Krodjin wrote:
Thank you kindly for your answer!
wraithstrike wrote:
First of all: So much thanks to you for these answers! But I would like to ask about last thing: "and you only add your stealth modifier if you are trying to be stealthy aka using the stealth skill" Do I roll d20 while using stealth skill for invisibility purpose?
wraithstrike wrote: If you are invisible the perception DC is only a 20 to find the caster before penalties for distance kick in. A 20 perception is not really hard to make. You mean +1 to DC per 10 ft, right? ( http://www.d20pfsrd.com/skills/perception ) Does the wizard add his stealth bonus to DC? From what I understand, while having invi and moving/casting, the lowest DC is 20. After that other mods like distance/light etc. kick in. What happens if monster passed the test? Does the monster know where exactly PC is?
Mr. Dodo wrote:
Exactly. The question is how much less I'm "silent". Rules wrote:
So basically, while not doing nothing (no moving, no casting) I have +40 to Stealth and Total Concealment. What is the bonus when I'm casting for example mage armor on myself while being invisible and not moving? I'm still invisible and enemy can't see me. Still of course he can hear me, but it's pretty hard to know the EXACT caster's location just by your ears. From what I understand it's +20 when something like that happens, but I'm not sure.
Quote:
I'm afraid that yes. I have seen this before a lot of times and looks always the same. Oh well. Quote:
Can get nothing because of that or another shady description which will not tell anything.
RuyanVe wrote:
Thats not exactly the problem I was describing. I used detect evil but the GM wanted to conceal the information AFTER I used Smite Evil and ATTACKED with it, whether it was a creature giving me double dmg or not. Is he allowed to do that?
wraithstrike wrote:
No, He doesn't true. But I guess He is obligated to tell me what dmgs I dealt... I'm just asking about that. It's like.. I don't know - Hiding my Hit Points in the middle of the game. I could agree or not before the game, but changing the rules in the course of game without telling anybody It's just wrong.
Hello, Question about Smite Evil dmg: Do the player knows what dmg exactly he dealt? I attacked the monster who I guessed was evil and maybe undead or some kind of dragon <don't know, there are three monsters with x2 dmgs> What is a problem... my game master didn't want to tell me what dmgs I dealt. He was starting shouting about that He doesn't have to do it, saying that there is nothing in the book about that etc. What is my problem: I understand that this is my right as a player to know what dmgs I exactly dealt... especially that it worked that way in every previous sessions. For instance, it started to not. He obviously didn't want to tell me that because I would guess who the enemy is... but come on, this is how this works. Even the GM cannot control every players action... Do I don't have any chance to do that, especially when am I playing as a paladin? I would maybe be not sure if the person is undead or dragon but I should know that he/she is one of them and is certainly evil because attack worked very well... I got angry because it looked like "You did something that GM did not predicted so you are forbidden to do that." There are any rules which specify that?
Midnight_Angel wrote:
Maybe some different idea? Or no praying at combat I guess? ;-)
CBDunkerson wrote: Sadly, yes if the spell has a somatic component. I agree it doesn't make much sense for a Paladin, but fortunately most of the time they will be casting spells before or after combat rather than during. You could also take the 'Still Spell' meta-magic feat or try to get a magic item which provides that effect. Thank you for your answer. Indeed, it doesn't make much sense, but true that it did not bother either. Clerics have bigger problem with that, though.
Hello, How the paladin spellcasting looks in combat when wielding longsword and heavy shield? As I see in somatic description, I need one hand free to cast paladin spells. So, am I correct that everytime i want to cast a divine spell in combat, I need to drop the sword/shield, cast the spell, grab it back from floor?
I was wondering. If Detect Evil on paladin class is a visible spell for other characters? http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Detect-Evil-Sp- A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. My question is: for Detect Evil spell http://www.d20pfsrd.com/magic/all-spells/d/detect-evil Component V, S, DF - is it the same for Paladin in this case? That component is verbal and somantic so everyone around KNOWS that paladin is checking allignments?
Thank you guys for your answers. At the beginning thought wrongly about those limitations. However it's not so big deal :-) I'll use this topic to ask about two more things. 1. Using Detect Evil as a paladin, do I need to as a character make any verbal and somantic gestures etc? Or it just works that I "feel" the evil after concentraction?
I've seen a threat about it before but did not see any consensus. Question: When lay on hands applicate? For example, if the hit will kill your character (from 3 hp to -50 let's say.), do the lay of hands will applicate? because rule says: The instant before you are reduced to 0 or fewer hit points, you can expend a use of your lay on hands ability to heal yourself The problem is a fact that you are.. well.. dead. On which stadium Lay on Hands is applicating? I was curious about that, because even if the hit is fatal, you will be like a Darth Sion in this case.. Have to be killed five times on 20 lvl.. (LoH is healing full hp on 20.)
Hello, I've got a question about Divine Bond ability. http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Bond-Sp- These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. If I've got for example weapon +1 and add +1 to a maximum +2, can I use those +2 to convert it for example for Holy, or do I need +3 to do that?
Hello I would like to ask you about stacking ST. For example, we've got a 20 lvl barbarian with 12+6 Fort. Save Throw (12 basic, 6 from constitution.) Let's say that he will get two rings of fortitude +5 and cloth of fortitude +5 (it's just an example) Will He get 18+15 of Fortitude Save Thrown or just he will take the highest value from one item (+5) which give him 18+5 fortitude? Will it stack or won't?
jreyst wrote:
He may doesn't have English Firefox, you know... Grandmikus:
DM_aka_Dudemeister wrote: For the most part there's no conflict between the two oaths. But a paladin is primarily a champion of their chosen deity. Ergo if they follow an order given to them by a secular authority that violates their oaths to their deity they lose paladin abilities until they atone. So what? Paladin Iomedae from Citadel of Light according to the text should abandon for example Eagle Knights of Andoran if both of those organisation need assistance? It won't go against the honor, etc.? |
