Randy Price
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Randy Price wrote:I am curious if it would be possible to play Revenge of the Runelords with an evil party intent on usurping Xanderghul's power and resurrecting the ancient legacy of the last incarnation of Runelords to take over New Thassilon and bring about a new age of (evil) Thassilon dominance over Golarion?
If so, the players could portray four Runelord aspirants (wizards of Sloth, Gluttony, Greed, and Wrath) who are accompanied by two martial/rogue/cleric allies.
As possilbe as it is to play devil worshiping Thrune agents in Hell's Rebels, anti-pirate paladins in Skull & Shackles, human-hating goblin raiders in Rise of the Runelords, or worsihpers of Deskari in Wrath of the Righteous.
It can be done, but it's not the point of the adventure path, and you're setting your GM up for a LOT of work to rebuild, rework, and in some cases rewrite extensive sections of the story... almost to the extent that your GM might be better off using this Adventure Path as reference for stats, maps, and background lore and doing an entirely different campaign for your group.
You can also paint a house with a hammer instead of a paintbrush, but it's not gonna work as well and will take a LOT more work and has a real strong risk of ending up being frustrating and disappointing... but if you pull it off, you have some fun bragging rights and a cool story to tell! :-P
OK, thanks, James.
Duly noted.
