering Canny Tumble thanks to Circling Mongoose.</blockquote><p>Now put the <a href="http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/menacing" target="_blank" rel="nofollow">menacing enhancement</a> on top of it (every Rogue should have it anyway)
<p>You get: -4 (Debilitating) -2 (circonstance) -4 (Menacing+Flanking) for a <b>grant total of -10 to AC while being denied dex-to-AC</b>, that gets upgrade to <b>-12 at AC</b> at 10 and <b>-14</b> at 16.</p>
<p>Rogue don't get any attack bonus you say? bah!</p>
<p>This build is definitely better then my shatter defenses build while giving a lot of mobility (and still being TWF). I want to play that and I think I'll go with it on my PFS rogue!</p>Secret Wizard wrote:If you can full-attack an enemy, take a 5 foot step and roll an Acrobatics check (thanks to Circling Mongoose). If you pass it, your enemy is denied their Dexterity bonus and you get a +2 to hit (Canny Tumble). If you hit your enemy, your next attack treats your enemy as flanked so that's another +2 (Circling Mongoose). Then you can move 5 feet again and keep triggering Canny Tumble thanks to Circling Mongoose.
Now put the menacing enhancement on top of it (every Rogue...Redwald2015-09-07T05:46:46ZRe: Forums: Advice: Making the Rogue Work 2: Unchained Vengeance!Redwaldhttps://paizo.com/threads/rzs2sx1k?Making-the-Rogue-Work-2-Unchained-Vengeance#22015-09-06T02:59:06Z2015-09-06T02:59:06Z<p>Great initiative. It seems like there's no information at all around the web about what you can accomplish with the new rogue. Here's a build I posted on reddit but it seemed like it gather not that much interest, I hope it does here:</p>
<p><b><span class=messageboard-bigger>Human Debuffing Vanilla Unchained Rogue/11</span></b></p>
<p>It is intended to be a pure Rogue. Skill monkey, passable fighter and trap finding. So no dip and no archetypes that trade out Trapfinding and Danger Sense.</p>
<p>11/16/14/12/12/14
<br />
could probably be rebuild to get at least 18 dex, but the benefices are moot.</p>
<p><b>Traits:</b>
<br />
Vessel Between (+1 to hit on attacks that would deal sneak attack on a hit)
<br />
Blade of Mercy (Use non-lethal attack without penalty)</p>
<p><b>Feats and talents:</b>
<br />
1. Two-Weapon Fighting, Enforcer, Bonus: Weapon Finesse
<br />
2. Talent: Weapon Focus [Gladius]
<br />
3. ___, Bonus: Dex-to-damage
<br />
4. Talent: Bleeding Attack
<br />
5. Dazzling Display, Unlock Skill: [___]
<br />
6. Talent: Resiliency, Slow Reaction or Distracting attack
<br />
7. Steadfast Personality
<br />
8. Talent: Combat Trick [Shatter Defenses]
<br />
9. Improved Two-Weapon fighting
<br />
10. Talent: Double Debilitating Injury, Favored bonus Talent: Hunter Surprise, Unlock Skill [___]
<br />
11. Extra Rogue Talent: Opportunist</p>
<p><b>Weapons:</b>
<br />
+1 Sneaky Cruel Gladius / +1 Sneaky Menacing Gladius
<br />
With talents and weapons, I got 4 (5?) free Sneak Attacks (Hunter Surprise, sneaky) per day.</p>
<p><b>Strategy:</b>
<br />
I use a move action to get next to the enemy, and a standard to hit in non-lethal (no penalty to hit). If it hits, it triggers Enforcer and give me a free intimate check. If successful, he is now shaken for at least 10 rounds. Next round, I use a full-round attack and if it hits him again, he is now sickened for 1 round if it's the cruel weapon that strike and flat-footed until the end of my next round (Shatter Defenses).</p>
<p>So essentially, until the rounds of shaken ends or he dies, he will be vulnerable to sickened, debilitated, gain bleeding and sneak attack, probably even being denied to make attack of opportunities if I add Slow Reaction instead of Bleeding Attack (great for enemies with reach!).</p>
<p>I also optimized to gain the maximum to hit possible, Menacing to increase my flanking bonuses, some free sneak attacks talent and enhancements (Sneaky, Hunter Surprise) to be sure to deal debilitating injury and gain the penalty to AC.</p>
<p>And it get even worse if I have a flanking partner, because of the Menacing weapon enhancement. (-4 to AC instead of the -2)</p>
<p><b>Results:</b>
<br />
Big penalties on a flanked enemy: as much as -10 to both AC and attack against me. These penalties are lesser for my unflanking allies (-2 to AC, -6 to attack), but a flanking partner would still benefice from at least a -6 AC penalty. Enemy also get -4 to saves, skill and ability checks and -2 to damage.</p>
<p>The only problem: Online REALLY late. Level 8 is a while for Shatter defenses, but at least he does gets a few toys down the road (Sneaky) and good skills.</p>Great initiative. It seems like there's no information at all around the web about what you can accomplish with the new rogue. Here's a build I posted on reddit but it seemed like it gather not that much interest, I hope it does here:
Human Debuffing Vanilla Unchained Rogue/11
It is intended to be a pure Rogue. Skill monkey, passable fighter and trap finding. So no dip and no archetypes that trade out Trapfinding and Danger Sense.
11/16/14/12/12/14
could probably be rebuild to get at least...Redwald2015-09-06T02:59:06Z