Spell Sovereign

Raspin's page

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Male Elf wizard 5(div and ench restricted) conjuration spec

init:1d20 + 9 ⇒ (11) + 9 = 20
taking 10 on perception checks as we move upward:18


Male Elf wizard 5(div and ench restricted) conjuration spec

Raspin follows Jon to the bell tower.


Male Elf wizard 5(div and ench restricted) conjuration spec

"Do you know if there is fighting elsewhere", Raspin says to the guard


Male Elf wizard 5(div and ench restricted) conjuration spec

I thought the campaign had died. I was just about to undot it. It does not even show that anyone posted here or in the gameplay thread. As for the pacing, I don't mind a slower game.


Male Elf wizard 5(div and ench restricted) conjuration spec

Raspin says grumpily, "At this rate I will be out of spells.


Male Elf wizard 5(div and ench restricted) conjuration spec

Assuming nobody is around to harm me I cast haste on the guards. I can affect up to 5 of them. If I have to move closer than I will move closer.

This is going to be my next action.


Male Elf wizard 5(div and ench restricted) conjuration spec

I will hold off on the fireball for now. :)

I will use my arcane bond to cast a scorching ray I did not have prepared.

I 5 ft step away again.
attack:1d20 + 5 ⇒ (19) + 5 = 24
damage:4d6 ⇒ (4, 2, 6, 5) = 17


Male Elf wizard 5(div and ench restricted) conjuration spec
loimprevisto wrote:
A fireball would completely fill the narrow street and could damage the buildings on either side.

If it the buildings can survive the blast, and nobody will be hurt I can accept that. Yeah I know I might get in trouble so I will keep it as a last option.

edit:Are we still in round 2 or can I post my round 3 action?


Male Elf wizard 5(div and ench restricted) conjuration spec

just checking in. The board is not updating campaign tabs like it should so if someone is not posting you might need to send them a PM.


Male Elf wizard 5(div and ench restricted) conjuration spec

Seeing the Grimlock fumble with its weapon:

5 ft step away

casting scorch ray

attack:1d20 + 5 ⇒ (2) + 5 = 7

damage:4d6 ⇒ (4, 1, 5, 3) = 13

edit:That was not good at all.

edit 2:How far away are the closest citizens? I might have to drop a fireball on him next round.


Male Elf wizard 5(div and ench restricted) conjuration spec

You said the grimlock lost his axe. I figured it was still round 2. Is it round 3 now?


Male Elf wizard 5(div and ench restricted) conjuration spec

I posted unless or at least I thought I did. I will check.


Male Elf wizard 5(div and ench restricted) conjuration spec

Are the grimlocks wearing armor?


Male Elf wizard 5(div and ench restricted) conjuration spec
loimprevisto wrote:
@Raspin: Communication can be an issue in PbPs, and I can adjust my writing to fit your preferences if you'd like me to provide a summary in game terms as well as an IC description.
Quote:
Stories say that although they lack eyes they possess some sort of organ that allows them to 'see' their immediate surroundings in great detail and that their sense of smell is amazingly acute.
Your knowledge skills are high enough that you'd have a good chance of knowing about the exact interaction between blindsight and figment spells, so it is a bit disappointing that your first action turned out how it did. Would it be helpful if I added something like:
Quote:
Grimlocks have scent and blindsight (40')
to the end of knowledge check summaries?

Yeah. It is always better to give mechanics such as blindsight, DR X lawful, immunity to cold, etc. That is now I do it as a GM. It makes the knowledge skills more useful.


Male Elf wizard 5(div and ench restricted) conjuration spec
loimprevisto wrote:
Sorry, typo on my part. Grimlocks have blindsight.

Darn it. I knew that out of character, but when you said blindsense I was hoping you had downgraded them, lol. As an aside I use them to terrorize players also. :)


Male Elf wizard 5(div and ench restricted) conjuration spec

Round 2 action
I am going to take a 5 foot step away from the creature.

I will then cast grease on whatever weapon that creature is using to attack me with. The Reflex save to hold on onto the axe is a DC 17

If the enemy has the step up feat then I will cast defensively after taking my 5-foot step.

Casting defensively if needed(DC 17):1d20 + 10 ⇒ (11) + 10 = 21


Male Elf wizard 5(div and ench restricted) conjuration spec

Blindsense does not bypass mirror image. It only tells you what square I am in, but he can already tell what square I am in just by looking at me. He still has to roll the miss chance for the images. He would need blindsight to determine my exact location.

PRD wrote:


Blindsense (Ex) Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. The creature usually does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

Format: blindsense 60 ft.; Location: Senses.

Sean K Reynolds wrote:


Pinpoint in the game means "determine a creature's square." It's one of those times where the game rule's definition of the word isn't the same as the common definition.


Male Elf wizard 5(div and ench restricted) conjuration spec

Raspin thinks to himself, [i]"Innocents mixed in with those savages. I can't even drop a fireball on them. I guess I better make myself a little harder to hit.

Raspin cast mirror image. 1d4 + 1 ⇒ (4) + 1 = 5

Are any of the town's guards around?


Male Elf wizard 5(div and ench restricted) conjuration spec

loimprevisto:
I did not use the chronicles. I only use those out of combat since they take 1d4 rounds IIRC.


Male Elf wizard 5(div and ench restricted) conjuration spec

Here are my knowledge checks modifiers:
Knowledge (History) +11, Knowledge (Local) +13, Knowledge (Nature) +12, Knowledge (Nobility) +9, Knowledge (Planes) +13, Knowledge (Religion) +13

Add the appropriate modifier as needed.
Here is my knowledge roll to determine what the creature is and to get as much info as I can:1d20 ⇒ 19

edit:So I have at least a 28, and possibly a 32 depending on what these things are. :)


Male Elf wizard 5(div and ench restricted) conjuration spec

Sorry I did not see that post on Thursday. Are we going to play the library scene out here or in the gameplay thread?


Male Elf wizard 5(div and ench restricted) conjuration spec

I can't think of any reason I would be in Southspur. I did get that weapon thing taken care of though. I am ready when you are.


ok. I also forgot to buy weapons for my character so I will do that before my first post.

Edit:I will live in West Hill


Male Elf wizard 5(div and ench restricted) conjuration spec

Most of you have at least heard of Raspin due to his "bad luck". Other have heard of his attempt to help the city library come up with a cataloging system that "actually makes sense, and does not require divine assistance from Nethys".

Alviss-Raspin has always seemed to like you, even though he does not know you well. Your penchance for being orderly, and standing up for good has gotten you in his good praises. He has yet to stand by your side in battle, but you are among the first he would choose if he had to pick an ally.

Elesandira-Her deeds are well known. He wishes she were more orderly, but being a good person is more important. He does wonder how much of an influence her ancestry is on her morals.

Lummel-He knows Lummel is a family man, and that he has the town's best interest at heart. While Raspin was not around for the raid himself, he did hear of Lummel's exploits, and between him and Alviss he would have a hard time choosing. Most likely he would never have to choose, and they would both be ready to stand beside him if another raid were to take place.

Jon Silver-Jon has never been met, but he was instrumental in the raid. Rumor has it that Jon is quiet intelligent. Raspin hopes his previous act of courage was not a one time thing, and that his character matches the ability Jon is said to have. With the way things are now heroes are needed here more than ever.


I will say that I live in an average house in a "middle class" neighborhood for 250.

I will come up with a relationship post after I read the other thread.
I will probably be changing this avatar also.


I finally got my character finished. This is Mr.Swagger.


Male Elf wizard 5(div and ench restricted) conjuration spec
Gandal wrote:
I still want to try at least the first fight,the only problem is high CR creatures require a bit of design ( read as "a lot of time") and RL is really harsh on me lately.

I can give you an encounter if that is all that is stopping you. Just let me know if you want a single or multiple creature encounter. You will have to take care of the map though. I am not good at those.

email:
concerro@aol.com

Message me here after you email me so I check it. Sometimes mail goes to the junk folder, assuming you want my help that is. I also need to know the CR of the encounter or you can let me know how many participants you have, and I will decide the CR so you can run it.


Male Elf wizard 5(div and ench restricted) conjuration spec

I thought that since the goal was to test various high levels we would just level up after every fight. If we use XP we will be at the same level for at least or 4 fights. If the goal is to have a few tests fights at each level then we can do 2 or 3 fights at each level.
I understood you wanted to collect data on high level play, and we just decided to join in since it gave us all a chance to test high level theories also, or at the last, just play a high level character without having to do the adventuring to get there. The only thing that I was not clear on would be what books were available.
Since this is your idea you should really be the one to decide how we are going to level IMHO.


Male Elf wizard 5(div and ench restricted) conjuration spec

Just checking in. I see it has not started yet. I am still burned out, but I am still wanting to compete in round 2 and DM when the group gets to Level 18.


Male Elf wizard 5(div and ench restricted) conjuration spec

You are welcome. I have gotten so much from the community I try to give back when I can. Your debt has been covered by many others. :)


Male Elf wizard 5(div and ench restricted) conjuration spec
"Bonny D" wrote:

*Bows* Again, thank you very much for your efforts and am humbled by your input.

I have levels in Fighter, so the proficiency in Heavy Armour is okay. I would be thankful for any assistance. The difference between reading a stat block description as a DM and generating a character from the get go is...rather different/daunting.

While I am sorry your work load has knocked the stuffing out of you, I would be honoured and happy to have your input/thoughts as to the character build. I must admit to being of the persuasion of having more 'fun' than taking the design of the character too 'serious'.

I again apologise if this attitude is at odds with people here. *Bows*

Character review:

I noticed you have 10 character levels, and the templates only add up to a +4. Assuming every CR equals a level your guy is only level 14 and not 15, but that is more up to the DM. I did want to point it out however.

For languages you get common and elven, plus your int mod of +3 give you 3 more. If the bad guys try to speak in another language in combat that might matter. I do that to my players all the time so the bad guys can openly discuss tactics.

Critical Focus only gives a +4 so you should be confirming on a 13 not a 12 with the Falcata, and the Bastard Sword should be confirming on a 15, not a 14. The spear confirms on a 16, not a 15

Your saves are also low. You are a melee guy so you can probably take the reflex save damage, but your will needs to go up. I would suggest a cloak of resistance.
Ok. I just went and checked your hp. I am not at least suggesting a belt of mighty +4 so you can get another 20 hp.

Did you mean Tower shield when you typed Wall Shield? If it is a 3.5 item then feel free to ignore this sentence.
Your CMD should be a 32 unless I missed you having a penalty that I don't know about.

Since you are large the Falcata and the spear should be doing 2d6 and the Bastard sword should be doing 2d8 base damage.

You should have 5 skill points per level which would give you 50. I only see 11 being used.

--------------------------------------------------------
2nd complete review
HP First Lvl 12 HP. 9d10 &#8658; (2, 2, 3, 4, 6, 3, 2, 2, 4) = 30. Con Bonus+70. +1 Bonus Hit Points per Lvl=10. Toughness +10Total:130

12+30+70+10+10=132

I noticed that you do have Iron will, but you did not add it to your total save. You also did not add the cloak of resistance bonus.

I see that you have a Ring of Diminution. I am assuming that is part of your character concept and it also explains the base weapon damage that I thought was an error. Just remember to increase the base damage if you go back to being large sized during the fight.

I do not see a ranged weapon. I would suggest getting one, or least getting some potions of fly. If the monster is flying you won't be doing a whole lot otherwise.

That is it for now.


The review is complete


Male Elf wizard 5(div and ench restricted) conjuration spec
"Bonny D" wrote:

*Bows* Again, thank you very much for your efforts and am humbled by your input.

I have levels in Fighter, so the proficiency in Heavy Armour is okay. I would be thankful for any assistance. The difference between reading a stat block description as a DM and generating a character from the get go is...rather different/daunting.

While I am sorry your work load has knocked the stuffing out of you, I would be honoured and happy to have your input/thoughts as to the character build. I must admit to being of the persuasion of having more 'fun' than taking the design of the character too 'serious'.

I again apologise if this attitude is at odds with people here. *Bows*

Fair enough. I may make recommendations, but in light of your "fun" build I will understand if you don't take that route.


Male Elf wizard 5(div and ench restricted) conjuration spec
"Bonny D" wrote:

*Bows* Thank you very much for that.

Though having armour made of Mithril does count towards making the armour 'lighter' by one 'class', I do not think it changes the Dex Bonus/Penalty of said armour. So I was wrong in the amount of Dexterity allowed by the Agile Halfplate, which has a score of +0.

Character adjusted to make better. =)

*Bows* I apologise for my complete lack of nouse when it comes to things such as these. Playing 'at home' with mates is one thing. Getting it 'right' out in the big wide world is completely another.

Much cheers to every one.

Mithral does raise the max dex, and it makes the armor lighter for purposes of weight but you still have to be proficient in the armor's original category.

Example:Mithral Fullplate still requires the Heavy Armor Prof.
I kind of skimmed over your guy, but did not do a real check. I can do an in depth check if you want, but it might not be done until Wednesday.

Due to me running a high level game I am pretty much burned out. I will bow out of the first fight unless it takes a while for it to start, but I should be ok for the 2nd fight. I will still be bringing the cleric for the 2nd round.

PS:I can check people's characters if they want.


Male Elf wizard 5(div and ench restricted) conjuration spec
"Bonny D" wrote:

Feats listed, equipment listed, rough background up.

Perusals and comments welcome. *Bows*

Lets get dangerous....(^_~)

Your damage for the falcata should also be +12 since it is magical . I did not go any further, but you might want to check for any more errors.

What I would recommend in order to save others time from having to reverse engineer the character is to do it like this-->

Main Hand +43/+43/+38/+33/+28 (1d6+25 / 18-20 x3)
Offhand +43/+38/+33 (1d6+25 / 18-20 x3)

(Attack Breakdown: 20 BAB, +11 Strength, +5 Enhancement, +1 Competence, +1 haste, +4(Twin Blades), Perfect Balance +1, Weapon Focus, +1 Greater Weapon Focus, Balance (-1 TWF Penalty)

(Damage Breakdown: 11 Strength, +5 Enhancement, +1 Competence, +4(Twin Blades), +2 Weapon Spec, +2 Greater Weapon Spec,)

That way everything is accounted for. For the entire character--> Click me


Male Elf wizard 5(div and ench restricted) conjuration spec
"Bonny D" wrote:

Feats listed, equipment listed, rough background up.

Perusals and comments welcome. *Bows*

Lets get dangerous....(^_~)

Your AC is incorrect.

AC: 30 (+9Natural,+8Half Plate,+8WallSheild,+5Dex)
Touch: 15 , Flat Footed 25

9+8+8+5=30
30+10=40
Flat footed should be 35

I will now look at the rest of the character, except for the DM only section.


Male Elf wizard 5(div and ench restricted) conjuration spec

I am being short on free time also. My real life game should be ending tomorrow so I should be ready in a few days.


Male Elf wizard 5(div and ench restricted) conjuration spec

Hit points being rolled:
14d10 ⇒ (8, 10, 7, 8, 5, 8, 4, 4, 5, 4, 10, 1, 8, 4) = 86

Bonny I may be missing something, but the characters are level 15. Once again this is wraithstrike.


This is Wraithstrike. My character stats are not here yet, but I will be using this character as my cleric. The image may change though.


Male Elf wizard 5(div and ench restricted) conjuration spec

reflex save 1d20 + 5 ⇒ (10) + 5 = 15

Ouchies.

I have fallen to -20, 4 more than my mortal body can handle before my soul has to depart.

Note to self: Having a devout worshipper of Gorum who insist on entering combat at all cost is not the best character to have an an Emperor.


Male Elf wizard 5(div and ench restricted) conjuration spec
Torinath's Gladiator wrote:
Dermot Flamegore wrote:

Round 3, Initiative 19

Spellcraft 1d20 + 18

Dermot cackles madly with delight as the dragon and his rider fly away from the noxious green fumes. "Ahh...that lunch must taste pretty good the second time, right?", he says laughing.

He flies around the waterfall and sees one of his enemies holding a greatsword. "Here! Try on this crown of fire Emperor!", he screams as he ascends above him and casts a bomb.

Move to R13. Ascend another 10', so I am 25' up.

Touch attack with regular bomb: 1d20 + 13
Damage: 5d6 + 4

** spoiler omitted **

Have you been adding the -2 to attack and damage from Saria's Satire?

** spoiler omitted **

team and DM:
I did not know I was hasted. He still would have hit me though except for my entropic shield.

20 percent miss chance
1d100 ⇒ 44

Oh, well I tried.
Off to work now. I won't be back until late tonight.


Male Elf wizard 5(div and ench restricted) conjuration spec
Dermot Flamegore wrote:
Raspin wrote:
I have no idea, not that I think it matters unless it had a secondary affect
Seems like if would be more of a Knowledge(arcana) check, since it isn't a spell or SLA. Barcas?

If the class does not say people can make spellcraft checks then it would fall into knowledge arcana, assuming it is magical. I have not really looked over the alchemist to know how it works.

Knowledge arcana checks can't be made until after the affect is observed though.


Male Elf wizard 5(div and ench restricted) conjuration spec
Dermot Flamegore wrote:
Raspin wrote:
Dermot Flamegore wrote:

Round 3, Initiative 19

Spellcraft 1d20 + 18

Dermot cackles madly with delight as the dragon and his rider fly away from the noxious green fumes. "Ahh...that lunch must taste pretty good the second time, right?", he says laughing.

He flies around the waterfall and sees one of his enemies holding a greatsword. "Here! Try on this crown of fire Emperor!", he screams as he ascends above him and casts a bomb.

Move to R13. Ascend another 10', so I am 25' up.

Touch attack with regular bomb: 1d20 + 13
Damage: 5d6 + 4

** spoiler omitted **

You did not name the spell that would be discovered if anyone made the spellcraft check.
It is an Alchemist's Bomb thrown as a splash weapon, so does it require a Spellcraft check to identify that? Not sure what the DC would be for that.

I have no idea, not that I think it matters unless it had a secondary affect


Male Elf wizard 5(div and ench restricted) conjuration spec
Dermot Flamegore wrote:

Round 3, Initiative 19

Spellcraft 1d20 + 18

Dermot cackles madly with delight as the dragon and his rider fly away from the noxious green fumes. "Ahh...that lunch must taste pretty good the second time, right?", he says laughing.

He flies around the waterfall and sees one of his enemies holding a greatsword. "Here! Try on this crown of fire Emperor!", he screams as he ascends above him and casts a bomb.

Move to R13. Ascend another 10', so I am 25' up.

Touch attack with regular bomb: 1d20 + 13
Damage: 5d6 + 4

** spoiler omitted **

You did not name the spell that would be discovered if anyone made the spellcraft check.

PS:I am holding a warhammer.


Male Elf wizard 5(div and ench restricted) conjuration spec
Saria Nefar wrote:
While we're clarifying, you got hit by my glitterdust. Which means that while you do have 7 Fizzles, we know which one is the real one. :)

I thought about that earlier but since they all look like him that means if he is sparkles then they all sparkle.


Male Elf wizard 5(div and ench restricted) conjuration spec
NPC d'Eben wrote:

7 Fizzles laugh at the horrible floating greatsword swipe.

just to clarify, I did get both Saria and raspin with the Fireball... Raspin just made the save for half, right?

Yes


Male Elf wizard 5(div and ench restricted) conjuration spec
Beckett wrote:
DM Barcas wrote:
** spoiler omitted **
I didn't check the map, so it may very well, but simply going over the wall to th next side counts as 15ft min distance of the area. So a firebal would need to originate at least 5ft away or cleser to a 5ft wall to get around it.

I counted the squares again. It hits, but barely. I counted them wrong the first time.


Male Elf wizard 5(div and ench restricted) conjuration spec

Round 3, Initiative 9

Reflex Save 1d20 + 5 ⇒ (19) + 5 = 24

Raspin lets out a roar of pain, "I am tired of this. Time to give the gift that keeps on giving."

Move Action:Fly 15 feet up

Standard Action:

Spellcraft check 21:
Cast Spiritual Weapon so it attacks Kizzle Brass-hide.

Attack roll: 1d20 + 9 ⇒ (2) + 9 = 11
Damage roll 1d8 + 1 ⇒ (1) + 1 = 2

As Raspin elevates above the wall he gestures toward Kizzle, and a greatsword appears just above his head, and takes a badly aimed swipe at him.


Male Elf wizard 5(div and ench restricted) conjuration spec

DM:
I was kneeling behind the wall so I am assuming the fireball does not get to me since it would have to destroy the wall in front of me, but I would like an official answer. Since I was on one knee do I have to stand up before I take off flying


Male Elf wizard 5(div and ench restricted) conjuration spec

OK. I am about to leave for a for a little while. I should be back in 2 or 3 hours.


Male Elf wizard 5(div and ench restricted) conjuration spec

My character still on one knee, and unable to see what is going on as a result, hopes those cheers were for us.

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