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Am looking at long range, high speed, foot travel. Specifically, I have a Sorcerer1/Barbarian4/DragonDisciple6 character with the Run feat and a Constitution of 22.

Overland Movement: Run- a character cannot run over long periods. Running and resting works out to a hustle. A medium barbarian (base speed 40) hustles at a rate of 80 feet per round by table 7-6.

This is -slow- for a high CON character with Run.

Under Combat, Full Round actions, a character can run for their Constitution score in rounds, then must make a Con check each round, starting at a DC 10, with a +1 to the DC for each round passed. Upon failure, character must stop running and rest for 1 minute (10 rounds). During this rest, they can move no faster than a normal move action.

So in my specific case, the character can move at a base 40, times 5 with the Run feat, or 200 feet per round. They can maintain this for 22 rounds, and then must start making Con checks. DC 10, +1 per additional round, with a +6 to make the check. Then, must rest for 10 rounds, with a movement speed of 40, before starting over. Someone who's had a math class in the past decade can try to work out that average.

For far more simple math, assume run for 20 rounds, then rest for 10, before running again. 20 rounds at 200, plus 10 rounds at 40, makes 4400 feet in 30 rounds, for an average of 146.67 feet per round. Well above the 80 given in the Hustle.

So my point to all this rambeling; we need rules to account for long term travel with the Run feat and high constitution.

Race

Human chelaxian

Classes/Levels

arcanist 1

Gender

Female