So I purchased my Pathfinder Core Rulebook from amazon, considering the twenty dollar price difference. When I received my book, it had some slight damage to the cover. At the top of the book, it looks as though it was bound to tightly, and that part of the cover is mushed. The pages aren't damaged... Hope you understand what I am talking about. Anyways, was just wondering if anyone else purchased a Pathfinder book from amazon, and if their books had any damage. I would return it, but I don't want to deal with the return, as well as the process of getting another book shipped.
Silent Saturn wrote:
Okay, awesome... So I would attempt to bind it, and the stats would be pulled from Bestiary, thank you sir. :P Regarding spell fails, I would roll a 100 sided die, if I roll lower than 55, I fail. So if my failure chance was 20% I would role a?
So I just bought the Ultimate Magic Guide, and was reading through it, and now, I have a few questions I hope someone here can answer it for me. 1. So I found out that you can Bind Outsiders, and I was reading through it, and I understand how to do it, but what is the point? Is it just for story, or can I actually command these creatures to aid me in battle? If I can command them in battle, where do I find their stats, AC, Attack, Hp, etc. 2. Also, I know this does not directly tie into the Ultimate Magic Guide, but I was wonder how Spell Failure Chance was determined. If I cast a level one spell, and had an Arcane Spell Failure chance of 55% how exactly do I determine if I fail?
I think I am finished. Please let me know what you think. I made a back story of why I joined the faction, and why I had accepted the expedition. Hopefully it is good enough, it took me three days, strained my brain, and is my first background story EVER. :P Anyways, hope its good enough. Thank you.
Okay thank you. I do think I have an idea on how my character ended up at the island of Jalmeray... I will work on the back story, hopefully get that finished tonight, than work on my character tomorrow after work. I also forgot to add initiative, and there are a few things still unfinished on his stat sheet. Trying to hurry and get everything finished, in time for the campaign. Really interested in playing. :P
Can't I have my summon carry me? I suppose I can set my strength to ten, to not get a negative mod... Also, I had a questions about my background story. I noticed that I was making up my own world, own town, kingdom, but the campaign takes place in a set world... Should I switch it over to Jalmeray? I found some information, on the island. But they only list three settlements, can I make my own, but within that region? Let me know, and I will change my back story accordingly thank you.
Background:
An elder man, standing a top a cliff, gazing off into the distance, as if in thought. The wind slightly blowing, the season being autumn, leaves of many different colors were blowing past his face, not breaking his gaze. The sun beating on his long white hair, the end of his long beard blowing with the wind, and leaves, tied at the end to keep it all together. His eyes were black, nothingness, suddenly, a young boy sitting atop his roof, watching the distant path through the fog, waiting for his father, and two brothers, Lark, Amakare, to return from their hunt, to feed their starving village. It was winter time, flog had settled around the small mountain village of Zigar... Though the night was clam, with a light snowfall. Down the path, and through patches of clear through the fog, reveled tiny glints of light. The young boy stood up, and studied the area further. He noticed these were not just glints of light, but steel. Weapons and armor of steel, glinting off the moonlight. He noticed there weren't a few men, but many. Marching in columns of three wide, lasting as far as the eye could see. The young boy jumped off the room, landing in the soft snow, and quickly ran inside. His father had taught him how to hunt, with bow and arrow, as well as a spear. He grabbed his bow, attached a quiver to his back, than headed out the door, heading toward the patch he had seen the mysterious men. The path was narrow, wide enough for three men. Alongside the path were mountain walls, and trees as tall as giants. <br><br> As he got closer to the path, he began hearing voices, and footsteps, the clinging of armor against the snow, horses trotting through the snow, carrying heavy loads. He still was not close enough to understand the words. The soldiers did not look familiar to the boy, they were not of his village, or any friendly village, or even the entire kingdom of Tibby. They were wearing purple and gold armor, the lead group carrying a banner of a Gold dragon, curled around its self, breathing fire... The background was purple. The boy was closer now, he was now right beside the path, and could now see the mens faces. He quickly looked over them, and quickly seen his father, the mayor of the village Flint. He was tied at the hands and neck by rope, to the reigns of a horse. With men shouting and hitting him in the back with the hilts of their swords. The boy silently followed. He was so concerned for his father, he did not realize they were now upon his village. Am I headed in the right direction with this? I would love to finish it tonight, but I can not... Its 1:00am, and I work at 6:00am, I really must be going to sleep. Please let me know if this is heading in a good direction. Also, I do have plans for why my character has chosen the faction that he has. Thank you, I look forward to eharing from you.
So I was looking at other people's campaigns, to get an idea on how their character was done. I figured, that they just filled out their profile on the website, but I am starting to think this is not the case. I was just wondering how you set up a character sheet, for an online campaign session. Do you not set up the character until after the campaign has started, or do you just fill out your "profile" on this website? Thanks in advance.
Hi, I am interested in joining the campaign, but I am inexperienced at this game, and do not exactly know what the Pathfinder Society Guide is... Any help would be appreciated. If my lack of skill, in roleplaying, and this game in general will slow the game down, I understand, and will not be offended if I can not join. Also, I was wondering how many available spots were remaining, as I won't have my character finished by the end of the night. Thanks guys.
I would be interested in joining your Campaign. Though I must let you know, I am new to this type of game, and PF in general... I am in a campaign with my friends, so I do know the VERY basics of the game, and how to create my own character and things. Not sure how to do a back story, and am not to good at RP.... I am still learning things. Also, this will be my first online campaign, so you may need to kind of let me know how it works. Thank you.
This is what I thought. Thank you for taking the time to answer my questions. :P Happy gaming. Also was wondering. When I class into something else, do I gain their level one hit die, as well as their fort, reflex, and will save bonuses? So if my Paladin has a fort save of 7, and the Summoner gets a 2 fort save, does the new number become 9??? Plus do I gain all the class skills of a Summoner, and a Paladin?
So I had a question about Multi Classing in Pathfinder. I am currently a level two Paladin, and was thinking of classing into a Summoner on my next level. But I had a few questions. I apologize if the answers are in the book, I do not have time to search for the answers. 1. Considering the Paladin class can wear Heavy armor, and the Summoner class can not, I was wondering if I would have to strip off armor, to meet the needs of the Summoner class, to use Summoner spells? Can I run around with heavy armor, and a martial weapon, because I am a Paladin? 2. Spells that effect level, are they based on character level, or class level? These are all the questions I have for the time being. Thanks in advance for answering them, I appreciate it.
So instead of starting a new thread, I decided to use this one. I want to eventually have the CRB, Ultimate Magic, Ultimate Combat, Advanced Race Guide, and Advanced Players Guide. So I went to my local game store today, had enough money for one book, and was looking to pick up the APG, but they didn't have any stock. They had the rest of the books I desired. So I what book should I get? Which one should I get, is the Advanced Players Guide required, before getting Ultimate Combat, Ultimate Magic, or Advanced Race Guide? I figured Advanced Race Guide is more a less a guide to creating characters, so it would be more logical to get the APG first... So I was leaning more towards the Ultimate Magic, or Ultimate Combat. Considering everyone in our current campaign is melee character, so I am thinking of purchasing the Advanced Combat Guide. Can I buy this book, without having the APG book? Thanks in advance. I am standing in the store, trying to decide, so a quick answer would be helpful. Thanks in advance for your advice. I appreciate it.
Abraham spalding wrote:
Thank you for the excellent reply. I am not new to the concept of Role Playing Games, but I am pretty new to table top role playing games. I play with a group of friends, that are more experienced. They played Dungeons And Dragons 3.5 and 4.0. They continually say how close 3.5 and Path Finder are, so I was wondering if Path Finder would be updating the game. Also, to kind of know when they were releasing new books. I do not want to spend all my money purchasing the books, and than a new version comes out. Thanks for the site, I just bought the Core Rulebook during our first play session yesterday, and have been studying it to learn to play. Just was wondering what additional books I should consider. I noticed though, no one has suggested the Armory book, not sure its real name. But would anyone recommend that?
TriOmegaZero wrote: CRB, Advanced Players Guide, Ultimate Magic, and Ultimate Combat. That will set you up for a good long while. I was planning to purchase the Armory, Advanced Race guide, and will consider purchasing the books you have mentioned. :P Thank you. Also I am still wondering, does Path Finder plan to release different versions of the game, in the same way Dungeons And Dragons does? Or was/is Path Finder kind of a one thing deal?
So my friends and I recently started playing Path Finder. I just had a few questions about the game. 1. I was wondering if they will ever release an updated version of the game, sort of like Dungeons And Dragons with 3.5, 4.0, 5.0. 2. In order to begin playing, what books should I purchase? I know the "Core Rulebook" is required. But as additional books, what would you suggest? I think this is all my questions for now. Thank you, I look forward to your answers. Thanks again. |
