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Archives of Nethys. Organized Play Member. 7 posts. 1 review. No lists. No wishlists. 15 Organized Play characters.


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Archives of Nethys

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I'll not bury the lede. The rules for round-based durations should be changed to:

Proposed round-based duration change wrote:
For an effect that lasts a number of rounds, the remaining duration decreases by 1 at the start of each of the current participant's turns.

---

Effects with a duration of 1 round make perfect sense when you create them on your own turn. You cast courageous anthem and when your next turn starts, the spell ends. Simple.

A problem arises when it's not your turn. Consider the gnome feat Unexpected Shift. As a reaction when you would take damage:

Unexpected Shift wrote:
Roll a DC 16 flat check. On a success, you gain resistance to all damage equal to your level against the triggering effect, you gain a +2 circumstance bonus to saving throws against that effect until the start of your turn, and you gain the dazzled condition for 1 round.

You are "the creature that created the effect" by using your reaction, so the dazzled condition ends at the start of your next turn (meaning it would very rarely matter). The +2 to saving throws ends at the same time, despite the difference in wording.

And finally, the reason I brought this up: Flash of Grandeur. Before the recent errata, the end read:

Pre-errata Flash of Grandeur wrote:
For 1 round, the attacker is affected by revealing light.

That meant that if your champion happened to act directly after the enemy, Flash of Grandeur (and the accompanying feat Brilliant Flash) had far less impact than if your champion happened to act directly before the enemy. After the errata, it's now:

Post-errata Flash of Grandeur wrote:
Until the end of your next turn, the attacker is affected by revealing light.

That's technically a buff, though it will only matter if the target is actually invisible, or if your champion provokes a Reactive Strike or is a fan of hiding in plain sight. And since Brilliant Flash wasn't errata'd, the target still isn't off-guard during your turn.

So please, Paizo, change the rule at a global level and be done with it. I didn't even cover Delay Consequence, a spell that ends before the caster's turn starts that can also be Dismissed for some reason.

*** Archives of Nethys

It's a new year, so I'll give this one a nudge.

Are glyph replays still going to be granted (after the initial wave in 2023)? Is there some other replay system in the works? Is there a technical/time limitation or is this a stealth rules change?

I know this is ultimately minor, but the missing 200 ACP worth of replays would give me more chances to play with the newer members of my local community as they run through older scenarios. Any update would be appreciated!

*** Archives of Nethys

You have two choices:

1. Apply credit immediately to a level 1 character (who hasn't played the adventure).
2. Assign the chronicle to a level 1-5 character (who hasn't played the adventure), but only apply credit once they reach 5th level.

If you choose to apply credit to a level 1 character:

Lorespire wrote:

Award Treasure Bundles/gold as if the earning character was 1st level.

Characters do not benefit from any Boons or item unlocks on the Chronicle until they reach the lowest level allowed to play the adventure.

If you choose to assign the chronicle to a level 1-5 character, but wait until level 5 to apply credit:

Lorespire wrote:
Once a PC reaches the level of one or more of their held Chronicles, those held Chronicles are applied immediately in the order in which they were played. Complete Downtime and earn all rewards on one Chronicle (following the order above) before applying the next Chronicle. Downtime checks use the skills of the character who is receiving credit for the adventure at the time the Chronicle is applied.

*** Archives of Nethys

umopapisdnupsidedown wrote:
I suspect this new functionality is coming

Possibly, though they already distributed the first set of extra replays back in March of 2023. I wouldn't be surprised if distributing extra replays is more complicated than it first appears, hence suggesting a zero-effort solution (treating extra replays as if they existed).

Sir Belmont the Valiant, II wrote:
It seems to me that the simple solution if the replay bug has really bit you, is to go buy a few replay boons

That's definitely where I am at the moment. I've already bought seven replay boons and spent the four(-ish?) that were granted for free.

Somewhat off-topic:
There were questions about replayability in the organized play survey, so I'm personally hoping they switch to a one year cooldown (or similar) instead of the current system.

*** Archives of Nethys

GMs are granted replays each year based on their number of glyphs:

Lorespire wrote:
Each January 1st, GMs are granted 1 additional Replay for each Glyph they have earned up to that point.

It doesn't look like that happened this year. I'm definitely feeling the replay pressure, so it'd be great if those replays could be granted!

If there's not time in the schedule to update the database, can GMs simply act as if the replays were added? For example, can a GM who started the year with two glyphs replay two scenarios without checking the replay box, but still take a chronicle?

*** Archives of Nethys

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I can run a scenario on Monday and then play it on Tuesday. By doing so, I not only have all of the player-facing knowledge, but all of the exact DCs, monster abilities, and adjustments fresh in my mind. In contrast, I could play #1-03 Escaping the Grave once in 2019 and be required to spend a replay to play it again in 2024. It feels like there should be a middle ground somewhere. Maybe something like this:

My Suggested Replay Rule wrote:
Once you play a non-repeatable adventure, you cannot play it again until one year has passed. Priority seating is granted for players who are playing an adventure for the first time. As always, replaying players should not reveal mechanics and plot, and should generally let the first-timers run the show.

For those concerned about player meta knowledge - a lot of that fades naturally after a year. Priority seating for first-timers gives everyone a chance to play each scenario. It should be considered acceptable for a GM to run a table for only four first-time players without feeling pressured to also seat two replayers. Players who spoil things should be handled like any disruptive player. (Anecdotally, I've had more trouble with spoilers from players who recently ran the scenario than from players spending a replay.) I'm not sure if the current replay system should exist on top of this, but that's something that could be adjusted.

There is an elephant in the room, though - website coding effort. I wouldn't want to overwhelm the already taxed developers, so if they change the replay rule, I'd suggest simply flagging everything as repeatable in the database and calling it a day. As others have pointed out, players already forget (or "forget") that they need to buy a replay, and VOs forget to tick the replay box. I doubt most people even notice or care about the errors. We're already operating on the honor system after all.

*** Archives of Nethys

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Ravingdork wrote:

If I'm reading everything right, it looks like each character gets a free rebuild, regardless of whether they're from Player Core 1 or 2, provided they already existed in some form.

Unless I missed a recent change, I don't believe that's the case. Characters (including oracles and alchemists) who received their first chronicle between November 15, 2023, and PC2's release, can't use a PC2 class chassis and aren't granted a free rebuild. (They may, like any character created at any time, spend AcP and gold to do a much more limited rebuild.)

Lorespire PF2e Remaster Guide wrote:

On November 15, 2023, all characters with at least one game reported were granted one free rebuild.

(...)

Characters with at least 1 game reported prior to August 12 may be built using the Core Rulebook or Advanced Player's Guide chassis.
(...)

Previously-existing characters with at least 1 game reported may continue their progression using the Core Rulebook or Advanced Player’s Guide chassis. They may not use the chassis in Player Core 2 without rebuilding.

And for some confirmation:

Alex Speidel wrote:

Players who elected to build characters using classes slated for a remaster should have been aware that they would not be granted a rebuild.

I knew this was the ruling, and it doesn't affect my characters; however, I don't really understand why the line was drawn way back in November. Is there an "exploit" that it's trying to prevent?

My suggested alternative: every character with at least one game reported prior to PC2 (August 1 or 12 or whatever) is granted one free rebuild, if they were created with a non-PC1 class chassis. (This is the same free rebuild as the November 15 one; you don't get two.)

Full Name

Kormei Ayo'Thalan

Race

Elf,

Classes/Levels

Bard 2, | HP 17/22 | AC 18 | F +4 R +7 W +7 | Perc +7 | Stealth +7 | speed 30 | Hero 2/3 | focus 0/2 | spells 1 0/3 | Active Conditions: none

Gender

Male

Size

Med

Age

20

Alignment

NG

Languages

Common, Elven, Draconic, Sylvan

Occupation

Minstrel

Strength 10
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 12
Charisma 18