| RearAdmiral |
Thanks a lot for your advice, everyone. In the end I wound up with running the module for six players which, while less than ideal, is at least a little more manageable. I'm adding a whole bunch of side content to help address the lower xp gains - I've given Lamm a link to a series of beheadings (two of which were inflicted upon PC loved ones) across Korvosa, for instance, with the idea that this'll eventually help foreshadow and tie in a certain noble house and a certain clandestine group into the plot, at the very least it's some busywork and an excuse for a few more encounters that might not otherwise happen.
Aside from that, I'm mostly beefing up the sheer number of mooks in encounters.
Thanks for the link Skeld, I'll be reading all that in more detail once I get the chance.