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So tonight I wrapped up the second to the last encounter.
The party when thugging their way through Eels Ends, pissed off the King of Spiders and barely escaped alive after besting one of his thugs at kniveses.
The story so far has been pretty rail roading, and although the groups paladin needs to be taken down a level, I thought things were going smashing.

Tonight I asked for feedback...

I was told by the players that they had no buy in. The person who they were brought together to kill (Gaidren Lamm) was not only dead, but not even a challenge.
The one reason they came together is dead. I have been trying to make the NPCs colorful and bring them into the story, but none of this seems to be working. Tonight I was told that most characters do not even know why they are still adventuring together. Most of them have no trust in the others, and they all hate the paladin.

I really want to continue on the adventure path, but I am losing the interest of the players to adventure together. I need to do a side adventure before continuing as the books suggests characters be third level before going on to the last adventure bit.

Have any GMs ran into this issue when running this (or any other) adventure path? Can anyone suggest a sub plot or a good module to help fix the party issues before this leg of the adventure closes out?

Like i said I don't want to wimp out on the path now, but if I have disinterested players I do not have a game.

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