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Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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If you aren't in a campaign based entirely on killing monsters for experience, this archetype has huge flavour potential, and some neat survival skills to boot. Just because something isn't as good as another class doesn't mean it's invalid as a player choice. If your DM is worth his salt, he should be using survival as a means to kick your butt just as much as gnolls and trolls.

As to the OP: Speak with your DM about having Quarry be available against any monster so long as it is in one of your favoured terrains. That should balance out just fine.


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An interesting turn of events came after my party ventured in to the temple below. They ran out of resources, and so barricaded the doors to the inner temple in order to fetch the guards and rest up. They got back upstairs to the hospice where they found a number of grey maidens arguing with a Sable Company lieutenant about the site being not of the marines business after the initial kerfufal(the sick who weren't completely infirm being the cause of the two military groups arrival here) Thankfully, they managed to sneak out the loading bay doors where they bumped in to some marines.

They convinced them they needed to talk to their leader. Eventually this led to a discussion with the lieutenant in private. They told him about the great evils being created here and in the Urgathoan temple below, and came to the conclusion that the queen would never stand for them going back down there. The lieutenant then did something very brave here.

He ordered his sergeants to engage the maidens within, and hold the hospice until the last man in order for the party to finish what they started in the temple below. The party went back down the elevator, and is not expecting the marines to be alive when they leave.

I feel like this is going to give even more reason for the queen to put an end to the Sable Company in chapter 3.


Name of PC: Tomas "Knive" Bancroft of Sandpoint (Possibly the perfect name for someone who kills himself with an imaginary dagger!)
Class/Level: 5
Adventure: The Skinsaw Murders
Catalyst: A shard of sharpened wood, and a badly severed carotid artery.
Story:

Spoiler:
This was the first PC death in the AP so far. The party had been exploring the mansion, and dealing with the haunts one at a time, not knowing which room would affect which person next. After having one of the portraits in the gallery explode in gore and fungus, they went in to the bedroom where the "Dagger" lay on the desk. Knive happened to walk right up to it. He failed his Will save, slashed his throat before his companion could react(Failed Reflex save on his part) and then failed his Fortitude save against instant death. I allowed the party cleric the chance to use Stabilize, but that Knive would need immediate attention from a higher level cleric. Using his last Hide from Undead spell,the cleric cast it on himself, Knive, and his mount which was tied up in the lobby. They cleared through the carrion storms and booked it back to Sandpoint. I allowed 3 more Fortitude saves from Knive to keep stable enough until the next save, and he passed them all but the last, right when the cleric brought him to Father Zantus.

The entire game table was standing up for the last save. :)