Raz has been made pretty much to solely battle undead. I guess, depending on what we choose, I could alter her spells, but much of her background and all that is kind of stinted in the whole undead apocalypse thing.
These are Raz's answers, but I might submit someone different who has a more flexible background...
Answers:
Your character walks into a bar. What is the first thing they do?
Raz scans the environment, making her way to the calmest and quietest part of the inn. She's there to meet someone, otherwise she wouldn't normally go to places like this. Food and drink lost their appeal after the bleaching, she does it just to stay alive now days.
Your character learns that an evil wizard is gathering power to try and invade the country that is the enemy of your native homeland. No one else seems to notice or care. What do you do?
Raz communes with Pharasma for guidance on the issue. She was once focused on protecting and delivering life into the world, but times changed, she has seen and overcome death, and now it is the dead and undead that are her focus. The young grow and learn from suffering and challenges. Unless she is guided to, Raz will continue her daily routine, and let fate take its course.
Your ally is on the ground unconscious and bleeding out. Standing 5 ft behind their body is a Gargantuan Great Wyrm Black Dragon. You are 35 ft away, and it is your turn. What do you do (with rolls please!)
The situation is hopeless. No matter how many times she assesses her spells, there is only really one option that gives them any chance of escape.
She moves, getting as close as she can get before casting Healing Flames (Quicken Spell). A circle of divine fire bursts forth, with her at the centre. It only just makes it to her ally, healing them for:5d8 ⇒ (5, 2, 2, 7, 3) = 19.
She then points and focuses on the 5ft between her ally and the dragon.
"Our fate is with the gods now" she thinks, saying a quick prayer and then summoning an Astral Deva to protect her ally.
A magnificent angel-like creature appears, wielding a warhammer.
"I am truly sorry, but you are are only hope of escape. Please lend us your aid."
The Deva nods before moving in a striking with it's warhammer:1d20 + 26 ⇒ (12) + 26 = 381d20 + 21 ⇒ (8) + 21 = 291d20 + 16 ⇒ (1) + 16 = 17.
It comes close with it's first attack, but the angel simply cannot land a blow on the dragon. Raz and her allies wait with baited breath.
It's the dragon's move...
You are given 30,000G. However with it you can only buy 1 non magical thing from Ultimate Equipment. You simply get 30,000G worth of that thing. What do you choose?
Raz takes the gold and travels to the famed Gem Market, where every precious and semi-precious stone in Golarion can be found.
After very little searching, she finds what she wanted, and buys 12 large diamonds. She manages to get them at base price. She's a regular here, always in need of more diamonds and diamond dust to cast her more powerful divine spells. She wouldn't be surprised if she is the reason that they have subtly risen in price over the years.
Just to be sure, when I calculate health, do I use my natural con or the con after item bonuses?
Or both and one health is when I have the item on, and the other is when I don't?
Treat stat bonuses from stat-increasing items as permanent increases to your stats. Basically, characters with stat-increasing items just never take them off. Of course, you'll have to recalculate if you ever lose the item, but that's not the hardest thing.
And I assume we've had the items from the level where we can use them?
Why does that matter? If you're asking about Intelligence or Constitution, skill points and hit points are gained retroactively. You don't need to keep track of how many levels you've had the item on for.
So you're saying that my health will be as if I had +6 Con from level 1?
Just to be sure, when I calculate health, do I use my natural con or the con after item bonuses?
Or both and one health is when I have the item on, and the other is when I don't?
Treat stat bonuses from stat-increasing items as permanent increases to your stats. Basically, characters with stat-increasing items just never take them off. Of course, you'll have to recalculate if you ever lose the item, but that's not the hardest thing.
And I assume we've had the items from the level where we can use them?
Need to sort out health, and go back through her more powerful spells to make sure I've bought all the expensive components though.
She was a midwife, and natal doctor and surgeon, before being an adventurer, which is why she has the kits and various other Heal skill based items.
She's mostly centered on the positive energy / healing energy harming undead, which I had to keep reminding myself of when choosing her stuff, that she wasn't devote focused, that's just a characteristic of hers.
Raz Moonstone:
Female Bleachling Gnome Life Mystery Oracle 18
NG Small humanoid (gnome)
Init +5; Senses Perception +, low-light vision
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DEFENSE
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AC 26, touch 16, flat-footed 21
HP Fort +17, Ref +16, Will +18 (+2 vs. fear)
Resist Spell Resistance 21, Immune to harmful gases/vapors, Defensive Abilities
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OFFENSE
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Spd 25ft.
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STATISTICS
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Str 10, Dex 20, Con 22, Int 10, Wis 14, Cha 24
Base Atk +19; CMB +12; CMD 27
Feats Fleet, Turn Undead, Weapon Finesse,
Traits Undead Slayer, Reincarnated
Skills Languages Common, Sylvan, Gnome
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EQUIPMENT:
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Shooting Star of the Grave]
Bane (undead)Price +1 bonus
AURA moderate conjuration CL 8th
A bane weapon excels against certain foes. Against a
designated foe, the weapon’s enhancement bonus is +2 better
than its actual bonus. It also deals an extra 2d6 points of
damage against such foes. To randomly determine a weapon’s
designated foe, roll on the following table.
LifesurgePrice +2 bonus
AURA moderate conjuration CL 8th
This special ability can only be placed on melee weapons.
A lifesurge weapon boosts and sustains the wielder’s life
energy while he is in the throes of combat. The wielder
gains a bonus on saving throws against necromantic
effects—including the ability damage, ability drain, and
energy drain powers of the undead—equal to the weapon’s
enhancement bonus. In addition, whenever the wielder
receives temporary hit points from any source, he adds
the weapon’s enhancement bonus to these temporary hit
points; this does not stack for temporary hit points from
multiple sources, and these points are lost if the lifesurge
weapon is not being wielded.
In combat, the weapon’s critical threat range is doubled ABILITIES
against undead; this does not stack with the keen special ability
or Improved Critical. Whenever a lifesurge weapon confirms a
critical hit against an undead creature, it erupts with 1d8 points
of positive energy (2d8 for weapons with a critical multiplier
of ×3, 3d8 if it is ×4); the wielder may choose to deal this as
damage to an undead target or to absorb half this amount as
healing, with the remaining positive energy dissipating.
DisruptionPrice +2
AURA strong conjuration CL 14th
A disruption weapon is the bane of all undead. Any undead
creature struck in combat must succeed at a DC 14 Will save
or be destroyed. A disruption weapon must be a bludgeoning
melee weapon.
Armor and Slot Items
Celestial Armor of the Righteous
Celestial Shield of Determination
MW Silver Dagger
Spiritualist Rings
Belt of Physical Might (Dex and Con)
Pendant of the Mortician (Gravewatch Pendant, Necklace of Adaption)
Handy Haversack
Vest of the Miracle Worker (Spell Resistance, Vest of Surgery)
Healer's Gloves
Robe of Components
Cloak of Resistance +5,
Phylactery of Alluring Positivity (Alluring Charisma, Phylactery of Positive Channeling)
Boots of Levitation, Crown of Brilliance (minor)
Raz looks at the finger pointed towards her, then over at the significantly larger man who was clearly more than human.
"Do all followers of Pharasma look so alike?' the Bleachling almost chuckled 'I am Raz Moonstone, that gentleman over there is the afore mentioned Venn Kamen, Wraithbreaker of Pharasma.
As for our qualifications in this matter, I have spent my entire life channeling positive energy to heal, helping bring life into this world as a midwife, and keeping it here as a surgeon and healer.
Pharasma decided it was time for me to shift from her life domain and into death, so now I use that same energy to bring death to the undead instead of life to the unborn.
My weapons, my armor, my skill set, and my faith; all are aligned to wipe the undead from this world so that Pharasma may at last send their souls to their final resting place."
She shifts a little. It has been a while since she spoke so much of herself.
"And so, I can prevent them from rising, sense their presence, track their creators, stop their advances. I can move about them unseen, and wipe out the masses with a Word or a whisper."
She steels her gaze, though not looking at anyone in particular.
"Everything I am today is for this one purpose. Either we win, or we die. Should any of my allies fall, I will raise them to life, or keep them dead, so they can fight without fearing undeath. There is room enough in the ground, and in the Boneyard, for all of us."
So when the DM said no Tomes of Stat Raising, he meant literal Tomes and not just any stat raising items in general?
The Inn:
Raz hopped off her seat, walking casually towards the fireplace as a spittoon sailed well over her head towards a raucous behind her.
She cozied up to the fire, her tiny frame taking up hardly any room at all.
"The Lady of Graves seems to have many followers gathering to end this perversion of life and death. She is also the reason why I am here, among many others, and now our fates are intertwined with that of this world. Whatever reasons we have, there is great power in a common goal."
The crowd gathered here was a varied in talents and experience as it was in origin. Though age was hardly something to be considered in such circumstances, the grandmother in Raz stirred somewhat seeing the youthful pride and confidence radiating from the priestess. The differing races always grew up so differently...
Raz quietly watches the din going on around her. Had it been before her bleaching, she would've been like any other gnome, asking questions about anything and everything, for all living things were once her passion.
Now days, she had little to say. The war had taken it's toll, and much more.
So the once vibrant and bouncy gnome watched, and thought, taking enjoyment from the liveliness of those in front of her, knowing that should she be called on once again to fight against the undead, that none would be found in that future.
It is really annoying that you can't set a custom avatar because there is ONE bleachling female, and she doesn't even look like a bleachling...