Merisiel

Ranven's page

Organized Play Member. 28 posts (30 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Liberty's Edge

Hi,

As a monk, can I use bonus from jumping to acrobatics for going through threatened square? (rolling or something like that) or add this bonus to jump over an enemy?

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Krodjin wrote:

No, you do not need to drop the bow. You can be holding your bow cocked & loaded and be kicking, head-butting, elbowing, or otherwise hitting your foe with ANY part of your body (other than your hands).

The best part is you also threaten with your hands full so you can still make AoO's unarmed before 9th level when you get Reflexive shot.

Just remember you cannot flurry with your unarmed strikes or use your WIS mod on the attack roll.

Thank you kindly for your answer!

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Hi,

As a Zen Archer, do I need to drop bow to make an unarmed attack? I read somewhere that I can punch or hit with elbow while having bow in my hands, but I do not see anything like this in rules

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wraithstrike wrote:
Ranven wrote:


What happens if monster passed the test? Does the monster know where exactly PC is?

Sorry I missed this.

Yes, if a monster beats the DC he knows exactly what square you are in, but he still has a 50% miss chance due to concealment.

First of all: So much thanks to you for these answers!

But I would like to ask about last thing:

"and you only add your stealth modifier if you are trying to be stealthy aka using the stealth skill"

Do I roll d20 while using stealth skill for invisibility purpose?

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wraithstrike wrote:
If you are invisible the perception DC is only a 20 to find the caster before penalties for distance kick in. A 20 perception is not really hard to make.

You mean +1 to DC per 10 ft, right? ( http://www.d20pfsrd.com/skills/perception )

Does the wizard add his stealth bonus to DC?

From what I understand, while having invi and moving/casting, the lowest DC is 20. After that other mods like distance/light etc. kick in.

What happens if monster passed the test? Does the monster know where exactly PC is?

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Mr. Dodo wrote:

Can you explain yourself a little better?

How do you make a stealth check while casting a spell with verbal component?

Being invisible indirectly makes you more silent (bonus on stealth), but your spells are not "silent".

"Verbal (V): A verbal component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice."

Exactly. The question is how much less I'm "silent".

Rules wrote:

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving.

So basically, while not doing nothing (no moving, no casting) I have +40 to Stealth and Total Concealment.

What is the bonus when I'm casting for example mage armor on myself while being invisible and not moving? I'm still invisible and enemy can't see me. Still of course he can hear me, but it's pretty hard to know the EXACT caster's location just by your ears. From what I understand it's +20 when something like that happens, but I'm not sure.

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Hello,

Am I guessing correctly that while using Invisibility spell, does wizard have +20 to Stealth when not moving and casting other spells with somatic/verbal component rathen than +40?

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SlimGauge wrote:
Yes, but your target is treated as having cover.

Case solved and closed :) Thank you! Coudn't find it in reach rule desc.

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Hi Guys!

Quick question about reach.

Can we use reach through our allies?

X <- enemy
Y <- our ally
Z <- I

Can I use reach special weapon ability in this case, even if my friend is blocking my way?

Regards!

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Quote:


I think it's just a "narrativist GM married with his loved monster hp"

I'm afraid that yes. I have seen this before a lot of times and looks always the same. Oh well.

Quote:


I'd suggest the next time the DM balks at telling you, ask if you can make a perception or sense motive check to discern the effect of your attack. He can still say no, but it's a pretty reasonable request IMO.

Can get nothing because of that or another shady description which will not tell anything.

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Well, thank you guys for your answers. Especially DR statement which is totaly true. Made me to think about it. It was a bad habit to this moment of Game Master so after years something like that started to be obvious.. when it isn't as you said.

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RuyanVe wrote:
Quote:
No.

BAM!

Informally agreed upon proceedings are to either pass an appropriate knowledge check (I as a GM would perform it, even as a fake roll, if PC does not have appropriate skill) to recognize opponent for what it is. Otherwise you spend an action on your detect evil class ability. After that you declare your smite evil. Easy as that.

Ruyan.

Thats not exactly the problem I was describing. I used detect evil but the GM wanted to conceal the information AFTER I used Smite Evil and ATTACKED with it, whether it was a creature giving me double dmg or not. Is he allowed to do that?

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wraithstrike wrote:

If you want to be sure you have to detect evil. The GM is never under any obligation to tell the players that information, but most will describe the damage so the player knows.

Investing in knowledge skills is also a valid option to have a good better chance to find out what a creature's alignment might be.

No, He doesn't true. But I guess He is obligated to tell me what dmgs I dealt... I'm just asking about that.

It's like.. I don't know - Hiding my Hit Points in the middle of the game. I could agree or not before the game, but changing the rules in the course of game without telling anybody It's just wrong.

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Hello,

Question about Smite Evil dmg: Do the player knows what dmg exactly he dealt?

I attacked the monster who I guessed was evil and maybe undead or some kind of dragon <don't know, there are three monsters with x2 dmgs>

What is a problem... my game master didn't want to tell me what dmgs I dealt. He was starting shouting about that He doesn't have to do it, saying that there is nothing in the book about that etc.

What is my problem: I understand that this is my right as a player to know what dmgs I exactly dealt... especially that it worked that way in every previous sessions. For instance, it started to not. He obviously didn't want to tell me that because I would guess who the enemy is... but come on, this is how this works. Even the GM cannot control every players action...

Do I don't have any chance to do that, especially when am I playing as a paladin? I would maybe be not sure if the person is undead or dragon but I should know that he/she is one of them and is certainly evil because attack worked very well... I got angry because it looked like "You did something that GM did not predicted so you are forbidden to do that."

There are any rules which specify that?

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Buckler is the way, except the fact that after casting you're losing entire AC Bonus from Buckler for one turn. But guess you can't eat the cake and have it at the same time :)

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Midnight_Angel wrote:
CBDunkerson wrote:
You could also take the 'Still Spell' meta-magic feat or try to get a magic item which provides that effect.

Won't help much.

.
A metamagic Rod will occupy one of your hands... which does not exactly alleviate the problem.
And the 'still' Feat increases the spell level by +1. Which is quite crippling for a 4-level progression.

Maybe some different idea? Or no praying at combat I guess? ;-)

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CBDunkerson wrote:
Sadly, yes if the spell has a somatic component. I agree it doesn't make much sense for a Paladin, but fortunately most of the time they will be casting spells before or after combat rather than during. You could also take the 'Still Spell' meta-magic feat or try to get a magic item which provides that effect.

Thank you for your answer. Indeed, it doesn't make much sense, but true that it did not bother either. Clerics have bigger problem with that, though.

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Hello,

How the paladin spellcasting looks in combat when wielding longsword and heavy shield? As I see in somatic description, I need one hand free to cast paladin spells. So, am I correct that everytime i want to cast a divine spell in combat, I need to drop the sword/shield, cast the spell, grab it back from floor?

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Thank you for your answer SlimGauge. I'm afraid my Game Master read rules only partially and always make fuss about every detail...

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I was wondering. If Detect Evil on paladin class is a visible spell for other characters?

http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Detect-Evil-Sp-

A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds.

My question is: for Detect Evil spell http://www.d20pfsrd.com/magic/all-spells/d/detect-evil

Component V, S, DF - is it the same for Paladin in this case? That component is verbal and somantic so everyone around KNOWS that paladin is checking allignments?

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Thank you guys for your answers. At the beginning thought wrongly about those limitations. However it's not so big deal :-)

I'll use this topic to ask about two more things.

1. Using Detect Evil as a paladin, do I need to as a character make any verbal and somantic gestures etc? Or it just works that I "feel" the evil after concentraction?
2. Question about http://www.d20pfsrd.com/magic/all-spells/h/hero-s-defiance Hero's defiance.

I've seen a threat about it before but did not see any consensus.

Question: When lay on hands applicate? For example, if the hit will kill your character (from 3 hp to -50 let's say.), do the lay of hands will applicate?

because rule says: The instant before you are reduced to 0 or fewer hit points, you can expend a use of your lay on hands ability to heal yourself

The problem is a fact that you are.. well.. dead. On which stadium Lay on Hands is applicating?

I was curious about that, because even if the hit is fatal, you will be like a Darth Sion in this case.. Have to be killed five times on 20 lvl.. (LoH is healing full hp on 20.)

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Hello,

I've got a question about Divine Bond ability.

http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Divine-Bond-Sp-

These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added.

If I've got for example weapon +1 and add +1 to a maximum +2, can I use those +2 to convert it for example for Holy, or do I need +3 to do that?

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So it's not the same like for ex. in dnd 3.0 where there were auto-succes/failures in skills tests? Oops...

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I see, so it's possible to get those +15 if they are different types. Ok, thank you for your help :)

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Hello

I would like to ask you about stacking ST.

For example, we've got a 20 lvl barbarian with 12+6 Fort. Save Throw (12 basic, 6 from constitution.)

Let's say that he will get two rings of fortitude +5 and cloth of fortitude +5 (it's just an example)

Will He get 18+15 of Fortitude Save Thrown or just he will take the highest value from one item (+5) which give him 18+5 fortitude? Will it stack or won't?

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jreyst wrote:
Grandmikus wrote:
I apologise for my spelling mistakes, indeed im not from an english speaking country but the way I spell things is because of a nearly permanent disfunction called dyslexia and the fact that i operate on a webrowser that doesn't support english vocabulary, so its hard for e to amend these spelling mistakes but please its not the point of the topic.

Grandmikus: Well then, given those circumstances, please accept my apologies. As I said, I meant no disrespect and went out of my way to ensure I stated I was not questioning your intelligence, as you wrote very well. It was just a higher than normal amount of misspellings. Given not being a native English speaker, combined with a well documented communication dysfunction (dyslexia) you communicate extraordinarily well. By the way, the 3.x versions of Firefox support inline spell-check (underlining misspelled words in red) which I use ALL OF THE TIME! I always go back over everything I write and fix the multiple misspellings before I hit the Submit button.

Sorry for sidetracking your question though, consider me out as I have nothing of real value to add :(

He may doesn't have English Firefox, you know...

Grandmikus:
Anyway, first of all you may do not know, but OUR world is based on the same idea. You don't have to have education to vote. All citizens can vote - it's a democracy ! :) Look around you, in real, and think about it. Second, they gave a choice to nobility - Accept democracy or get out from our country. About European Democracies - It's hard to explain here. Just look for Germany after I WW and for the fact that they felt betrayed. Also, there was a great crisis too. You don't have the same things in Andoran, do you?
About Venice - It has nothing to do with this country, because there wasn't free trade in Venice. It was Mercantilism :)

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DM_aka_Dudemeister wrote:
For the most part there's no conflict between the two oaths. But a paladin is primarily a champion of their chosen deity. Ergo if they follow an order given to them by a secular authority that violates their oaths to their deity they lose paladin abilities until they atone.

So what? Paladin Iomedae from Citadel of Light according to the text should abandon for example Eagle Knights of Andoran if both of those organisation need assistance? It won't go against the honor, etc.?

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It's a good question, I had the similar problem at my own session. How it works in Golarion ?