Raoni Luna's page

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Martial Versatility: Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group.

Martial Mastery: Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group.

Do these feats allow you to use style feats that usually only work with unarmed strikes with other weapons?


1 - A lot of new stuff have been released since I last asked this question... what would be the best character for crafting?

Last time I asked Fabricate was essential for mundane items, so I guess cleric with Artifice Archetype (what about true creation?)
Also there is the dawrven archetype and now we have the warpriest forge archetype. Well I really can't balance them with the various feats and classes (Magus Soul Forge) and other so I decided it is better to ask here.

2 - Master Craftsman + Impossible Bloodline

Master Craftsman: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.

Impossible Bloodline - Spontaneous Generation: At 3rd level, you gain Craft Wondrous Item as a bonus feat. In addition, when you craft a magic item (except a potion, a spell-trigger item, or a spell-completion item), you may ignore one spell prerequisite without increasing the creation DC. You can ignore an additional spell prerequisite at 9th, 15th, and 20th levels.

Does this mean that I can craft a magical item without actually casting the spell?(I guess not) Anyway I'm not sure of what "you may ignore one spell prerequisite" means, I'm guessing that the only relevant part is not increasing the DC, besides that it follow the normal rules. However as the line is called impossible I guess I should ask if crafting without casting is possible in this "impossibility" xD


Since it has been stablished that pummeling style only works with unarmed strikes (seriously, not even close weapons? T-T) I have been thinking of what would be the best combination for a character that specializes in performing poweful backspin kicks (pummeling style) and flying side kicks (pummeling charge), how can I maximize damage? And as much as I understand that critical hits are great they wouldn't do much for me as I can't affect a lot of enemies, so unless I can critical hit any kind of enemy somehow I would rather focus on non-precision-based damage.

I'm not looking for anything overpowered, the character concept is a martial artist girl training to deliver the strongest kick possible but she is not into receiving powers from gods, alchemy and magic, she something like Gai Sensei from Naruto, so I was thinking of brawler (and it's archetypes), brawler fighter archetype, mobile fighter archetype, martial artist and others like these, I'm more inclined to fighter-like choices for the high BAB.

I'm open to suggestion about everything, from class and feats to traits and races except for magic, alchemy and other stuff like that.


If I want to boost strenght I can have Orc Bloodline or lvl 10 Dragon Disciple. Is there anything like that for dexterity?

Temporary bonus granted by abilities are ok as long as they stack with equipments and other common bonus. Race, class, domains, bloodlines, mysteries, well, anything Paizo published is ok, 3rd party is not allowed


Nereid's Grace [Undine Racial Spell]

School enchantment (charm) [mind-affecting]; Level druid 1, witch 1
CASTING

Casting Time 1 standard action
Components V, S
EFFECT

Range touch
Target you
Duration 1 round/level

DESCRIPTION

You radiate the unearthly grace of a nereid. If you are not wearing armor (or your armor is not visible, such as when using glamered armor), you gain a deflection bonus to your Armor Class and CMD equal to your Charisma bonus.

;==================================================================;

I was thinking of acquiring Nereid Grace then taking sorceress levels to get permanency, could I use nereid's grace with permanency?

If not, how could I make it useful for a witch or druid since I'd need lots of levels to extend it's duration and boost charisma but it doesn't sound like a good idea as druid and witch don't benefit that much from charisma...

Thanks =D


What is the best combination of attributes/races/classes/traits/skills/feats/spells/domains/etc to be the best forger possible in Pathfinder?

In other words, how can I create a +5 adamantine weapon FAST, or at least, the faster that is possible.


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Arcane Strike (Combat)

You draw upon your arcane power to enhance your weapons with magical energy.

Prerequisite: Ability to cast arcane spells.

Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

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Does your weapons mean any weapon you use, I mean, if I do use two, three or more weapons the enhancement bonus will apply to both weapons?

Also, is there any limitation on how many times per day we can use this ability?


Is it possible to have two Arcane Bond Weapon so that both weapon in two weapon fighting have arcane bond?


What do they mean by no classes? And how it could possibly be good? The most appealing features of RPGs, pen and paper, videogames or MMOs, are classes. I hoped to play with great Archetypes but we are not even getting classes!?

Ih there any update on that? Did I read or understand wrong? Anyone else as disappointed as I am?


First, before you people say it is impossible or ridiculous and other stuff like that I'd like to say that while your opinion is appreciated it is not my intention to discuss lore and such things but I will leave a bit of information here before I move on to the main subject of the topic.

1st point - I'm trying to make a character based on myself, and I do pratice martial arts kicks with stiletto heels as seen here: http://www.youtube.com/watch?v=LgV5JF839ks
There is even a spinning kick in this one and there are faster kicks in other videos in my channel, and I can do catwheels (but I don't have it in video)

2nd point - Paizo official art show high heels so it fits pathfinder lore as seen here https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTVNDDU_rW0kePldECdhrJ gPFQMFqn8GaLqctMySXiz7sTepIgBqw
It is an NPC called Lavender

Well you CAN discuss this subject if you want but it would really just be way off the topic

Now I can properly talk about the topic original purpose

I made some custom rules to implement Stiletto Heels weapon in combat, made one very complex version wich I discarded because it fitted other systems better and made a second version more like d20, more combat oriented with less details but I'm still not convinced it is the best it can be done so I'd like you to review the rules I made and make suggestion to improve them or even a complete different set of rules. The point is that I want it to be fair but it doesn't need to be balanced since it is for my use only and it is not like people are going to use it to abuse these rules to have weapons while having also the hands free for any action they could perform

So here are the rules:

The weapon:

Stiletto Heels - Close (or Monk)
Damage: 1d4, piercing, 18~20, x2
Special: Speed -15ft while on ground, -10 if small, tiny suffers no penalty. While on ground AC dodge bonus (including DEX) is negated (like flat-footed) and DEX bonus is reduced by 4. While on ground and you try to attack with kicks or you try to stand (from sitting or lying down) you have to make an acrobatics test DC 15 or fall.

Feats associated:

Stiletto Heels Mobility - Req: Dex 14
Benefits: Stiletto Heels speed penalty for movement is -5 for medium or bigger and nullified for small. You have no AC penalty and doesn't need acrobatics tests for attacking or getting up.

Stiletto Heels Style (Style) - Req: Stiletto Heels Mobility, Dex 15, Acrobatics 3
Benefits: You can use 1.5x STR bonus for the first attack of your turn. You have no penalty for ground speed with stiletto heels. You have +2 saves against paralyzis, exaustion or fatigue

Stiletto Heels Mastery - Req: Stileeto Heels Style, Acrobatics 5, Dex 15
All your attacks with Stileeto Heels use 1.5x STR bonus
You have +4 competence bonus to confirm critical threads

Stiletto Heels Spear - Req: Stiletto Heels Mastery, Dex 15, Acrobatics 8
If you jump as part of a charge your Stiletto Heels attacks will do 2x the damage. If you prepare an attack against an opponent who is charging you have +2 dodge bonus to CA, if the enemy's attack misses your attack causes 2x damage, if the enemy hits you, you miss the attack

And thats it.
PS.: There is nothing about sex, sexy, sexyness, fetish, or any other thing like that, it is all about combat and pathfinder rules ok? I'm kind of tired of people asking me "kick me in the balls" and stuff like that, so please, don't go that way or any other way like this.