Kaerishiel Neirenar

Ranorel's page

46 posts. Alias of Jarred Henninger.


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Male Wood Elf Ranger (Master of the Hunt)/1

Well then I suppose I'll open said door. Unless some one objects.


Male Wood Elf Ranger (Master of the Hunt)/1

lets go left again
Ranorel Pauses to listen at the door on the left
Perception 1d20 + 9 ⇒ (14) + 9 = 23


Male Wood Elf Ranger (Master of the Hunt)/1

"What say we see if it does anything."
Ranorel steps into the room half expecting the imp to attack as he listens at the door on the left.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Male Wood Elf Ranger (Master of the Hunt)/1

if nothing comes through the door I'll head inside and ready to attack anything hostile.


Male Wood Elf Ranger (Master of the Hunt)/1

i would prefer the door, but before that I would like to attemt to recruit Gark


Male Wood Elf Ranger (Master of the Hunt)/1

Moving right along then


Male Wood Elf Ranger (Master of the Hunt)/1

I'm going to bring some of the salt. as much salt as you'll allow.


Male Wood Elf Ranger (Master of the Hunt)/1

Well I did promise Gark that I would kill his masters, I had to lie to one of them and I figure the bandit had it coming.


Male Wood Elf Ranger (Master of the Hunt)/1

"Sorry no prisoners today."
Can i Coup de Grace the bandit? That would make me so very happy.

Coup de Grace Damage6d6 + 21 ⇒ (3, 2, 5, 1, 6, 1) + 21 = 39

otherwise
Attack1d20 + 3 ⇒ (9) + 3 = 12
Damage2d6 + 7 ⇒ (4, 1) + 7 = 12


Male Wood Elf Ranger (Master of the Hunt)/1

I would like to be 1st if there are no objections.


Male Wood Elf Ranger (Master of the Hunt)/1

Ranorel readies his weapon to strike the bandit before turning to the party

"hmm, I forget, are we taking prisoners today?"


Male Wood Elf Ranger (Master of the Hunt)/1

on His turn Ranorel attacks b3 again
attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14

attack: 1d20 + 3 ⇒ (5) + 3 = 8 confirmation
damage: 4d6 + 14 ⇒ (5, 6, 2, 5) + 14 = 32

Dang, really wanted to employ my x3 crit


Male Wood Elf Ranger (Master of the Hunt)/1

Starting in F4, 5ft step to E4 and attack bandit 3
attack: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11
or not


Male Wood Elf Ranger (Master of the Hunt)/1

"Charge!"
Charge closest bandit
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16
Sorry about the out of order, wont be able to post again today


Male Wood Elf Ranger (Master of the Hunt)/1

initiative: 1d20 + 3 ⇒ (10) + 3 = 13


Male Wood Elf Ranger (Master of the Hunt)/1

"Absolutly."
Perception: 1d20 + 9 ⇒ (10) + 9 = 19 to listen at the door, maybe get a guess at how many bandits are on the other side.


Male Wood Elf Ranger (Master of the Hunt)/1

Not sure how many stealth checks I would need to sneak up on the bandits, so here's a few for when we get to it.
1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 7 ⇒ (10) + 7 = 17
1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 7 ⇒ (19) + 7 = 26


Male Wood Elf Ranger (Master of the Hunt)/1

Ranorel sings a little tune as he leaves the chamber
"I'm gonna kill some bandits!"


Male Wood Elf Ranger (Master of the Hunt)/1

"Agreed"

Ranorel Moves to the front of the group

"Gark, i currently have no problem with you, however i plan to kill your masters. Knowing that, do we have a problem?"

Ready Earthbreaker for combat


Male Wood Elf Ranger (Master of the Hunt)/1

hooray, we have a direction, lets go.

head down the left passage till i find horses


Male Wood Elf Ranger (Master of the Hunt)/1

following Onnam's suggestion

Perception: 1d20 + 9 ⇒ (4) + 9 = 13


Male Wood Elf Ranger (Master of the Hunt)/1

Attempts to follow Zaggle quietly.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Would the +4 from camouflage apply?


Male Wood Elf Ranger (Master of the Hunt)/1

"Bandits! Lets see if they're still in the area, maybe we'll get lucky and be able to walk in their wake through the dungeon."


Male Wood Elf Ranger (Master of the Hunt)/1

"oh, a trail. what kind of creatures are we dealing with here?"

To see if I can tell what made the freshest tracks
Knowledge(nature): 1d20 + 5 ⇒ (3) + 5 = 8

To determine which tracks are freshest
Survival: 1d20 + 8 ⇒ (5) + 8 = 13


Male Wood Elf Ranger (Master of the Hunt)/1

oh, thank you


Male Wood Elf Ranger (Master of the Hunt)/1

how do i get green text O_o


not a problem, a good trait for expertise

Threatening Defender:

Benefit: When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.

the improved stalwart feat is also good, but needs a +11 BAB. it doubles the bonus from stalwart.

i have a lvl 13 barbarian that has DR 38/Lethal, DR 19/-. Stalwart stacks with your barbarian DR, which still applies double against nonlethal damage.

so Guarded Life and the greater version (doubles Guarded life effect) will be amazing.

Guarded Life (Ex):

Benefit: While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.

lvl 11 Awesomeness:

you have 10HP. with Greater Stalwart and Improved DR rage powerx3 you have DR 36/nonlethal, DR 18/-. You get hit for 49 damage. Guarded Life activates and turns 22 of that damage into nonlethal damage, leaving you with 27 damage. DR negates the nonlethal damage an 18 lethal, meaning you take 9 points of damage.

this is at the price of -4 to hit.


Ultimate combat


Stalwart:

Prerequisite: Diehard, Endurance, base attack bonus +4.

Benefit: While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian's, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR.

You can take crane style or use a madu to only have a -2 attack

Crane Style (Combat, Style):

Prerequisites: Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st.

Benefit: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1dodge bonus to your Armor Class.

Madu:

The madu is a round, light shield with four spikes extending from the sides.

Benefit: If you are proficient with the madu, you may wield it and fight defensively with a –2 penalty instead of the normal–4 penalty for fighting defensively, and your attack penalty for using Combat Expertise improves by +1 (minimum –1 penalty). You cannot hold anything else in the hand that bears a madu. If you are not proficient in madu, treat it as a light spiked shield.


Male Wood Elf Ranger (Master of the Hunt)/1

"Thank you Zaggle. Kobolds huh, well lets see if we can see another way in."

Perception1d20 + 7 ⇒ (14) + 7 = 21


Male Wood Elf Ranger (Master of the Hunt)/1

"Aw, i was hoping to eat that."

"not really, just seems like a waste to not use it."


Male Wood Elf Ranger (Master of the Hunt)/1

"I vote cave! Creepy ways are usually more fun."

Ranorel watches the others prepping as they walk.

"Strange, why keep weapons and armor packed away? What if we had been ambushed?"

He pats his armored coat and adjust the earthbreaker draped across his shoulders.

"Humans, I'll never understand them."


Male Wood Elf Ranger (Master of the Hunt)/1

"Treasure of course. who doesn't like treasure."

Ranorel's eyes narrow slightly "What kind of sneaky doesn't like treasure hunting?"

whoops late to the party


Male Wood Elf Ranger (Master of the Hunt)/1

"Oh, sneaky tools. I like sneaky people."


Male Wood Elf Ranger (Master of the Hunt)/1

"Well if no one has any other questions, lets get started."

Ranorel raises his voice trying to lure more people into the party

Lots of treasure and glory to be had!"


Male Wood Elf Ranger (Master of the Hunt)/1

"Ah! Zendra has returned. And greetings to you as well Scorn. This is promising to be an interesting trip indeed."


Male Wood Elf Ranger (Master of the Hunt)/1

"Fantastic! Another adventurer is added to the ranks!

Ranorel stands up and retrieves a spiked hammer (Earthbreaker) from behind the bar.

"I am ready to begin this quest of ours."


Male Wood Elf Ranger (Master of the Hunt)/1

Honey the badger! HA!

"Well said Zaggle! Let's get started!"


Male Wood Elf Ranger (Master of the Hunt)/1

"Zaggle is probably coming as well. Come, have a drink, I was about to ask about our departure time."


Male Wood Elf Ranger (Master of the Hunt)/1

"Civilized conversation between goblins and elves? A drinking rat? That Mystery drink was stronger then i thought."

He drinks his water and orders some more

"Greetings Zaggle." He says quickly, trying not to sound rude

Monster Hill? I am interested, however, I must ask about your use of successful. How many tours have gone before us?"


Male Wood Elf Ranger (Master of the Hunt)/1

"Nope, today's not a good surprise drink day."

he groggily ask the barkeep some water, hoping for some reprieve.

"I think I'm done drinking for today, I'll try again tomorrow. But for now, tell us what you are a guide to Onnam, and what we would get for coming with you."

He says knowing there is always a request accompanied with free drinks.


Male Wood Elf Ranger (Master of the Hunt)/1

"Ranorel, it's nice to meet you."

Listens to Onnammeram's speech, always appreciative of free drinks.

"I love surprises!"

Takes the surprise drink and pauses as a thought occurs to him. He turns to Onnam

"If this knocks me out, don't forget my hammer when we head out to wherever your trying to get us to go"

And in one gulp the strange drink is gone

Fort save vs strange 1d20 + 3 ⇒ (2) + 3 = 5

Edit: Oh crap. :P


Male Wood Elf Ranger (Master of the Hunt)/1

"What if i only ask for 2?" The elf in the trench coat jokingly asks the eidolon.
"Would i only get a 1/2 power hit?"


1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (3) + 3 = 6

Grrr. I hope 6 makes it


5d6 ⇒ (5, 5, 2, 6, 2) = 20*10=200


lordzack wrote:
Jarred Henninger wrote:
should i just post a build here?
Well, people here usually use aliases for they're characters. If you go to "My Account" you should see an option to create an alias.

Like this? new to PBP. sorry