Randy Price's page

7 posts. Alias of casiel.


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Liberty's Edge

James Jacobs wrote:
Randy Price wrote:

I am curious if it would be possible to play Revenge of the Runelords with an evil party intent on usurping Xanderghul's power and resurrecting the ancient legacy of the last incarnation of Runelords to take over New Thassilon and bring about a new age of (evil) Thassilon dominance over Golarion?

If so, the players could portray four Runelord aspirants (wizards of Sloth, Gluttony, Greed, and Wrath) who are accompanied by two martial/rogue/cleric allies.

As possilbe as it is to play devil worshiping Thrune agents in Hell's Rebels, anti-pirate paladins in Skull & Shackles, human-hating goblin raiders in Rise of the Runelords, or worsihpers of Deskari in Wrath of the Righteous.

It can be done, but it's not the point of the adventure path, and you're setting your GM up for a LOT of work to rebuild, rework, and in some cases rewrite extensive sections of the story... almost to the extent that your GM might be better off using this Adventure Path as reference for stats, maps, and background lore and doing an entirely different campaign for your group.

You can also paint a house with a hammer instead of a paintbrush, but it's not gonna work as well and will take a LOT more work and has a real strong risk of ending up being frustrating and disappointing... but if you pull it off, you have some fun bragging rights and a cool story to tell! :-P

OK, thanks, James.

Duly noted.

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I am curious if it would be possible to play Revenge of the Runelords with an evil party intent on usurping Xanderghul's power and resurrecting the ancient legacy of the last incarnation of Runelords to take over New Thassilon and bring about a new age of (evil) Thassilon dominance over Golarion?

If so, the players could portray four Runelord aspirants (wizards of Sloth, Gluttony, Greed, and Wrath) who are accompanied by two martial/rogue/cleric allies.

Liberty's Edge

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URGENT - Cancel Pathfinder Adventure Path Subscription

I would like to cancel my Pathfinder Adventure Path Subscription.

Spore War #3 should be the final installment that I am paying for.

Also, why isn't there a way to cancel our subscriptions under our Account Settings?

Thank you,
Randy Price

Liberty's Edge

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I prefer Indirect Adventure Paths for Paizo's future AP direction.

In fact, I just published a 3PP Adventure Path on Pathfinder Infinite called Apocalypse.

The Apotheosis Agenda is the first of three books which takes the heroes from the Starstone Cathedral, into Hell, and backwards in time to the Battle of Creation where they fight alongside the gods of Golarion against Rovagug, the Destroyer.

There is an entire section in the book on how to run a personal test of the Starstone for any of your players who have their characters touch the Starstone after surviving the preliminary challenges.

This 2E Remastered adventure path, which goes from levels 18-20, may be used as the continuation for ANY prior Paizo Adventure Path that ended at Level 17.

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"There is a new aspirant to take the Test of the Starstone in Absalom’s Ascendant Court district and this individual has contacted the heroes to handle crowd control while she begins her test. After she crosses the chasm and enters Aroden’s entrance to the Starstone Cathedral, the heroes witness a premonition of what will happen should she succeed and it means the destruction of Golarion!"

This is the first of three books for the Apocalypse adventure path made for the Pathfinder Infinite series, which takes the heroes from the Starstone Cathedral, into Hell, and backwards in time to the Battle of Creation where they fight alongside the gods of Golarion against Rovagug, the Destroyer.

There is an entire section in the book on how to run a personal test of the Starstone for any of your players who have their characters touch it after surviving the preliminary challenges.

This 2E Remastered adventure path, which goes from levels 18-20, may be used as the continuation for ANY prior Paizo Adventure Path that ended at Level 17.

https://www.pathfinderinfinite.com/product/507632/Apocalypse-The-Apotheosis -Agenda

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Mark Moreland wrote:
DemonicDem wrote:
So based on the image url, I assume we will get updates weekly?
From the office of expectation management: yes, this series will run weekly until April. As the teaser mentions, we'll have a stream on April 16 that will answer (most of) the remaining questions, and reveal covers and release dates and product titles and iconic artwork and all sorts of other things related to War of Immortals, the death of ** spoiler omitted ** and maybe even some other announcements that are even farther off folks' radars. So tune in weekly, and make sure to mark your calendars for April 16 (exact stream time TBD).

Place your bets!

My top 2 guesses are:
1. Zon-Kuthon as his death enables Dou-Bral to be redeemed.
2. Asmodeus. But that guess is showing my bias for my Pathfinder Apocalypse AP for Pathfinder Infinite. Killing Asmodeus in the past before he can lock-up Rovagug would free the Rough Beast and end the current multiverse. An End of Ages. ALL Ages following the Age of Creation.

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Thank you all for sharing and to helping our hobby be better than ever before!



2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Looked for answers, came up short. Likely my fault.

Anyway.

With the dweomer leap, it says it's an immediate action triggered by a targeted spell or an AoE. If it's a targeted effect that penetrates the SR (say an Icy Prison or something like that), which occurs first - the teleport/pounce or the spell's effect? Or does the leap avoid the spell completely?


Can't find a definitive answer for this, which is probably a failing on my part, but anyway - is a monk's slow fall considered movement or is it a free action?


The other night I attacked the party with a large earth elemental. the wizard dropped a Flaming Sphere on its head. On the next round I said it reached up and put out the fire with its hands, thus sparking an argument between myself and the player. I reasoned that it was basically smothering the fire between dirt (its head) and more dirt (its large hands), which he disagreed with. In order to keep the game moving I said that instead of that it's slipped into the ground and did an earth glide instead, extinguishing the sphere. But I'm still curious what you all think about the smothering attempt.


Running Jade Regent and the group's samurai now has possession of a repaired Whispering Shrike. My question is about the Shield Other spell. here's the spell info:

Shield Other

School abjuration; Level cleric/oracle 2, inquisitor 2, paladin 2; Domain community 2, martyr 2, protection 2
CASTING

Casting Time 1 standard action
Components V, S, F (a pair of platinum rings worth 50 gp worn by both you and the target)
EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including those dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject.

If you and the subject of the spell move out of range of each other, the spell ends.

My concern is the last sentence. I see in the description that the spell's range is 25 feet +5ft/2 levels, but is that just for casting it on your target or do the two have to stay within that range during the duration as well? That seems unreasonable as the protected fighter suddenly can't charge anything or else she'll move out of range and negate the spell. Am I missing something here (entirely possible) or is the required proximity a limiting factor purposely built into the spell? Thanks in advance for help!