Spell Sovereign

Raspin's page

62 posts. Alias of concerro.




wizard 5(div and ench restricted) conjuration spec





About Raspin


Male Elf Wizard 5
LG Medium Humanoid (Elf)
Init +9; Senses Low-Light Vision; Perception +8
AC 14, touch 14, flat-footed 11. . (+3 Dex, +1 deflection)
hp 37 (5d6+10)
Fort +4, Ref +4, Will +5
Immune sleep; Resist Elven Immunities
Spd 30 ft., Shift (10') (8/day)
Melee Longsword +3 (1d8+1/19-20/x2)
RangedLongbow +5 (1d8/20/x3)
Wizard Spells Known (CL 5, 3 melee touch, 5 ranged touch):
3 (2/day) Summon Monster III, Fireball DC 18, Haste (DC 18)
2 (3/day) Glitterdust (DC 18), Scorching Ray (used),
Mirror Image (DC 17), -used
Fog Cloud

1 (5/day) Enlarge Person (DC 16), Alarm, Protection from Evil (DC 16), Ray of Enfeeblement (DC 16),
Grease (DC 17), - used
Expeditious Retreat (DC 16)

0 (at will) Read Magic (DC 15), Detect Magic
Str 13, Dex 16, Con 14, Int 18/20, Wis 12, Cha 8
Base Atk +2; CMB +3; CMD 17
Feats Augment Summoning, Elven Weapon Proficiencies, Fast Study, Improved Initiative, Scribe Scroll, Spell Focus: Conjuration, Wizard Weapon Proficiencies
Traits Resilient, Warrior of Old
Skills Knowledge (Arcana) +13, Knowledge (History) +11, Knowledge (Local) +13, Knowledge (Nature) +12, Knowledge (Nobility) +9, Knowledge (Planes) +13, Knowledge (Religion) +13, Linguistics +10, Perception +8, Spellcraft +13
Languages Celestial, Common, Draconic, Elven, Goblin, Infernal, Orc, Polyglot, Undercommon
SQ Bonded Object: Ring of Protection, +1 (1/day) (Sp), Divination, Elven Magic, Enchantment, Summoner's Charm (+2r) (Su), Teleportation
Other Gear Backpack, Masterwork (24 @ 22 lbs), Everburning torch, Headband of Vast Intelligence, +2: Knowledge (Local), Ink (1 oz. vial, black), Inkpen, Paper (sheet) (10), Pathfinder Chronicle: Knowledge (Arcana), Pathfinder Chronicle: Knowledge (History), Pathfinder Chronicle: Knowledge (Planes), Pathfinder Chronicle: Knowledge (Religion), Pouch, belt (8 @ 2.5 lbs), Powder (3), Ring of Protection, +1, Rope, silk (50 ft.), Spell component pouch, Spell component pouch, Spellbook, wizard's (blank), Sunrod (3), Twine (50') (2), Vial, ink or potion (2), Vial, ink or potion, Waterskin
40 arrows
Gold 137
silver 8
copper 8
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bonded Object: Ring of Protection, +1 (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Fast Study Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of y
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Shift (10') (8/day) (Sp) Short-range teleport
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+2r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration

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pages 58/100
Money spent on spellbook 3587.5

Detect Magic 17.5
Enlarge Person
Expeditious Retreat
Ray of Enfeeblement
Obscuring Mist
Adjuring Step
Unseen Servant
Magic Missile
Shocking Grasp
======================================= 35 x3 =140
Magic Aura
Mage Armor
Summon Monster 1
------------------------------------------------------------- 2nd level spells
Scorching ray
Mirror Image
PoE, Communal
=================================================== 190 x 7=1330
Glitter Dust
Resist Energy
Gust of Wind
See Invis
Fog Cloud
Summon monster 2
-------------------------------------------------- 3rd level spells
Summoner Monster 3

========================================================= 465x5=2325
Dispel Magic
Major Image
Ash Storm

Raspin is an elven male standing at about 6 ft tall, and possessing a thin frame. While he is more athletic than he appears to be he never had much interest in physical activity, always preferring to read a book instead.

Personality:He is always willing to help others, but he has trouble knowing how to talk to others when giving advice without sounding condescending. He often understands that he could have phrased things in a much better way, but only after the person has walk off upset.

Brindin's Ford: Raspin left Brindin's Ford when he was just entering adulthood due to his acceptance to the Acadamae in Korsova. After he graduated he returned home, while on his way to a teaching post he had gained in Cheliax. After visiting all of his friends and family and gathering supplies he was on his way out of town, when he came upon a young couple being robbed by bandits. Turning the position in Cheliax down he decided to stay home, hoping to be able to lessen the crime in the area, and then hopefully move on. He has seen quiet a few bandits and monsters since that time. People often joke that he is not safe to be around due to the number of times he has ran into trouble.

The character has not been put on paper yet. If I am accepted I can have a character up within a day.