Rashem Showdam
Male human pyrokineticist 1
CG Medium humanoid (human)
Init +2
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Defense
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AC 15, touch 13, flat-footed 12 (+3 armor, +2 Dex)
hp 12 (1d8+4)
Fort +6, Ref +5, Will +1;
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Offense
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Speed 30 ft.
Melee heavy mace +1 (1d10+1/×2) or
Ranged light crossbow +2 (1d8+1/19-20x2)
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Burn
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Lvl 1 (DC 15): Basic Pyrokinesis, Fire Blast, Burning Infusion
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Statistics
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Str 13, Dex 16, Con 12, Int 16, Wis 14, Cha 10
Base Atk +1; CMB +1; CMD 14
FEATS
TRAITS
Wati Native: You were born and raised in the city
of Wati, and you know its streets and secrets well.
Although it's frowned upon by the city's authorities, you
have sneaked into the necropolis on multiple occasions
to wander its dusty, abandoned streets. Out of respect
for the deceased, you've never actually entered one of the necropolis's silent tombs, but you have no fear of
what might lie inside. You gain a +2 trait bonus on saves
against fear effects. In addition, your knowledge of the
city grants you a +I trait bonus on Knowledge (local)
checks, and that skill is always a class skill for you.
You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.
heavy mace, light crossbow, 10 bolts, studded leather
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Special Abilities
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Wild Talents
Basic Pyrokinesis
You can use your inner flame to reproduce the effects of a flare, light, or spark cantrip, except that the light you create with light produces heat like a normal flame; using any of the three abilities ends any previous light effect from this wild talent.
Fire Blast
You unleash a gout of flickering fire to burn a single foe.
As a standard action, you can expend 1 point of mental focus to summon a servitor.
Burning Infusion
Your kinetic blast ignites your foes. Whenever an infused blast hits a foe and penetrates its spell resistance, that foe catches on fire, regardless of whether it takes damage. A foe that catches fire takes 1d6 points of fire damage each round until the fire is extinguished. Against a creature on fire from this infusion, any fire kinetic blasts gain a +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance.
==Items==
padded leather
heavy mace
light crossbow
10 arrows
Role:
Spoiler:
His strategy is to deal damage from afar while being comfortable with fighting up close if needed. He will also be decent at gathering information, moving around and as an alternative face.
Background:
Spoiler:
Rashem has been living in Wait for as long as he remembers, but there isn't much of a place he would call home. His parents were never rich, but provided him with enough utilities to live comfortably.
When he was a child, he and his friends would travel to the Necropolis on a series of dares and adventures. The land was indeed dangerous (and a few of his friends didn't survive), but that experience came in handy when he became a guide for foreign explorers.
His experience with them has been mixed. While some have been enjoyable to meet, others either met him with disdain or would rather raid the area with no regard to those who lived there.
It was one harrowing experience that allowed him to gain his powers. A routine trip with Cheliaxian explorers became a battle for survival as he was held hostage in order to raze an ancient burial tomb. He would have been disposed of if not for someone triggering a trap that summoned zombies after them. The party was slaughtered, but it was that moment of panic that he first manifested his fire powers. With this newfound skill and intricate knowledge of the area, he escaped, exhausted yet alive.
Rather than scare him out of exploring, he decided to do some personal exploration of his own, finding new tombs and sending the information to researchers in the city.
Motivation:
Spoiler:
An easy-going man, he strives to find a party that would allow him to explore areas of the Necropolis that would be too dangerous for him to explore himself.
Appearance
Spoiler:
At 5'10, he is about average in height. He keeps his hair curvy yet short, but takes a particular amount of pride in his fairly long beard. Otherwise he wears clothes typcial of a citizen of Wait albeit in clothes capable of tumbling through ancient temples.
Personality:
Spoiler:
Rashem is rather laid back and seeks to enjoy life. Slow to anger yet easy to laugh, he is sure to make quick friends with most parties. The only thing that annoys him is anyone who would badly desecrate obviously sacred tombs. While he isn't religious, he is fond of the ancient gods who once ruled the area.