Hobgoblin Lieutenant

Rechau Soth's page

78 posts. Alias of Galahad0430.


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Meh, STR is overrated. :)

My AC is only 26. Of course I'm only 4th level, naked and no magic... Once I start fighting it goes up to 33.


Greebins Higgo wrote:
Rechau Soth wrote:
CaveToad wrote:
Rechau, I haven't decided yet. Mostly I am looking to reconfig table 7 again as after the last recruitment wave, the recruits disappeared. Some of it may be my fault as I have not been able to pay daily attention to the campaign like I want to. My apologies for not keeping up on every thing.

No problem, I have him at 4 on his profile now, but can easily remove the last level if needed.

Although I wouldn't mind seeing Lotham, Nathan, and Greebins again :)

Awww....

FYI, Cavetoad didn't let me level up in my 'sabbatical,' so I wouldn't assume level 4 unless he says otherwise.

Hey Greebins, sorry I missed the resumption of the thread way back, would have loved to stay in that group. That's OK, I can drop him to 3 easily.


CaveToad wrote:
Rechau, I haven't decided yet. Mostly I am looking to reconfig table 7 again as after the last recruitment wave, the recruits disappeared. Some of it may be my fault as I have not been able to pay daily attention to the campaign like I want to. My apologies for not keeping up on every thing.

No problem, I have him at 4 on his profile now, but can easily remove the last level if needed.

Although I wouldn't mind seeing Lotham, Nathan, and Greebins again :)


Ah, thank you. It doesn't actually spell that out in the rules there, but now that I look at the two examples (4th and 8th) in context with your reply it becomes apparent :).


Also, how do you figure out the Magical pool total for your signature item?


Bringing Rechau back at 3rd or 4th?


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

"Anyone want to give me a boost? I'm not really prepared for a free climb of this cliff." Rechau says hopefully.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Nathan's healing is enough to restore Rechau to full health and he nods thanks to his companion. After cleaning his blade he examines the corpse to see if there is any use for it.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Rechau continues to strike at the creature hoping to finish it off.

Everything as before

attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 10 ⇒ (5) + 10 = 15


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

lol


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Round 2

Rechau grasps his sword in both hands, giving up on trying to parry anything from the large beast and instead concentrates on damaging it. His stance also morphs as he combines another style with his first.

attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d8 + 10 ⇒ (7) + 10 = 17

status:

AC-29
hp-17/29
status-Crane Stance, Monkey Stance, Inspired, Panache (5/6).


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

I'm pretty sure it has reach, Greebins. The best you can do is a 5' step. Withdraw only prevents AoO from first square.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Rechau moves over to the creature, risking an attack as he has too far to go to waste time trying to avoid such. Once there he starts attacking the body of the creature.

actions:
Swift- enter Crane Stance. Move 30' to creature provoking an AoO. Attack using Power Attack(-1/+2), Combat Expertise(-0/+1 AC), and fighting defensively(-2/+3 AC).

attack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d8 + 9 ⇒ (8) + 9 = 17

status:

AC vs AoO- 25
AC after my attack- 29
hp-29/29
status-Crane Stance, Inspired, Panache (5/6)

reactions:
If the Hydra attacks me, I will parry the first attack and riposte if successful.
parry: 1d20 + 9 ⇒ (15) + 9 = 24
riposte: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d8 + 9 ⇒ (3) + 9 = 12


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Init.: 1d20 + 6 ⇒ (3) + 6 = 9


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

I'm still here, was in Vegas for the weekend, but now back.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

"Greebins, I will go with you. If something happens we can support each other."

survival: 1d20 + 5 ⇒ (6) + 5 = 11
stealth: 1d20 + 15 ⇒ (18) + 15 = 33
perception: 1d20 + 10 ⇒ (19) + 10 = 29


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Backpack, bedroll, belt pouch, blanket, cold weather outfit, explorer's outfit, flint and steel, silk rope (50 ft.), trail rations (7), waterskin, whetstone, wrist sheath, spring loaded (2), daggers (2) 50 gp, 8 sp, 8 cp


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

"I also need no armor or weapons. Just basic supplies like food." Rechau says.
"As to Nathan's plan, I think you are being overly optimistic. Unlike us, these giants and such will be in social grouping and not individually tutored like we were. Nor will you have the time to devote to the task like was invested in us."


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Rechau shrugs and follows, he wasn't particularly interested in whether they reacted to him or not.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

I am ill suited for diplomacy or redeeming. However, I am well suited to destroying the evil that arises. I agree with Lotham, to war."


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

"Yes, that is the basic plan. So far we have very limited information and it is hard to make definite plans. We will just follow the flow of information for now."


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

"I will defer to both yours and Nathan's judgement for now. I agree that the more we learn, the better off we are. I would just caution that, so far, all of our information is coming from one source, the goatlings." Rechau says to Lotham.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

No, because I wouldn't make it my signature deed anyhow as parry is pretty useless to my build except as a way to get an extra attack.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Good to see it has no effect on my character :)


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Rechau will wander the camp. He still does not trust the events so far. Too much information is from single sources. He will wait for Lotham and Nathan to come back.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

I attack! (j/k) :)


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Rechau has spent the entire time nervous. Unlike the others, he still did not entirely trust these creatures. Now with this evening's activities apparently summoning some great beast, he awaited its revelation.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Rechau will attempt to add to the pot as well.
survival: 1d20 + 5 ⇒ (12) + 5 = 17
And appears to have a little success.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Table 1 & 6:
Rechau listens as the others discuss possible actions. He is leery of taking the goatling's version of circumstances at their word because he is certain there are other points of view that Rechau's group has yet had access to. However, for now, he will keep his silence as long as things remain in the hypothetical stage.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

"A one day wait for more comprehensive information is a small price to pay."


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Rechau watches as Nathan attempts to parley with the shamans. He is still wondering exactly what is meant by "goats misunderstood".


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

"When they swing at you, move." Rechau smiles back. "The secret to combat is hit them with your weapon and don't let them hit you."
And then he actually laughs.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Rechau smiles in a rare display of humor.
"What? I feel fine."


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

That's what I like about my sword, unlimited uses per day and unlimited ammo :)


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

2nd level:
Class: (Triple Gestalt)
Fighter (Swordlord) 2
Swashbuckler 2
Monk (Master of Many Styles) 2
Favored Class: Fighter Favored class option: +1 skill point
Alignment: LG. Rechau believes firmly in the tenants of Iomedae. He will not knowingly associate with evil beings, nor allow evil acts to go unpunished. He is a realist and not suicidal. He believes in the rightful authority of sovereigns and societies except those that are obviously evil.
Race: Hobgoblin (9 points)
Purchased Race Powers: Advanced Charisma(4), Advanced Dexterity(4), Advanced Wisdom(4), Fearsome(4), Battle Scarred(2), +2 Natural armor(3).
THEME: Ancient Hobgoblin Sword Saint. He is a focused and dedicated swordsman with the goal of becoming the greatest swordsman in all of Golarion.
Size: Medium Reach: 5
Initiative +6 (Dex +6)
Senses: 60ft. Darkvision; Perception +10
STR 14 (+2)
DEX 22 (+6)
CON 16 (+3)
INT 12 (+1)
WIS 20 (+5)
CHA 20 (+5)
Defense:
AC 25/T 22/FF 18 (10 +6 Dex +5 Wis +3 natural armor, +1 dodge)
CMD 26 (10 + 2 BAB + 2 STR + 6 Dex + 5 Wis, +1 dodge)
HP 29 (2d10 + 6 Con + 3 Toughness)
+6 FORT (3 base + 3 Con)
+9 REF (3 base + 6 Dex)
+8 WILL (3 base + 5 Wis)
Offense:
+2 BAB,
+4 CMB (+2 STR, +2 BAB)
Speed- 30ft.
MW Aldori dueling sword +11 (+2 BAB, +6 Dex, +1 weapon focus, +1 masterwork, +1 trait) (1d8+6/19-20x2)
w/PA +10 (1d8+8/19-20x2)

Feats:
Toughness (bonus for everyone)

Fighter Feats: Weapon Focus (Aldori dueling sword), Hurtful .

Monk Feats: Crane Style, Improved Unarmed Strike, Monkey Style, Stunning Fist.

Special item (sword) feats: Dodge.

Level 1 feats: Combat Expertise, Combat Reflexes, Exotic Weapon Prof.(Aldori dueling sword), Power Attack, Slashing Grace.
Level 2 feat: Dazzling Display.

Skills:
+16 Acrobatics (2 rank + 6 Dex + 5 Wis + 3 class)
+10 Bluff (2 rank + 5 Cha + 3 class)
+2 Climb (+2 Str)
+5 Diplomacy (+5 CHA)
+14 Intimidate* (2 rank + 5 Cha + 4 racial + 3 class) *+16 to demoralize (+2 trait)
+6 Knowledge(nobility) (2 rank + 1 Int + 3 class)
+10 Perception (2 rank + 5 WIS + 3 class)
+10 Sense Motive (2 rank + 5 Wis + 3 class)
+5 Survival (+5 Wis)
+15 Stealth (2 rank + 6 Dex + 4 racial +3 class)
+2 Swim (+2 Str)

Special Abilities:
FIGHTER
Bravery +1 (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

SWASHBUCKLER
Charmed Life +5 3/day (Ex): At 2nd level, the swashbuckler gains a knack for getting out of trouble. Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level).
Deeds (EX): (derring-do, dodging panache, opportune parry and riposte)
Panache (Ex): Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse (EX): At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat.

MONK
Evasion (Ex): At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Fuse Style (2 styles) (Ex): At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action.
AC Bonus +0 (EX) When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Unarmed Strike 1D6 (EX): A monk deals more damage with his unarmed strikes than a normal person would.

OTHER:
Combat Expertise -0/+1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Dazzling Display While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
Dodge You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hurtful When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demoralized immediately ends.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Monkey Style You add your Wisdom bonus on Acrobatics checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Further, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you succeed at a DC 20 Acrobatics check.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Stunning Fist (1/day, DC 16) You can stun an opponent with an unarmed attack.

Traits:
Threatening Defender (Combat) Reduce penalty for Combat Expertise by 1.
Dominator (Belkzen) (Regional) +2 to demoralize in combat.
Sword Scion (Campaign) +1 to hit and CMB with Aldori dueling swords and longswords.

Languages: Common, Goblin, Orc

Equipment:
MW Aldori dueling sword

Light Load: up to 58 lbs.
Medium Load: up to 116 lbs.
Heavy Load: up to 175 lbs.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

We definitely relay what we have learned, specifically about this being some sort of test for them and the idea that we were "sky gods".

I agree lets finish our rest and leveling, then move on.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

"It seems as good a place to begin as any and it seems we might be able to peacefully get information now that we know a little of the problem." Rechau says a little hopefully.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

"We are just now getting to communicate with them. It seems they think we were some sort of test." Rechau responds to Grobly.
"Thank you for checking on us, it was a close run thing, but we prevailed. How are the other groups? Have you heard from them yet?"


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Being both a divine and arcane caster will open a lot of feat choices up for you as well. Perhaps concentrate on the archery feats you feel are necessary and use the rest to bolster the power of your spells.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Nathan, it wasn't that you were useless, it was the starting point made it practically impossible for you to get an action. We are uber powerful for 1st level, but we all still have only around 15 or so hp. Two hits and we are down.

I noticed that Lotham took Fey Foundling, did you? That is like the best feat for a paladin. You might want to consider that in a slight rebuild. I think the rest is fine. You are going for an archer build and it looks good so far, stick with it if that's what you want. Between Greebins, Lotham and myself, we have melee pretty well covered.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

I believe the GM will be gone, so perhaps we can do the things he mentioned and then retcon the goatlings when he returns.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Rechau will make sure all of the arms are well away from the goatlings and then stand between them and the weapons, sword in hand.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

No one else has healing, that's why Greebins got Nathan up, he has plenty.


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M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

I love your money tab :)


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Masterwork does not add to damage....


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

My second level build is up in a spoiler on my avatar page.


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Thank you, I didn't really worry for myself much, but I was worried about not being able to be everywhere at once. It looks like normally Greebins (I haven't seen his rebuild idea yet) would be able to frontline with me and thus give the archers some breathing space. Unfortunately he ended up being thrust into the healer spot in this battle and I was really worried they would just outright kill Lotham. Fortunately that didn't happen.

For me, FYI, at second level one of my feats is going to be Dazzling Display. If you noticed I am a fairly focused Intimidate build. So I should be debuffing the enemy on the first round (effectively giving everyone a +2 AC).


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Any recognizable language by any of us?

Rechau steps back as the remaining goatlings throw down their weapons. He then tries to speak in his languages as well (Goblin and Orc).


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

Round 4

Rechau feels much less pressure as he sees Greebins heal Lotham. With that worry gone he concentrates on taking down the last few attackers.

actions:
Attack #2 with all the same modifiers as before.

att vs #2: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d8 + 8 ⇒ (6) + 8 = 14

reactions:
As before i p&r the first attack against me.
parry: 1d20 + 9 ⇒ (6) + 9 = 15
riposte: 1d20 + 9 ⇒ (2) + 9 = 11
a miss

status:

AC-25
hp-16/16
status- panache (4/6)


M Hobgoblin LG fighter(swordlord) 4/ swashbuckler 4/ monk (MoMS) 4 | AC-26 (T-23, FF- 19) | CMD-29 | hp-56 | F+7, R+10, W+9 | Init +8 | Perc +12

and Greebin's round 4 action

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