Owl

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Thanks a lot for your advice, everyone. In the end I wound up with running the module for six players which, while less than ideal, is at least a little more manageable. I'm adding a whole bunch of side content to help address the lower xp gains - I've given Lamm a link to a series of beheadings (two of which were inflicted upon PC loved ones) across Korvosa, for instance, with the idea that this'll eventually help foreshadow and tie in a certain noble house and a certain clandestine group into the plot, at the very least it's some busywork and an excuse for a few more encounters that might not otherwise happen.

Aside from that, I'm mostly beefing up the sheer number of mooks in encounters.

Thanks for the link Skeld, I'll be reading all that in more detail once I get the chance.


roloz wrote:
Seven is a lot of players though, just in general.

Tell me about it. If push comes to shove I'm going to limit it to six and turn the seventh player down. From past experience it seems numbers and action economy are the biggest deciding factors of encounter difficulty so it seems the safest option is going to be a case of denying the PCs numerical advantages in a lot of combats, though I can think of a few encounters (the Nosferatu in seven days for example) where aside from summoning undead adding some mooks into the encounters may not make a whole lot of sense.


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Hi all, long time lurker but first time poster here and I'm getting ready to run Curse of the Crimson Throne soon. The only issue is I'll have a larger party running through the AP - six currently with a seventh player that's very keen to join. Obviously the encounters will need to be tweaked in order to keep things challenging but I was just wondering if anyone else has run through the AP with a party this big? If so, were there any story problems or overly weak encounters that arose as a result of having so many players? If so, how did you overcome these?

I can see the Fishery in particular becoming pretty trivial with a 7 man party (I'm not even sure if I can fit that many PCs into some of the rooms!) but the idea of trying to incorporate interesting roleplay opportunities and storylines or quests relating to individual characters also seems pretty daunting with that many people, so I suppose any advice there would also be appreciated. I have GMed before in both Pathfinder and other systems but I can't remember the last time I had this many people.