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So my goal is to build a ninja who can wall jump...

so essentially be able to jump up walls, or bounce off two walls very close together.

I think I've got it and would like some feed back.

I wanted the character to be well rounded so off the bat I took vanishing trick as his first Ninja trick

Then at level 4 wall climber for the +8 to climb and ability to take 10 on climb checks and be able to retain dexterity and fight while climbing...

Then take rogue talent nimble climber at 6 which lessens the DC to 10+wall DC for catching yourself while falling.

Then at level 8 take Acrobatic Master and at level 10 take High jumper...

By combining all these things at level 10 a ninja would easily have a Climb skill of 10+3+8(wall climber)21. If you take the 2 skill feats this could easily be bumped to a 31... not including dex and with taking 10 we have 41... so combined with nimble climber you could catch while falling from almost any surface(DC 30 being a ceiling with handholds).

Also with high jumper and your level 10 ki pool ability DC for vertical jumps would be halved in comparison to your roll. assuming average 13 at level 10 without feats... 23 if you take the 2 skill feats. doubling because of high jumper and assuming average role of ten... gets you 66 foot vertical jump. If you wanted to really min max take skill mastery at level 12 so you can always take 10 on a acrobatics check.

but assuming all this works the end result is being able to jump from surface to surface and catch yourself while falling. essentially becoming spider man without the web. If you use a ki point you can up the jump to 106 foot jump using acrobatic master.

Another good idea for this would be the feather fall ninja trick... if this somehow goes wrong falling damage would be killer.

Looking for thoughts or loopholes I might have missed in trying to make this. Does this work?