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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper thinks it proper that one of the original team took out their captor. After the Vault Lord has spoken. "We should take this given opportunity and go." ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reflex v Troops: 1d20 + 12 ⇒ (5) + 12 = 17 Reaper tells the other Starfinders to flee. He takes a harsh shot from the troopers for his efforts. He then shuffle-steps closer to Lunesha and fires at her. His shot hits her in the hand making it difficult to keep her weapon. Sable Shadow Pistol: holy, called
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() If at first you don't succeed.... Engineering: 1d20 + 16 ⇒ (13) + 16 = 29 Stealth 31 if counts as standing still then total is 41. BTW are the troops considered a hazard of some kind or more of a swarm (troop) creature of some sort? ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper will suggest the other Starfinders make a run for it while his team handles this issue. Reaper now goes for the other containment field, Stealthing (31) the whole way. ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper will have activated his Cloaking Field which allows him to hide even while being observed. Cloaking Field:
You can bend light around yourself and muffle any minor sounds you make, allowing you to nearly vanish when not moving. Even when you move, you appear only as an outline with blurry features. This cloaking field doesn’t make you invisible, but it does make it easier to sneak around. Activating the cloaking field is a move action. While the cloaking field is active, you can use Stealth to hide, even while being directly observed and with no place to hide. Attacking doesn’t end the cloaking field, but it does end that particular attempt to hide. If you remain perfectly still for at least 1 round, you gain a +10 bonus to Stealth checks (which doesn’t stack with invisibility) until you move.
Your cloaking field lasts for up to 10 rounds before it becomes inactive. While inactive, the cloaking field recharges automatically at the rate of 1 round of cloaking per minute. Skill Mastery for Stealth 31 as he moves closer to one of the containment fields. Is there a way to deactivate the field? ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Culture: 1d20 + 16 ⇒ (7) + 16 = 23
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() If allowed and still needed, Reaper will also try to deactivate the bomb. Perception: 1d20 + 16 ⇒ (13) + 16 = 29 Life Science: 1d20 + 13 ⇒ (12) + 13 = 25 Engineering: 1d20 + 16 ⇒ (17) + 16 = 33 ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() "OK. We have a door. Let's go through it." Reaper inspects the door before trying to open it. Perception: 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 28
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() "What? No fancy words this time? I guess we're really close to our destination. Lunesha's probably fleeing as we speak. If you need to, take a serum and let's get moving." ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper continues to target the cannons. Trick Attack CR 11 Damage: 5d8 ⇒ (6, 8, 5, 4, 4) = 27
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Sorry. Yes. Reaper has his environmental seals active. Plus, as an android, he does not breathe. Reaper looks incredulously at his miss. He looks at the sonic cannon. At his gun. At the sonic cannon. At his gun. Then he aims and fires again. Trick Attack CR 11 Damage: 5d8 ⇒ (3, 2, 2, 2, 7) = 16
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper shuffles away from the sonic cannons as he draws his handcoil pistol. Trick Attack CR 11 Damage: 5d8 ⇒ (7, 3, 3, 1, 3) = 17
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper activates his Cloaking Field and tries to sneak up to one of the guns to deactivate it
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Probably does not matter, but that second roll should have been Engineering at +16 to Aid Boomer/ Reaper takes a look at the hallway.
Assuming nothing too dangerous, he'll go to the next door. Assuming issues.
"You do realize that if we're the heroes, that makes you the villain?"
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() "Is that the best you can do? Really?"
Reaper will auto Aid Boomer or if he has to roll separately...
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper makes either the Acrobatics or Athletics automatically. He works to disarm the bomb.
He'll also try to fix the brakes.
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper moves to take cover behind a column while maintaining focus on Anavy. Trick Attack Lvl 11 Trick Damage: 5d8 ⇒ (5, 8, 6, 4, 1) = 24 Flat-Footed
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper continues moving. He changes his target to Merin. "You should be more concerned about what's happening to you." Trick Attack: Effect Lvl 11 Damage: 5d8 ⇒ (8, 8, 3, 8, 3) = 30
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reflex: 1d20 + 12 ⇒ (17) + 12 = 29 Evasion Reaper runs out of the pack of fighters. He takes a shot at Anavay. Trick Attack Level 11 5d8 ⇒ (6, 1, 3, 7, 3) = 20 and Flat-Footed
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() "Let's make our way to meet Lunesha. We have a mission to complete." Reaper will make effort to speak quietly to the team to make sure they are wary of the obvious ambush they are being led into. To help keep from looking too suspicious, he'll also approach each member of the other team and apologize for his outburst. ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Will: 1d20 + 9 ⇒ (13) + 9 = 22 Reaper is beginning to think that there's something hinky going on here.
Reaper will try to slyly ask the magical types if they can see if any of the other team are ensorcelled or if there's anything odd 'in the air'. ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Mysticism: 1d20 + 12 ⇒ (8) + 12 = 20 Speaks Celestial Reaper pays attention to the interactions and conversations. "Focus." He blurts out. "All of you need to focus. Stop feeling sorry for yourselves. Stop planning how to kill the people you're talking to. Start listening and stop over talking people." He looks at each member in turn. "We aren't here to take over, but to help. If you want that help, pull yourselves together and focus on the mission." Intimidate: 1d20 + 14 ⇒ (7) + 14 = 21 ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() "Convincing a single person that they're living in a simulation is a near impossible task. Doing so for a large group of people even more so. It's no wonder that they are having a difficult time completing this mission." ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() The skull-faced android stands looking out the view port at the ship's destination. Though he readily admits that he was an assassin before joining the Starfinder Society, Reaper Sigma does not otherwise speak of it. His face does not betray his thoughts, but one might hear him whisper, "What will Sarenrae's light reveal today?" ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper Sigma stands quietly during the ceremony. He does not see how this changes his concerns or his mission. As the others clap, Reaper stands motionless. ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper chortles. "Looks like you were being used and whoever was using you decided that you were very disposable. You're nothing but a patsy. Grandmother Rat has a sense of humor. I can't wait to tell everyone." Reaper laughs at Datch. Intimidate Demoralize: 1d20 + 14 ⇒ (16) + 14 = 30 ![]()
Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Oops! Can only try Disarming Attack once per character per day. It didn't work, so no harm. Reaper repositions and fires at the elf again. Trick Attack: Go back to if Trusty is making her flat-footed, then make her Off-Target.
Fighter Handcoil, ghost killer, holy: get'em
Use T-Shirt Reroll
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Reaper makes another attempt at her longsword. Trick Attack: Reflex 19 or target is disarmed of her longsword.
Fighter Handcoil, ghost killer, holy: get'em
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Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision
![]() Trick Attack: Reflex 19 or target is disarmed of her longsword. Stealth: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37 Damage: 4d8 ⇒ (1, 4, 3, 2) = 10 Fighter Handcoil, ghost killer, holy: get'em
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