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Just thought I would post my final concept and see what people thought.

Middle Aged Gnome Cleric of Abadar (nobility/travel)

Stats: 10 14 8 14 16 12 (15 point buy)

Master Tinker and pyromaniac alternate racials.
Plan to use a flail for backup in the begining and hope to get into crafting magical arms and armore and perhaps wondrous items in the future.

Not sue on traits yet, but open to suggestion.

Character is a member of the local city watch and obviouslly a cleric. LN alignment and member of all the local civic organizations. Going to see how the True Neutral majority of party members test his patience and his faith.


Yeah, I figure why waste a feat on something I can get a rod for, right? So, with these feats and this style in mind, what about race and level dips?


If I am a cleric of god A and you are a cleric of God B and all other things are equal but God A has favored weapon of martial or exotic and God B does not, then there is effectively a feat or trait worth of difference between the two clerics, depending on the weapon. The GM says this causes him to give a little something to simple weapon god worshipping clerics.


I think my GM will allow the spell storing bolts, and I KNOW he will alloww leadership, we've talked about it. Also, he'll give me something equivalent to a feat with the crossbow, like free PBS or Precise Shot or Rapid Reload. This is based on the idea that I'm already proficient with it, so instead of the free feat of weapon proficiency, I get something else. Anyway, the crossbow will always be secondary to spells. Does that help clarify?


blackbloodtroll wrote:

Two questions.

Is Abadar a must?
Is crossbow a must?

I knew these questions would come up fast. They are not MUSTs but I like them for the theme of a watchman. Also, I like the crossbow for the crit, the prone firing, and the lack of need for strength.


I am getting back into the game after a few years and am tearing my hair out trying to nail down my character. Our group is a wizard, sorcerer, magus (war warder), fighter, rogue, inquisitor (infiltrator), and me. 15 point buy, no 3rd party (besides the war warder).

I would like to play a cleric of Abadar (nobility/leadership and travel/trade), aiming to eventually use spell storing bolts in the the crossbow. I also want to use scrolls for utility spells, not sure if I want to craft them but it would make sense. I may also end up crafting wondrous items and/or magic weapons and armor. I am not intrested in melee but may use a flail or stitched sling to disarm and trip if the melee comes to me.

I cannot decide between human, halfling, or aasamir (with infernal bastard alteration and -2 to one stat for GM balance). So I need help with that decision, stat array, traits, feat planning, and level dip possibilities (I like falconer ranger and lore master fighter) to add skills/flavor/weapon proficiencies/feats.

The character will be a night watchman who is not the face, but rather the leader of this big group of people he considers to need sheparding. Combat focus is buffs/support/heal/occasional crossbow shot. Non combat focus is planning and preparation like Hanibal Smith of the A-team and guidance like Shepard Book of Firefly.

So, what should I aim for, what should I avoid?