Camper

Raven Llanowar's page

6 posts. Alias of Endoralis.


Full Name

Raven Duvall Llanowar

Race

Human

Classes/Levels

Bard (Archeologist) 1

Gender

Male

Size

Medium

Age

23

Alignment

NG

Deity

Sarenrae

Occupation

Tomb Raider, Archeologist Extraordinaire, Hedge Magician

Strength 13
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 12
Charisma 15

About Raven Llanowar

Human Archeologist 1
NG Medium Humanoid(Human) Age 23
Init +1; Perception +5

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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 8
Fort +0, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee Unarmed strike: -3 (1d3+1/x2) {B:non-lethal}
Cestus: +1 (1d4+1/19-20/x2) {P/B} Silver
Quaterstaff: +1 (1d6+1/x2) {B} Cold Iron
Long Sword: +1 (1d8+1/19-20/x2) {S}
Dagger +1 (1d4+1/19-20/x2) {P/S} Cold Iron (2)
Darts +1 (1d4/x2) {P} (10)

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Statistics
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Base Stats Str 13, Dex 12, Con 10, Int 14, Wis 12, Cha 15

BAB +0; CMB +1 = +0bab+1str; CMD 12 = 10+0bab+1str+1dex

Feats Arcane Strike, Lingering Performance

Traits

Inquisitive Archaeologist: You have studied the
architectural styles of nations throughout the Inner Sea
region, but none have fascinated you like the architecture
of Ancient Osirion. Hearing that the famed necropolis of
Wati has finally been opened for exploration, you’ve come
to that city to get firsthand experience with the lost secrets
of Ancient Osirion’s master builders. You gain a +2 trait
bonus on Knowledge (engineering) checks, and that skill is
always a class skill for you. In addition, you gain a +2 trait
bonus on Perception checks to find concealed or secret
doors in structures built in the style of Ancient Osirion.

Fate's Favored: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

Magical Knack (Magus): Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.

Lovesick: The person is chosen by your GM (with consideration to your roll on Table: Romantic Relationships if you used the background generator). At the start of each day, if you are away from this person you take a –2 penalty on initiative checks and Perception checks. If you ever lose or fall out of love with this person, exchange this drawback for the Doubt drawback.

Skills Acrobatics +3, Bluff +2, Climb -1, Intimidate +2, Escape Artist -1, Disable Device +3, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +9, Knowledge (Geography) +3, Knowledge (History) +3, Knowledge (Local) +7, Knowledge (Nature) +3, Knowledge (Nobility) +3, Knowledge (Planes) +3, Knowledge (Religion) +7, Fly -1, Linguistics + 6, Perception +6, Ride -2, Sense Motive +1, Spellcraft +6, Stealth -1, Survival +1, Swim -1

Spells:

Cantrips
Detect Magic
Light
Mage Hand
Prestidigitation

1st level 2/dy
Cure Light Wounds
Saving Finale

Equipment:

Silver Cestus
Cold Iron Quaterstaff
Longsword
2 Cold Iron Daggers
10 darts
Leather, Lamellar
Explorers Outfit
3 Decks of Cards