Blade Sense: +1 dodge bonus to AC against attacks made against her with light blades.
Ironfang Survivor: +2 dodge bonus to AC against goblinoids, and once per day when you attempt an Intimidate, Sense Motive, or Stealth check against a goblinoid, you can roll two dice and use the better result.
Hidden Blade: Add ½ your level on Sleight of Hand checks made to conceal a light blade.
Finesse Training: add dex mod to dagger damage instead of strength
Background:
Rayne originally came to Nirmathas from the First World, the baby daughter of a wandering druid and an elven mother native to the wild realms of the fey named Liyassa. Her mother attempted to return Rayne to the world of her human father, but could not locate him after giving birth. Fearing that her parents would object to such an offspring, Liyassa placed her Rayne in a basket and left the baby on the doorstep of a simple hovel deep in the Fangwood Forest.
Unfortunately, this home belonged to a group of larcenous criminals that nonetheless adopted Rayne and raised her as their own. These were common bandits, but they sought riches not from holding travellers up on the road, but in waylaying the slow-moving river barges that plied the Marideth River. As early as she can remember, Rayne was sent into the sluggish, ice cold water with a dagger between her teeth, so that she could sever anchor lines.
Due to her elven blood, Rayne grew up through several generations of bandits, and the kindness afforded to her by her original benefactors was largely replaced by the cruelty of the band’s new leader—a murderous mastermind named Rawley. Only a core group of like-minded friends kept Rayne tied to the group which she once considered home. While once they would try to keep their victims safe from harm while taking their things, Rayne’s band was now injuring and killing without remorse.
That ended when Rawley picked the wrong boat heading towards Tamran. What he assumed was a barge loaded down with valuable furniture from the workshops of Phaendar was actually a troop transport containing a unit of Ironfang soldiers. Using their unique fighting style and iron discipline, the hobgoblins massacred the bandits. Defeated and broken, the remaining members of her band scattered into the woods. Most of Rayne’s friends were killed or captured, and facing a life without them under the reign of Rawley proved more than she could bear. After she was sure she wasn’t seen or followed, Rayne slipped away and made her way to the nearest town: Phaendar.
Personality:
Somehow, despite her lifelong profession, overall disregard for rules and the law in general, her ego, and her tendency to be cynical, sarcastic, and self-serving, most people who spend time around Rayne tend to find her oddly charming and an enjoyable individual to be near. Never one to be shy, Rayne has gone through life using her good looks and charismatic personality to get what she wants, flirting her way into people’s purses and beds. She likes people, she just likes herself more. Despite her love for deceit and thievery, she loathes the idea of killing innocent people for personal gain.
Appearance:
At 33 years old, Rayne stands at 5-feet, 7-inches in height, her lithe, agile frame weighing in at 140 pounds. Her skin is lightly tanned from her time spent outdoors, framed by lots of dark blonde hair that she keeps cropped at shoulder blade length. Her pointed ears and bright violet eyes are a dead giveaway of her partially elven blood, and while some would try to hide that away, it’s something that she readily claims in equal parts of pride and societal defiance. The left side of her face bears a long, very noticeable scar running across her cheek from temple to chin, a visible reminder of her near-fatal encounter with the Ironfang soldiers. Her black leather armor is well worn, but well taken care of, and she wears a black linen scarf around her neck. A fan of the knife from a young age, she wears a dagger on her left hip and one on her right thigh, with one more hidden on each forearm and one tucked into her right boot.