RASPIN 5 CR 4
Male Elf Wizard 5
LG Medium Humanoid (Elf)
Init +9;
Senses Low-Light Vision; Perception +8
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DEFENSE
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AC 14, touch 14, flat-footed 11. . (+3 Dex, +1 deflection)
hp 37 (5d6+10)
Fort +4,
Ref +4,
Will +5
Immune sleep;
Resist Elven Immunities
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OFFENSE
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Spd 30 ft., Shift (10') (8/day)
Melee Longsword +3 (1d8+1/19-20/x2)
RangedLongbow +5 (1d8/20/x3)
Wizard Spells Known (CL 5, 3 melee touch, 5 ranged touch):
3 (2/day)
Summon Monster III, Fireball DC 18, Haste (DC 18)
2 (3/day)
Glitterdust (DC 18), Scorching Ray (used),
Mirror Image (DC 17), -used
Fog Cloud
1 (5/day)
Enlarge Person (DC 16), Alarm, Protection from Evil (DC 16), Ray of Enfeeblement (DC 16),
Grease (DC 17), - used
Expeditious Retreat (DC 16)
0 (at will)
Read Magic (DC 15), Detect Magic
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STATISTICS
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Str 13,
Dex 16,
Con 14,
Int 18/20,
Wis 12,
Cha 8
Base Atk +2;
CMB +3;
CMD 17
Feats Augment Summoning, Elven Weapon Proficiencies, Fast Study, Improved Initiative, Scribe Scroll, Spell Focus: Conjuration, Wizard Weapon Proficiencies
Traits Resilient, Warrior of Old
Skills Knowledge (Arcana) +13, Knowledge (History) +11, Knowledge (Local) +13, Knowledge (Nature) +12, Knowledge (Nobility) +9, Knowledge (Planes) +13, Knowledge (Religion) +13, Linguistics +10, Perception +8, Spellcraft +13
Languages Celestial, Common, Draconic, Elven, Goblin, Infernal, Orc, Polyglot, Undercommon
SQ Bonded Object: Ring of Protection, +1 (1/day) (Sp), Divination, Elven Magic, Enchantment, Summoner's Charm (+2r) (Su), Teleportation
Other Gear Backpack, Masterwork (24 @ 22 lbs), Everburning torch, Headband of Vast Intelligence, +2: Knowledge (Local), Ink (1 oz. vial, black), Inkpen, Paper (sheet) (10), Pathfinder Chronicle: Knowledge (Arcana), Pathfinder Chronicle: Knowledge (History), Pathfinder Chronicle: Knowledge (Planes), Pathfinder Chronicle: Knowledge (Religion), Pouch, belt (8 @ 2.5 lbs), Powder (3), Ring of Protection, +1, Rope, silk (50 ft.), Spell component pouch, Spell component pouch, Spellbook, wizard's (blank), Sunrod (3), Twine (50') (2), Vial, ink or potion (2), Vial, ink or potion, Waterskin
40 arrows
Gold 137
silver 8
copper 8
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SPECIAL ABILITIES
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bonded Object: Ring of Protection, +1 (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Fast Study Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of y
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Shift (10') (8/day) (Sp) Short-range teleport
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+2r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration
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