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1 - A lot of new stuff have been released since I last asked this question... what would be the best character for crafting? Last time I asked Fabricate was essential for mundane items, so I guess cleric with Artifice Archetype (what about true creation?)
2 - Master Craftsman + Impossible Bloodline Master Craftsman: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item. Impossible Bloodline - Spontaneous Generation: At 3rd level, you gain Craft Wondrous Item as a bonus feat. In addition, when you craft a magic item (except a potion, a spell-trigger item, or a spell-completion item), you may ignore one spell prerequisite without increasing the creation DC. You can ignore an additional spell prerequisite at 9th, 15th, and 20th levels. Does this mean that I can craft a magical item without actually casting the spell?(I guess not) Anyway I'm not sure of what "you may ignore one spell prerequisite" means, I'm guessing that the only relevant part is not increasing the DC, besides that it follow the normal rules. However as the line is called impossible I guess I should ask if crafting without casting is possible in this "impossibility" xD
Since it has been stablished that pummeling style only works with unarmed strikes (seriously, not even close weapons? T-T) I have been thinking of what would be the best combination for a character that specializes in performing poweful backspin kicks (pummeling style) and flying side kicks (pummeling charge), how can I maximize damage? And as much as I understand that critical hits are great they wouldn't do much for me as I can't affect a lot of enemies, so unless I can critical hit any kind of enemy somehow I would rather focus on non-precision-based damage. I'm not looking for anything overpowered, the character concept is a martial artist girl training to deliver the strongest kick possible but she is not into receiving powers from gods, alchemy and magic, she something like Gai Sensei from Naruto, so I was thinking of brawler (and it's archetypes), brawler fighter archetype, mobile fighter archetype, martial artist and others like these, I'm more inclined to fighter-like choices for the high BAB. I'm open to suggestion about everything, from class and feats to traits and races except for magic, alchemy and other stuff like that.
If I want to boost strenght I can have Orc Bloodline or lvl 10 Dragon Disciple. Is there anything like that for dexterity? Temporary bonus granted by abilities are ok as long as they stack with equipments and other common bonus. Race, class, domains, bloodlines, mysteries, well, anything Paizo published is ok, 3rd party is not allowed
Nereid's Grace [Undine Racial Spell] School enchantment (charm) [mind-affecting]; Level druid 1, witch 1
Casting Time 1 standard action
Range touch
DESCRIPTION You radiate the unearthly grace of a nereid. If you are not wearing armor (or your armor is not visible, such as when using glamered armor), you gain a deflection bonus to your Armor Class and CMD equal to your Charisma bonus. ;==================================================================; I was thinking of acquiring Nereid Grace then taking sorceress levels to get permanency, could I use nereid's grace with permanency? If not, how could I make it useful for a witch or druid since I'd need lots of levels to extend it's duration and boost charisma but it doesn't sound like a good idea as druid and witch don't benefit that much from charisma... Thanks =D
;=======================================================================; Arcane Strike (Combat) You draw upon your arcane power to enhance your weapons with magical energy. Prerequisite: Ability to cast arcane spells. Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level. ;======================================================================; Does your weapons mean any weapon you use, I mean, if I do use two, three or more weapons the enhancement bonus will apply to both weapons? Also, is there any limitation on how many times per day we can use this ability?
What do they mean by no classes? And how it could possibly be good? The most appealing features of RPGs, pen and paper, videogames or MMOs, are classes. I hoped to play with great Archetypes but we are not even getting classes!? Ih there any update on that? Did I read or understand wrong? Anyone else as disappointed as I am?
First, before you people say it is impossible or ridiculous and other stuff like that I'd like to say that while your opinion is appreciated it is not my intention to discuss lore and such things but I will leave a bit of information here before I move on to the main subject of the topic. 1st point - I'm trying to make a character based on myself, and I do pratice martial arts kicks with stiletto heels as seen here: http://www.youtube.com/watch?v=LgV5JF839ks
2nd point - Paizo official art show high heels so it fits pathfinder lore as seen here https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTVNDDU_rW0kePldECdhrJ gPFQMFqn8GaLqctMySXiz7sTepIgBqw
Well you CAN discuss this subject if you want but it would really just be way off the topic Now I can properly talk about the topic original purpose I made some custom rules to implement Stiletto Heels weapon in combat, made one very complex version wich I discarded because it fitted other systems better and made a second version more like d20, more combat oriented with less details but I'm still not convinced it is the best it can be done so I'd like you to review the rules I made and make suggestion to improve them or even a complete different set of rules. The point is that I want it to be fair but it doesn't need to be balanced since it is for my use only and it is not like people are going to use it to abuse these rules to have weapons while having also the hands free for any action they could perform So here are the rules: The weapon: Stiletto Heels - Close (or Monk)
Feats associated: Stiletto Heels Mobility - Req: Dex 14
Stiletto Heels Style (Style) - Req: Stiletto Heels Mobility, Dex 15, Acrobatics 3
Stiletto Heels Mastery - Req: Stileeto Heels Style, Acrobatics 5, Dex 15
Stiletto Heels Spear - Req: Stiletto Heels Mastery, Dex 15, Acrobatics 8
And thats it.
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