Mutant Goblin

Raven-nevermore's page

8 posts. No reviews. No lists. No wishlists.




Allright I have a couple of questions about some things I seem to struggle with.

1) First is the treasure per encounter table in the gmg, let’s take level 1 as a example.
A moderate encounter should give players 18gp, let’s say there are 12 of those in a level (this brings us to 960xp so close enough).
So 18 gp x 12 = 216 gp, then it says to add another 35gp if you build a entire level like this, that’s 251gp.
Now we are supposed to deduct the items from that so let’s say at level 1 ( 2x2nd, 2x 1st level permanent, 2x2nd and 3x1st level consumables) that’s going to be 135Gp.
So 251 - 135 =116 gp on top of the treasure.
If you look at treasure by level, the “ leftover” should be about 40gp, not 116, That to me is a huge discrepancy (almost 300%), even if we drop the 35 they tell us to putt extra on top we are still left with 81gp (200%) that’s a little better but still considering 1 moderate encounter is 18gp that about 4 encounters worth of extra money.
Granted I could throw in some extra xp for accomplishments etc to get a bit closer, but I wanted to use treasure per encounter because I thought it was gonna be less bookkeeping for me.
So how do you solve this?.

2) The campaign we started is a sandbox adventure starting in absalom, but I ran into a problem with the managerie ( Grand bazaar book)
They sell animal companions, but nowhere can I seem to find a price listing for these, and also you can only have 1 companion so do you have swap out your old one? Or does it just not come along if you go somewhere?.
Also I presume they sell mounts (animal not companion) but I can only find listings for horses , dogs etc.
What if my players want to ride a gecko or drake how would I go about putting a price on that ( seems to me a drake would be allot more expensive than a horse).

3) and as my last question, how do you guys go about filling the inventory of shops?, it seems very tedious to have to write down a exhaustive list.
And I also wonder about item levels, is my party makes more money because of the 1st issue I mentioned ( treasure per encounter) what’s keeping them from buying a item way above there level and breaking the game?.
To me it just seems wrong to have the shopkeepers only sell items from their level or lower, and was hoping that because of the money restrictions that would be a non issue but I doubt it.


Allright I have a couple of questions about some things I seem to struggle with.

1) First is the treasure per encounter table in the gmg, let’s take level 1 as a example.
A moderate encounter should give players 18gp, let’s say there are 12 of those in a level (this brings us to 960xp so close enough).
So 18 gp x 12 = 216 gp, then it says to add another 35gp if you build a entire level like this, that’s 251gp.
Now we are supposed to deduct the items from that so let’s say at level 1 ( 2x2nd, 2x 1st level permanent, 2x2nd and 3x1st level consumables) that’s going to be 135Gp.
So 251 - 135 =116 gp on top of the treasure.
If you look at treasure by level, the “ leftover” should be about 40gp, not 116, That to me is a huge discrepancy (almost 300%), even if we drop the 35 they tell us to putt extra on top we are still left with 81gp (200%) that’s a little better but still considering 1 moderate encounter is 18gp that about 4 encounters worth of extra money.
Granted I could throw in some extra xp for accomplishments etc to get a bit closer, but I wanted to use treasure per encounter because I thought it was gonna be less bookkeeping for me.
So how do you solve this?.

2) The campaign we started is a sandbox adventure starting in absalom, but I ran into a problem with the managerie ( Grand bazaar book)
They sell animal companions, but nowhere can I seem to find a price listing for these, and also you can only have 1 companion so do you have swap out your old one? Or does it just not come along if you go somewhere?.
Also I presume they sell mounts (animal not companion) but I can only find listings for horses , dogs etc.
What if my players want to ride a gecko or drake how would I go about putting a price on that ( seems to me a drake would be allot more expensive than a horse).

3) and as my last question, how do you guys go about filling the inventory of shops?, it seems very tedious to have to write down a exhaustive list.
And I also wonder about item levels, is my party makes more money because of the 1st issue I mentioned ( treasure per encounter) what’s keeping them from buying a item way above there level and breaking the game?.
To me it just seems wrong to have the shopkeepers only sell items from their level or lower, and was hoping that because of the money restrictions that would be a non issue but I doubt it.


Hey everyone.
l am new here to the forum, and i had a couple of questions regarding running a bootcamp style session.
Yesterday me and my group came together for the first time, and things didn’t go exactly according to plan ( it was total chaos ).
At first I was a little disheartened but I quickly came to the realisation that one of the main problems we face was that most players where unfamiliar with the rules, and this ground the story to a halt because everyone was asking questions in the middle of,dialogue and by constantly being interrupted And so I lost track and things started to unravel.
So after thinking about it a bit, I realised that my players where on there way to the grand lodge in absalom and saw this as the perfect opportunity to give them a bootcamp session where the rules are explained in game, and afterwards they are send on a small mission where most of what they learned will be put to the test.

My main question is, how best to structure this without overloading the players with information?.
My idea was to split things up in a couple of main “groups”, mainly basic actions& combat, skill actions, Magic and status effects and tags.
I haven’t figured out how to do this without going to big tough since so many rules interact with one another.
I also wanted to ask if anyone can point me towards a good player aid, I just want my players to have a good time without them feeling like they have to study for a exam ;)