Raphael Zadreen's page

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About Raphael Zadreen

Raphael Zadreen CR 18
Member of the Pathfinder Society, Apprentice to Venture Captain Belian Thrane. Resident healer and undead destroyer at The Silver Crusade. Conqueror of the Emerald Spire. Chosen One of Pharasma

Male Idyllkin Aasimar Life Oracle (Dual-cursed Oracle) 18
True Neutral Medium Outsider (Native)
108 Year Old, Violet Eyed, White Haired, Prophet of Pharasma
5'9" Tall and 170 Pounds
Init +16; Senses Darkvision 60 Feet; Lifesense; Perception +31

DEFENSE

Armor Class 46, touch 16, flat-footed 26
(+13 armor, +5 Shield, +3 Dex, +5 deflection, +6 natural , +1 Competence, +2 luck, +1 Dodge)
Hit Points 255 (18d8+162)
Fortitude +22, Reflex +17, Will +27; +7 vs. Death Effects, +2 vs. Energy Drain, Negative Energy, and spells and spell like abilities of the necromancy school, +2 vs. Curses (Stacks)
ImmuneDisease, Nauseated, Sickened Resist 15 Negative Energy
Defensive Abilities Evasion

OFFENSE

Speed 30 feet/move
Melee +1 Dueling Spiked Gauntlet +10 (1d4-1) or
Melee Touch +9
Ranged Ranged Touch +14
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 17th; Concentration +30) :
1/Day - Lesser Age Resistance
Oracle Spells Known (CL 18th; Concentration +31):
9th (4/Day) - Mass Heal, Miracle, True Resurrection
8th (6/Day) - Frightful Aspect, Mass Cure Critical Wounds, Moment of Prescience
7th (7/Day) - Archon's Trumpet, Destruction, Greater Restoration, Mass Cure Serious Wounds, Waves of Ecstasy
6th (7/Day) - Banishment, Eaglesoul, Greater Dispel Magic , Heal, Mass Cure Moderate Wounds
5th (7/Day) - Breath of Life, Greater Forbid Action, Hunter's Blessing, Life Bubble, Mass Cure Light Wounds, Wall of Stone
4th (8/day) - Air Walk, Aura of Doom, Cure Critical Wounds, Deathward, Restoration, Freedom of Movement
3rd (8/day) - Beacon of Luck, Bestow Curse, Cure Serious Wounds, Dispel Magic, Magic Vestment, Sacred Bond
2nd (8/day) - Cure Moderate Wounds, Delay Poison, Defending Bone, False Life, Oracle's Burden, Resist Energy, Shield Other
1st (9/day) - Ant Haul, Cure Light Wounds, Ill Omen, Liberating Command, Remove Fear, Sanctuary, Shield of Faith
0th (∞/day) - Create Water, Detect Magic, Detect Poison, Mending, Guidance, Light, Purify Food and Drink, Read Magic, Stabilize

STATISTICS

Str 7, Dex 16, Con 26, Int 11, Wis 10, Cha 29
BAB +13; CMB +10 CMD 24
Feats Battle Cry, Disruptive Dispel, Fateful Channel, Fey Foundling, Improved Initiative, Quick Channel, Quicken Spell, Selective Channeling, Steadfast Personality, Toughness
Traits Beneficent Touch, Fate's Favored, Seeker
Skills Acrobatics +6, Heal +6, Knowledge (Religion) +28, Knowledge (Planes) +28, Perception +31, Spellcraft +26
Class Skills Craft, Diplomacy, Heal, Knowledge (History), Knowledge (Planes), Knowledge (Religion), Perception, Profession, Sense Motive, and Spellcraft
Favored Class Bonus +1/6th Level for Channel Revelation x18
Languages Celestial, Taldane
Combat Gear Extend Rod (Regular and Lesser),Jingasa of the Fortunate Soldier, Oil of Daylight, Reach Rod (Regular), Ring of Protected Life, Wand of Cure Light Wounds (50 Charges); Other Gear +1 Mithral Heavy Fortification Comfort Fullplate, +1 Mithral Channeling Buckler, Amulet of Natural Armor +2, Belt of Mighty Constitution +6, Boots of Striding and Springing, Cloak of Resistance +5, Corset of Delicate Moves, Cracked and regular Dusty Rose Prism, Cracked Tourmaline Sphere, Deep Red Sphere Ioun Stone, Eyes of the Eagle, Incandesent Blue Sphere, Gloves of Elvenkind, Masterwork Tools (Perception), Mossy Disk (Planes and Religion), Pale Green Prism Ioun Stone, Phylactery of Positive Channeling, Rod of Spelder, Ring of Evasion, Scarlet and Blue Sphere (Perception), Springloaded Wrist Sheath x2, Staff of the Master Necromancer, Stone of Good Luck, Vestments of War

SPECIAL ABILITIES

Channel (Su) - Raphael can channel positive energy like a level 21 cleric, healing (Or damaging undead) for 13d6 damage (+1d6 3/Day). The save DC for an undead to take half damage is 32. He can use this ability 11 times per day.

Combat Healer (Su) - Whenever Raphael casts a cure spell (a spell with “cure” in its name), he can cast it as a swift action, as if using the Quicken Spell feat, by expending two spell slots. This does not increase the level of the spell. He can use this ability three times per day.

Energy Body (Su) - As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6+18 points of positive energy damage. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6+18 hit points. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for 18 rounds per day.

Fortune (Ex) - As an immediate action, Raphael can re-roll any one d20 roll that he just made before the results of the roll are revealed. He must take the result of the re-roll, even if it’s worse than the original roll. He can use this ability three times per day.

Life Link - As a standard action, Raphael may create a bond between himself and another creature. Each round at the start of his turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and he takes 5 hit points of damage. He may have 18 bonds active at once. This bond continues until the bonded creature dies, he dies, the distance between him and the other creature exceeds medium range, or he ends it as an immediate action (if he has multiple bonds active, you may end as many as you want as part of the same immediate action).

Life Sense (Su) - Raphael notices and locates living creatures within 30 feet of him, just as if he possessed the blindsight ability.

Legalistic - Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.

Misfortune (Ex) - Raphael can as an immediate action force a creature within 30 feet to re-roll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the re-roll, even if it’s worse than the original roll. Once a creature has been affected by your misfortune, it cannot be the target of this revelation again for 1 day.

Wasting - Raphael takes a –4 penalty on Charisma-based skill checks, except for Intimidate. He also gains a +4 competence bonus on saves made against disease. He is immune to the sickened and Diseased condition. These modifiers are reflected above.

BOONS:
Training Grounds - In the River Kingdoms, borders change regularly as self-styled kings conquer their
neighbors’ lands. You have founded a small school for training fighters employed throughout the region. This grants Raphael a +2 trait bonus on Initiative.

~342,173.5 GP earned as of after Sins of Saviors