I am getting back into the game after a few years and am tearing my hair out trying to nail down my character. Our group is a wizard, sorcerer, magus (war warder), fighter, rogue, inquisitor (infiltrator), and me. 15 point buy, no 3rd party (besides the war warder).
I would like to play a cleric of Abadar (nobility/leadership and travel/trade), aiming to eventually use spell storing bolts in the the crossbow. I also want to use scrolls for utility spells, not sure if I want to craft them but it would make sense. I may also end up crafting wondrous items and/or magic weapons and armor. I am not intrested in melee but may use a flail or stitched sling to disarm and trip if the melee comes to me.
I cannot decide between human, halfling, or aasamir (with infernal bastard alteration and -2 to one stat for GM balance). So I need help with that decision, stat array, traits, feat planning, and level dip possibilities (I like falconer ranger and lore master fighter) to add skills/flavor/weapon proficiencies/feats.
The character will be a night watchman who is not the face, but rather the leader of this big group of people he considers to need sheparding. Combat focus is buffs/support/heal/occasional crossbow shot. Non combat focus is planning and preparation like Hanibal Smith of the A-team and guidance like Shepard Book of Firefly.
So, what should I aim for, what should I avoid?