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wait does that mean the staff has 2 different sentences on the Player Core and GM Core ?


Is the Staff Nexus still not supposed to gain charges on preparation since the line about it not getting charges is gone from the block,
" It contains one cantrip and one 1st-level spell, both from your spellbook, but it gains no charges normally during your preparations; you must expend a spell slot to grant it charges in the same way you would add additional charges to a normal staf."
its now
" It has the magical trait and contains one cantrip and one 1st-rank spell, both from your spellbook. During your daily preparations, you can expend one spell to grant the staff a number of charges equal to that spell’s rank, which dissipate after 24 hours."." In the next block of the remastered text it states that "You can Craft your makeshift staff into any other type of magical staff for the new staff’s usual cost, adding the two spells you originally chose to the staff you Craft. *This staff gains charges from preparing it along with expended spells*. Magical staves are described in Staves in the GM Core."

So im kinda confused on how its supposed to be ran.


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Sotur wrote:
I'm curious how the team came to the conclusion that rolling back to old testament style lists of obligations and prohibitions goes beyond a morality compass including altruistic and selfish behaviors, tradition and freedom.

These are not things you have to follow, other dwarves might shun you or be less amicable to someone who breaks with cultural norms, similar how a village might shun bad behavior in their children etc. this is obviously not "obligations and prohibitions " and this seems to be a really bad faith argument to make here.


yeah seems like the color coding mightve been not as good of an idea as i first thought.
I do admit i did not keep colorblind people in mind so thats a great reminder. So maybe some kind of Symbols might be a far better idea to keep it concise given the use in Pathfinder of certain Symbols for Actions already.


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I really like Pathfinder 2e because of the many ways of how easy it is to pick up and start playing but i think this is something that might make the game more accessible , maybe colour code certain traits that have a larger impact on the creature /spell, like for example the aquatic and amphibious traits for monsters , since those let you know that you dont get a -2 for using slashing and bludgeoning underwater or something like for spells the negative or positive trait tend to be far more important to the actual usage of the spell then the school but they are both traits or the Incapacitation trait for spells, far more important than most of the others
maybe split them into minor and major traits or something like that for easier distinction.
Also i have no idea if this forum is the right place for this.


alright it seems like i missunderstood how the battleform handles the attackbonus as it having the attackbonus as strenght given the wording but that is cleared up , but i agree with you that it isnt clear if something like a bear or cat could grapple with its paws since they arent exactly hands (tho in reality we see them do this often) thanks for the input everyone


I have a question,if a druid animal shapes, its written that his attack bonus is strength and for the base animal form for example you get a +1 damage bonus. now if you have the Crushing Grab feat, would it deal 1 damage on grab then ? because Crushing Grab ( https://2e.aonprd.com/Feats.aspx?ID=439&ArchLevel=4 ) normally works of Strenght but the animal form doesnt say you have +1 strength mod but instead gives you that damage bonus and argues that "Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead. "