Senenmerek

Reaper Sigma's page

94 posts. Organized Play character for Dax Thura.


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Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"I believe that the simulation is complete." Reaper tries to make haste. He tries to contact the Venture-Captain in case they can't make it back to give a full report.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper thinks it proper that one of the original team took out their captor.

After the Vault Lord has spoken. "We should take this given opportunity and go."

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reflex v Troops: 1d20 + 12 ⇒ (5) + 12 = 17

Reaper tells the other Starfinders to flee. He takes a harsh shot from the troopers for his efforts. He then shuffle-steps closer to Lunesha and fires at her. His shot hits her in the hand making it difficult to keep her weapon.

Sable Shadow Pistol: holy, called
V EAC: 1d20 + 14 ⇒ (14) + 14 = 28 Cold: 1d10 + 4 ⇒ (9) + 4 = 13
Trick Attack CR 12 Damage: 5d8 ⇒ (6, 6, 8, 4, 5) = 29 plus Disarm (DC 20 Reflex v Disarm)

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

If at first you don't succeed....

Engineering: 1d20 + 16 ⇒ (13) + 16 = 29

Stealth 31 if counts as standing still then total is 41.

BTW are the troops considered a hazard of some kind or more of a swarm (troop) creature of some sort?

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper makes it to the second containment field and tris to release the Starfinders.

Engineering: 1d20 + 16 ⇒ (1) + 16 = 17

BTW Stealth is 31

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper will suggest the other Starfinders make a run for it while his team handles this issue.

Reaper now goes for the other containment field, Stealthing (31) the whole way.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper continues to skulk around while trying to deactivate the containment field.

Engineering: 1d20 + 16 ⇒ (14) + 16 = 30 +4 if a lock

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper will have activated his Cloaking Field which allows him to hide even while being observed.

Cloaking Field:
You can bend light around yourself and muffle any minor sounds you make, allowing you to nearly vanish when not moving. Even when you move, you appear only as an outline with blurry features. This cloaking field doesn’t make you invisible, but it does make it easier to sneak around. Activating the cloaking field is a move action. While the cloaking field is active, you can use Stealth to hide, even while being directly observed and with no place to hide. Attacking doesn’t end the cloaking field, but it does end that particular attempt to hide. If you remain perfectly still for at least 1 round, you gain a +10 bonus to Stealth checks (which doesn’t stack with invisibility) until you move.

Your cloaking field lasts for up to 10 rounds before it becomes inactive. While inactive, the cloaking field recharges automatically at the rate of 1 round of cloaking per minute.

Skill Mastery for Stealth 31 as he moves closer to one of the containment fields. Is there a way to deactivate the field?

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper goes with the group.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Culture: 1d20 + 16 ⇒ (7) + 16 = 23
Reaper can't figure out the messages that the other team were sending, so he follows the others to wherever they think the team should go.
Perception: 1d20 + 16 ⇒ (19) + 16 = 35

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper continues to work at it.
Engineering[/dice: 1d20 + 16 ⇒ (17) + 16 = 33

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

If allowed and still needed, Reaper will also try to deactivate the bomb.

Perception: 1d20 + 16 ⇒ (13) + 16 = 29

Life Science: 1d20 + 13 ⇒ (12) + 13 = 25

Engineering: 1d20 + 16 ⇒ (17) + 16 = 33

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"OK. We have a door. Let's go through it." Reaper inspects the door before trying to open it.

Perception: 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 28
Engineering: 1d20 + 16 ⇒ (20) + 16 = 36

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"What? No fancy words this time? I guess we're really close to our destination. Lunesha's probably fleeing as we speak. If you need to, take a serum and let's get moving."

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper continues to target the cannons.

Trick Attack CR 11 Damage: 5d8 ⇒ (6, 8, 5, 4, 4) = 27
Handcoil Pistol: 1d20 + 14 ⇒ (5) + 14 = 19 Electric: 1d10 + 4 ⇒ (5) + 4 = 9

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Sorry. Yes. Reaper has his environmental seals active. Plus, as an android, he does not breathe.

Reaper looks incredulously at his miss. He looks at the sonic cannon. At his gun. At the sonic cannon. At his gun. Then he aims and fires again.

Trick Attack CR 11 Damage: 5d8 ⇒ (3, 2, 2, 2, 7) = 16
Handcoil Pistol: 1d20 + 14 ⇒ (18) + 14 = 32 Electric: 1d10 + 4 ⇒ (3) + 4 = 7

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper shuffles away from the sonic cannons as he draws his handcoil pistol.

Trick Attack CR 11 Damage: 5d8 ⇒ (7, 3, 3, 1, 3) = 17
Handcoil Pistol: 1d20 + 14 ⇒ (2) + 14 = 16Electric: 1d10 + 4 ⇒ (2) + 4 = 6

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Thank you for the botting. Sorry. I became very busy with messy family mess.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper activates his Cloaking Field and tries to sneak up to one of the guns to deactivate it
Stealth: 1d20 + 21 ⇒ (4) + 21 = 25
Engineering: 1d20 + 16 ⇒ (15) + 16 = 31

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Probably does not matter, but that second roll should have been Engineering at +16 to Aid Boomer/

Reaper takes a look at the hallway.
Perception: 1d20 + 16 ⇒ (14) + 16 = 30

Assuming nothing too dangerous, he'll go to the next door.

Assuming issues.
Save: 1d20 ⇒ 4 Fort +7, Reflex +12 (evasion), Will +9
Engineering: 1d20 + 16 ⇒ (16) + 16 = 32 to open other door or whatever.

"You do realize that if we're the heroes, that makes you the villain?"
Intimidation: 1d20 + 14 ⇒ (8) + 14 = 22

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"Is that the best you can do? Really?"
Intimidate: 1d20 + 14 ⇒ (15) + 14 = 29

Reaper will auto Aid Boomer or if he has to roll separately...
Intimidate: 1d20 + 14 ⇒ (15) + 14 = 29

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"Yep. That makes sense." Reaper walks down the hallway.
Perception: 1d20 + 16 ⇒ (4) + 16 = 20

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"I've only just heard of you and you're already too predictable. Please just stop." Reaper teases her.

Intimidate: 1d20 + 14 ⇒ (5) + 14 = 19

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper makes either the Acrobatics or Athletics automatically.

He works to disarm the bomb.
Engineering: 1d20 + 16 ⇒ (17) + 16 = 33

He'll also try to fix the brakes.
Engineering: 1d20 + 16 ⇒ (11) + 16 = 27

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper goes into the elevator and tries to go through the roof hatch to see what's up there.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Perception: 1d20 + 16 ⇒ (13) + 16 = 29

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Sense Motive: 1d20 + 14 ⇒ (1) + 14 = 15

"Way to rush us off. I guess you're worried about something."

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper moves to take cover behind a column while maintaining focus on Anavy.

Trick Attack Lvl 11 Trick Damage: 5d8 ⇒ (5, 8, 6, 4, 1) = 24 Flat-Footed
Sable Pistol: 1d20 + 14 ⇒ (5) + 14 = 19 Cold: 1d10 + 4 ⇒ (9) + 4 = 13

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper continues moving. He changes his target to Merin. "You should be more concerned about what's happening to you."

Trick Attack: Effect Lvl 11 Damage: 5d8 ⇒ (8, 8, 3, 8, 3) = 30
Shadow Pistol: 1d20 + 14 ⇒ (5) + 14 = 19 Cold: 1d10 + 4 ⇒ (2) + 4 = 6

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reflex: 1d20 + 12 ⇒ (17) + 12 = 29 Evasion

Reaper runs out of the pack of fighters. He takes a shot at Anavay.

Trick Attack Level 11 5d8 ⇒ (6, 1, 3, 7, 3) = 20 and Flat-Footed
Shadow Pistol: 1d20 + 14 ⇒ (10) + 14 = 24 Cold: 1d10 + 4 ⇒ (4) + 4 = 8

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"Let's make our way to meet Lunesha. We have a mission to complete." Reaper will make effort to speak quietly to the team to make sure they are wary of the obvious ambush they are being led into. To help keep from looking too suspicious, he'll also approach each member of the other team and apologize for his outburst.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Will: 1d20 + 9 ⇒ (13) + 9 = 22

Reaper is beginning to think that there's something hinky going on here.
Sense Motive: 1d20 + 14 ⇒ (19) + 14 = 33

Reaper will try to slyly ask the magical types if they can see if any of the other team are ensorcelled or if there's anything odd 'in the air'.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Mysticism: 1d20 + 12 ⇒ (8) + 12 = 20

Speaks Celestial

Reaper pays attention to the interactions and conversations. "Focus." He blurts out. "All of you need to focus. Stop feeling sorry for yourselves. Stop planning how to kill the people you're talking to. Start listening and stop over talking people." He looks at each member in turn. "We aren't here to take over, but to help. If you want that help, pull yourselves together and focus on the mission."

Intimidate: 1d20 + 14 ⇒ (7) + 14 = 21

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Will: 1d20 + 9 ⇒ (3) + 9 = 12 +2 v disease, mind-affecting, poison, and sleep effects (unless the effect targets constructs); +1 v Fear

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"Slow down. I have some follow up questions."

Bluff: 1d20 + 11 ⇒ (13) + 11 = 24

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"Convincing a single person that they're living in a simulation is a near impossible task. Doing so for a large group of people even more so. It's no wonder that they are having a difficult time completing this mission."

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper looks around while talking. "We aren't masters. We're the second string. What can you tell us about Lunesha and the leaders?"

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper takes a look at the access hatch.
Engineering: 1d20 + 16 + 4 ⇒ (6) + 16 + 4 = 26 includes thievery toolkit.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"Could this be another of the Vault Lord's tests?"

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper goes directly to report in with the Venture-Captain.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

The skull-faced android stands looking out the view port at the ship's destination. Though he readily admits that he was an assassin before joining the Starfinder Society, Reaper Sigma does not otherwise speak of it.

His face does not betray his thoughts, but one might hear him whisper, "What will Sarenrae's light reveal today?"

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper has no Dayjob roll.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper Sigma stands quietly during the ceremony. He does not see how this changes his concerns or his mission. As the others clap, Reaper stands motionless.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"Just shut up and get moving." Reaper urges Datch along.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

"Now that is interesting. Should we take her back with us?"

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper chortles. "Looks like you were being used and whoever was using you decided that you were very disposable. You're nothing but a patsy. Grandmother Rat has a sense of humor. I can't wait to tell everyone." Reaper laughs at Datch.

Intimidate Demoralize: 1d20 + 14 ⇒ (16) + 14 = 30

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Oops! Can only try Disarming Attack once per character per day. It didn't work, so no harm.

Reaper repositions and fires at the elf again.

Trick Attack: Go back to if Trusty is making her flat-footed, then make her Off-Target.
Stealth: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39 Damage: 4d8 ⇒ (4, 8, 4, 8) = 24

Fighter Handcoil, ghost killer, holy: get'em
To Hit: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 Electric: 1d10 + 4 ⇒ (9) + 4 = 13

Use T-Shirt Reroll
Fighter Handcoil, ghost killer, holy: get'em
To Hit: 1d20 + 12 + 2 + 3 ⇒ (8) + 12 + 2 + 3 = 25 Electric: 1d10 + 4 ⇒ (5) + 4 = 9

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper makes another attempt at her longsword.

Trick Attack: Reflex 19 or target is disarmed of her longsword.
Stealth: 1d20 + 19 + 1 ⇒ (4) + 19 + 1 = 24 Damage: 4d8 ⇒ (2, 8, 7, 3) = 20

Fighter Handcoil, ghost killer, holy: get'em
To Hit: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 Electric: 1d10 + 4 ⇒ (3) + 4 = 7

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Reaper's trick attack was disarming. The elf needs to make a DC 19 Reflex or lose the longsword. I know, but she could roll a 1.

Acquisitives

Android Outlaw Operative 9| SP 72/72 HP 58/58 RP 10/10| EAC 28 KAC 29| Fo +7 Re +12 Wi +9| Init +9| Percep +16 Darkvision 60', Low-Light Vision

Trick Attack: Reflex 19 or target is disarmed of her longsword.

Stealth: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37 Damage: 4d8 ⇒ (1, 4, 3, 2) = 10

Fighter Handcoil, ghost killer, holy: get'em
To Hit: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 Electric: 1d10 + 4 ⇒ (2) + 4 = 6

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