Greebins Higgo wrote:
Hey Greebins, sorry I missed the resumption of the thread way back, would have loved to stay in that group. That's OK, I can drop him to 3 easily.
CaveToad wrote: Rechau, I haven't decided yet. Mostly I am looking to reconfig table 7 again as after the last recruitment wave, the recruits disappeared. Some of it may be my fault as I have not been able to pay daily attention to the campaign like I want to. My apologies for not keeping up on every thing. No problem, I have him at 4 on his profile now, but can easily remove the last level if needed. Although I wouldn't mind seeing Lotham, Nathan, and Greebins again :)
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Nathan's healing is enough to restore Rechau to full health and he nods thanks to his companion. After cleaning his blade he examines the corpse to see if there is any use for it.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Round 2 Rechau grasps his sword in both hands, giving up on trying to parry anything from the large beast and instead concentrates on damaging it. His stance also morphs as he combines another style with his first. attack: 1d20 + 9 ⇒ (16) + 9 = 25
status: AC-29 hp-17/29 status-Crane Stance, Monkey Stance, Inspired, Panache (5/6).
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Rechau moves over to the creature, risking an attack as he has too far to go to waste time trying to avoid such. Once there he starts attacking the body of the creature. actions:
Swift- enter Crane Stance. Move 30' to creature provoking an AoO. Attack using Power Attack(-1/+2), Combat Expertise(-0/+1 AC), and fighting defensively(-2/+3 AC). attack: 1d20 + 9 ⇒ (10) + 9 = 19
status:
AC vs AoO- 25 AC after my attack- 29 hp-29/29 status-Crane Stance, Inspired, Panache (5/6) reactions: If the Hydra attacks me, I will parry the first attack and riposte if successful.
parry: 1d20 + 9 ⇒ (15) + 9 = 24 riposte: 1d20 + 9 ⇒ (6) + 9 = 15 damage: 1d8 + 9 ⇒ (3) + 9 = 12
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
"Greebins, I will go with you. If something happens we can support each other." survival: 1d20 + 5 ⇒ (6) + 5 = 11
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Backpack, bedroll, belt pouch, blanket, cold weather outfit, explorer's outfit, flint and steel, silk rope (50 ft.), trail rations (7), waterskin, whetstone, wrist sheath, spring loaded (2), daggers (2) 50 gp, 8 sp, 8 cp
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
"I also need no armor or weapons. Just basic supplies like food." Rechau says.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
"Yes, that is the basic plan. So far we have very limited information and it is hard to make definite plans. We will just follow the flow of information for now."
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
"I will defer to both yours and Nathan's judgement for now. I agree that the more we learn, the better off we are. I would just caution that, so far, all of our information is coming from one source, the goatlings." Rechau says to Lotham.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Rechau will wander the camp. He still does not trust the events so far. Too much information is from single sources. He will wait for Lotham and Nathan to come back.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Rechau has spent the entire time nervous. Unlike the others, he still did not entirely trust these creatures. Now with this evening's activities apparently summoning some great beast, he awaited its revelation.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Table 1 & 6: Rechau listens as the others discuss possible actions. He is leery of taking the goatling's version of circumstances at their word because he is certain there are other points of view that Rechau's group has yet had access to. However, for now, he will keep his silence as long as things remain in the hypothetical stage.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
"When they swing at you, move." Rechau smiles back. "The secret to combat is hit them with your weapon and don't let them hit you."
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
2nd level: Class: (Triple Gestalt)
Fighter (Swordlord) 2 Swashbuckler 2 Monk (Master of Many Styles) 2 Favored Class: Fighter Favored class option: +1 skill point Alignment: LG. Rechau believes firmly in the tenants of Iomedae. He will not knowingly associate with evil beings, nor allow evil acts to go unpunished. He is a realist and not suicidal. He believes in the rightful authority of sovereigns and societies except those that are obviously evil. Race: Hobgoblin (9 points) Purchased Race Powers: Advanced Charisma(4), Advanced Dexterity(4), Advanced Wisdom(4), Fearsome(4), Battle Scarred(2), +2 Natural armor(3). THEME: Ancient Hobgoblin Sword Saint. He is a focused and dedicated swordsman with the goal of becoming the greatest swordsman in all of Golarion. Size: Medium Reach: 5 Initiative +6 (Dex +6) Senses: 60ft. Darkvision; Perception +10 STR 14 (+2) DEX 22 (+6) CON 16 (+3) INT 12 (+1) WIS 20 (+5) CHA 20 (+5) Defense: AC 25/T 22/FF 18 (10 +6 Dex +5 Wis +3 natural armor, +1 dodge) CMD 26 (10 + 2 BAB + 2 STR + 6 Dex + 5 Wis, +1 dodge) HP 29 (2d10 + 6 Con + 3 Toughness) +6 FORT (3 base + 3 Con) +9 REF (3 base + 6 Dex) +8 WILL (3 base + 5 Wis) Offense: +2 BAB, +4 CMB (+2 STR, +2 BAB) Speed- 30ft. MW Aldori dueling sword +11 (+2 BAB, +6 Dex, +1 weapon focus, +1 masterwork, +1 trait) (1d8+6/19-20x2) w/PA +10 (1d8+8/19-20x2) Feats:
Fighter Feats: Weapon Focus (Aldori dueling sword), Hurtful . Monk Feats: Crane Style, Improved Unarmed Strike, Monkey Style, Stunning Fist. Special item (sword) feats: Dodge. Level 1 feats: Combat Expertise, Combat Reflexes, Exotic Weapon Prof.(Aldori dueling sword), Power Attack, Slashing Grace.
Skills:
Special Abilities:
SWASHBUCKLER
MONK
OTHER:
Traits:
Languages: Common, Goblin, Orc Equipment:
Light Load: up to 58 lbs.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
We definitely relay what we have learned, specifically about this being some sort of test for them and the idea that we were "sky gods". I agree lets finish our rest and leveling, then move on.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
"It seems as good a place to begin as any and it seems we might be able to peacefully get information now that we know a little of the problem." Rechau says a little hopefully.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
"We are just now getting to communicate with them. It seems they think we were some sort of test." Rechau responds to Grobly.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Being both a divine and arcane caster will open a lot of feat choices up for you as well. Perhaps concentrate on the archery feats you feel are necessary and use the rest to bolster the power of your spells.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Nathan, it wasn't that you were useless, it was the starting point made it practically impossible for you to get an action. We are uber powerful for 1st level, but we all still have only around 15 or so hp. Two hits and we are down. I noticed that Lotham took Fey Foundling, did you? That is like the best feat for a paladin. You might want to consider that in a slight rebuild. I think the rest is fine. You are going for an archer build and it looks good so far, stick with it if that's what you want. Between Greebins, Lotham and myself, we have melee pretty well covered.
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Thank you, I didn't really worry for myself much, but I was worried about not being able to be everywhere at once. It looks like normally Greebins (I haven't seen his rebuild idea yet) would be able to frontline with me and thus give the archers some breathing space. Unfortunately he ended up being thrust into the healer spot in this battle and I was really worried they would just outright kill Lotham. Fortunately that didn't happen. For me, FYI, at second level one of my feats is going to be Dazzling Display. If you noticed I am a fairly focused Intimidate build. So I should be debuffing the enemy on the first round (effectively giving everyone a +2 AC).
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Any recognizable language by any of us? Rechau steps back as the remaining goatlings throw down their weapons. He then tries to speak in his languages as well (Goblin and Orc).
M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12
Round 4 Rechau feels much less pressure as he sees Greebins heal Lotham. With that worry gone he concentrates on taking down the last few attackers. actions:
Attack #2 with all the same modifiers as before. att vs #2: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d8 + 8 ⇒ (6) + 8 = 14 reactions:
As before i p&r the first attack against me.
parry: 1d20 + 9 ⇒ (6) + 9 = 15 riposte: 1d20 + 9 ⇒ (2) + 9 = 11 a miss status: AC-25 hp-16/16 status- panache (4/6)
About Elion TalaviirBasics:
AC: 19
Touch: 15 Flat: 14 CMD: 17 HP: 36/36 (dead at -15)
BAB: +4
Init: +5
Racial traits:
Aberrant Nature: Although human in appearance, elans suffer from a nature slightly off from the rest of the non-elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-elans. Naturally Psionic: Elans gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat. Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. Resilience (Su): When an elan takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends. Repletion (Su): An elan can sustain his body without need of food or water. If he spends 1 power point, an elan does not need to eat or drink for 24 hours. Psionic Aptitude: When an elan takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point. FCB: 1 power point Class Features:
Weapon and Armor Proficiency: A marksman/rogue is proficient with all simple, light, projectile, and thrown martial weapons, as well as rapier, sap, shortsword and light armorand bucklers. Armor does not interfere with the manifestation of powers. Combat Style(Sniper): A Marksman of 1st level chooses a type of ranged combat that is her preferred style. This style determines certain class features, skills, and abilities, as described in the different styles. Point-Blank Shot: At 1st level, a Marksman gains the Point-Blank Shot feat as a bonus feat. Unseen (Su): A shroud can use her heightened awareness of her surroundings and psionic energy to read the environment and blend in so as to be undetectable. While maintaining psionic focus, she can spend a swift action to become invisible for a number of rounds equal to her Wisdom modifier. The invisibility ends as soon as the shroud attacks a creature. She can use this ability a number of times per day equal to 3 + her class level. This ability replaces Wind Reader. Favored Weapon (Bows):Marksmen of 2nd level gain a +1 competence bonus to ranged attack rolls made with any bow weapon. Every four Marksman levels thereafter, this bonus increases by 1. Hidden Hunter (Su): Starting at 2nd level, the shroud gains a bonus +1 bonus to Stealth skill checks. At 6th level and every 4 levels thereafter, this bonus increases by 1. This ability replaces Evade Arrows. Sniper Style Technique (Su): Once a Marksman has reached 2nd level, she may expend her psionic focus while making a single ranged attack to add her Wisdom modifier to the damage the attack deals. This ability may not be used as part of a full attack. Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment. Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps. Sniper Style Skill (Ex): At 3rd level, a sniper Marksman gains a +1 bonus to Stealth. This bonus increases by 1 every three Marksman levels thereafter. Finesse Training (shortsword) (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level. Sniper Style Mantra (Su): Beginning at 3rd level, as long as a sniper Marksman maintains psionic focus, she gains a +2 competence bonus on damage rolls for attacks made with a ranged or thrown weapon. At 7th level and every four Marksman levels thereafter, this bonus increases by 1. Cover Fire (Ex): Beginning at 4th level, the Marksman knows not only how to directly engage her enemies, but also how to protect her allies. As an attack action, she may choose to fire a ranged or thrown weapon at an opponent within 30 feet to distract that opponent rather than to deal damage. Make an attack roll against the space a target occupies (AC 10). If successful, the targeted enemy must make a Reflex save (DC 10 + one-half the Marksman’s class level + the Marksman’s Dexterity modifier = DC 17), or be staggered for one round. The Marksman still expends ammunition as normal for this attack. If the attack roll would indicate a critical threat and the result would hit the opponent’s AC, roll to confirm: if the critical hit is confirmed against the opponent’s AC, the attack does normal damage as well. A Marksman cannot use cover fire if her opponent or the square she targets would be subject to a miss chance (such as from a concealed target). Second Chance (Su): A sniper Marksman of 4th level may expend her psionic focus when a ranged attack she has made misses to reroll the attack. This ability can be used a number of times per day equal to 3 + the Marksman’s Wisdom modifier. Evasion (Ex): At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Rogue Talent{Weapon Training(Longbow)}: Gain Weapon Focus Feat Feats and Traits:
Feats
Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Rapid Shot: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot. Weapon Focus (Longbow): You gain a +1 bonus on all attack rolls you make using the selected weapon. Traits
Basic Attacks:
+1 Composite Longbow (1 str) (range 110'): +12, 1d8+2 damage, crit x3, pierce shortsword: +9, 1d6+5 damage, crit 19-20x2, slash dagger: +9, 1d4+1 damage, crit 19-20x2, slash or pierce Skills (*class skill):
+11 Acrobatics* 2r +9 Autohypnosis* 2r -1 Bluff* +3 Climb* -1 Diplomacy* -1 Disguise* +12 Disable Divice* 4r +5 Escape Artist* +5 Fly +4 Heal -1 Intimidate* +3 Knowledge (Psionics)* 1r +4 Knowledge (Dungeonieering)* 2r +3 Knowledge (Local)* 1r +11 Perception* 4r +4 Ride +4 Sense Motive* +14 Stealth* (+2 skilled) 4r +4 Survival* +1 Swim* -1 Use Magic Device* Background
Manifests:
Power Points/Day: 19
Concentration: +8 Powers Known: 0th - My Light DC - 14 1st - Vigor DC - 15 Spells Prepared: Equipment:
Encumbrance: 50/50 lbs Gear: +1 Composite Longbow (+1 str) [2500 gp] [3lbs] Mithral Chain Shirt [1100 gp] [25lbs] Cloak of Resistance [1000 gp] 3x Potion CLW [150gp] Shortsword [10 gp] [2lbs] Dagger [2 gp] [1lbs] 30 Arrows [2gp] [4lbs] MW Backpack [50gp] [4lbs] 20 Incendiary Arrows [10gp] [3lbs] 20 Blunt Arrows [2gp] [3lbs] 20 Barbed Arrows [2gp] [3lbs] MW Thieves Tools [100gp] [2lbs] Money:
Background:
Boredom ... no one told him how boring it was to be immortal. Elion had lived a very long life. When first becoming an Elan, he still felt the urge to fight for what he felt was right. He would fight in the wars he felt were justified or against an evil. In such battles, he would always stand out as his arrows flew nearly perfect every time and somehow against all odds, he would survive. However, when the battles were over, he would move on and disappear from society. Though it wouldn't be long before some other cause became worth fighting for and Elion would enlist again, under a different name. This pattern would continue again and again until Elion finally realized the pointlessness of it. History, he learned from experience, was cyclical. It didn't matter whether they won or lost, eventually someone would start it all over again. The reasons may be slightly different but the core was always the same. Upon coming to this realization, Elion hung up his bow and walked away from the world. The problem now was boredom. With no cause to challenge him Elion had nothing to drive him. He tried various hobbies but none of them stuck. Eventually, Elion learned of a dungeon that was supposed to push people to their limits. This would be something interesting he thought to himself as he packed up his things and headed to the shackles. At the very least, it shouldn't be boring.
Appearance and Personality:
Elion appears to be human, but has a slight glow about him. His muscular frame belies how nimble he actually is. His hair is light and generally unkempt. Given his tendency to outlive others, he is rare to make friends and is often very gruff Level Up Info:
Level 1: +1 Power Point FCB | Skills: Disable Device, Perception, Stealth Level 2: +1 Power Point FCB | Skills: Disable Device, Perception, Stealth, Acrobatics, Autohypnosis, Knowledge(Dugeoneering), Knowledge(Local) Level 3: +1 Power Point FCB | Skills: Disable Device, Perception, Stealth Level 4: +1 Power Point FCB | Skills: Disable Device, Perception, Stealth, Acrobatics, Autohypnosis, Knowledge(Dugeoneering), Knowledge(Psionics) |