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11 posts. Alias of Xiphose.


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Sovereign Court

Having a hard time picturing it but I know that Intellect Devours if played right are amazing creatures. One of my GMs did an adventure with multiple separate rooms connected by fog doors where you needed to roll a DC 20 Will save or be sent to a random room within the dungeon that could each have their own puzzle / brain themed area. If you want a potential lasting effect on the party you could have the creature apply this template to one of your party members.
https://www.d20pfsrd.com/bestiary/monster-listings/templates/psychoplasmic- creature-cr-1/
Other than that the best way to make adventures is to make a bunch of rooms and fill them with monsters. Aberrations regardless of CR will pose a challenge to your party plus by the description you've given of the creature I would wager it would probably be an aberration too.
Hopefully you got some sort of an idea from my jumbled up mess

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I was going through the d20 site and under Base Classes I found Vampire Hunter. I'm going to participate in an undead heavy campaign and was wondering about your opinion on the class before I just default to cleric

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It's natural to feel like Homebrew > Society as the story shapes around the PCs within it wherein Society you are effectively just running errands as a team. Society forced me to learn mechanics which I'm grateful for and showed me the fun in building an optimized character for combat purposes but when it boils down to it I think Homebrew is superior

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NO NEED FOR TRAP
ONLY BITE

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Yes! I was disappointed with the removal of the trading card system 2.5.1 offered in 2.5.2 and I think paizo really needs to to be a little more empathetic for the players who found collecting and using the cards in society a good time. Please make 3rd edition!

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From what I remember the d20 site
Link( http://www.d20pfsrd.com/basics-ability-scores/character-creation/ )
has a good tutorial on character creation

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Played a Gnome Necromancer who Magic Jarred a Tarrasque effectively incapacitating it in 1 round. Could have charmed it / slept it too.

GMed a Cthulhu encounter (TPK) A Solar Angel Encounter (TPK) and Pit Fiend Encounter (they lived but barely lol)

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Depends on the animal really
This is how I see them

Birds: Condescending, frequently calling the party members "Mudmen" and are easily bribed.

Dogs: As someone said before they use "Hulk speak" using no more than 2 Syllables.

Cats: Large cats are very prideful of their position and have deep profound voices. Smaller cats have more cunning, roguish traits to their speech and movement. Even smaller cats are lazy and are quick to anger.

Anything with Scales: Don't like to be seen and will always try to find a place to hide rather than actually talking to the party.

Farm Animals: Anything for food, more hulk speak out of this one

Sorta long post sorry but we have 2 druids in my party and have to deal with this all the time

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No, the pcs wanted to cut a leg off a guard instead of just killing him for some reason (CE party for sure) I told the pc that he should do a called shot, he rolled a nat 20 and confirmed, did something like 37 points of damage (level 2) and I told him he cleaved it off. My party loved the encounter and talk about it all the time and I just wanted an official ruling as to how limb dismemberment works at low levels. I've got a good enough of an idea now on how to run it due to this thread so thank you for everyone who answered

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Mythic Lawful Good Antipaladin

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From what I gather, the only way for a PC to chop off someones hand is through called shots. The system makes sense in some areas such as the penalty or the effects of each hit body part. However, to lob off a characters limb you need a debilitating blow which is where I think it gets weird.

According to UC this is how a debilitating blow works.

Debilitating Blow: A called shot that deals half the creature’s hit points of damage (minimum 50) or more (whether a critical hit or not) results in a debilitating blow that has extra effects. A debilitating blow inflicts major consequences and potentially permanent consequences.

Going off of these rules, does that mean the average level 1-4 PC is immune to dismemberment due to the 50 HP requirement? Even if they have Greater Called Shot (reduces the debilitating blow requirement to 40 hp) that would still mean that characters are immune to the effect of getting their hand chopped off.

I have an encounter for my hardcore party to try where the opposition tries to end fights as quickly as possible by just taking body parts off (think monty python)

Even if there is no official ruling on how to take off limbs at lower levels, as a gm how would you run it?

No, the objective is not to kill the PCs, I would just use a vorpal weapon for the same effect.