Tyrannosaurus Rex

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Malwing wrote:
I always wanted to run/play a campaign where everyone is a band of Bards traveling through Gnome country where an evil wizard is stealing all their color, joy and fun and turning them into Spriggans. Basically a mixture of Jem, Carebears and Rainbow Brite.

Have them solve murder mysteries / haunted house heists like Scooby Doo and you've got something.


Cr500cricket wrote:
Anyone have a radioactive undead template? I'm running a post apocalyptic game and my players are reaching a boss. He is a blast shadow necromancer with a uranium golem and I'd like him to have some special minions.

Well you know, Uranium decays by release of alpha particles (Helium with no electrons) that can't actually penetrate skin. Typical protective gear to avoid radiation damage when handling radioactive uranium are gloves & a respirator. Actual damage comes from ingestion of uranium oxides (dust) by inhalation, in food or water. A uranium golem would have additional radiation burn damage on attacks (call it force damage), and really it should should scale with the age of the golem or its materials due to half-life.

https://en.wikipedia.org/wiki/Uranium#Human_exposure

If you wanted to damage/sicken at range, well now you're talking about gamma rays-- effectively energetic photons. There are some solid materials that will give off gamma (Cobalt-60 is a good common source), or you can just but a fission reactor inside the golem-- this will produce neutrons as well as your gamma.

Neutrons directly degrade materials as well as tissue, embrittling or swelling many metals. Brittle portal or shatter effects come to mind, as well as swelling joints in armor plates.

Oh, ha, you are making minions. Reading comprehension fail.

I guess I would point out that radiation doesn't leave biological tissue 'hot'. Radioactive decay and emission would have already been completed. But if you want a quick and dirty point source radiation effect, just make the minions persistent, mobile Word of Chaos sources. Change the HD/effect level to a ft & rounds spent table. This accounts for the rapid decay of radioactive effect (best defense is distance). Here's what I'd say:
40-30 ft = 100 rad/round
30-20 ft = 200 rad/round
20-10 ft = 400 rad/round
10-0 ft = 800 rad/round

And now, ripping off Fallout:
200 rad = Slight tingle
400 rad = Blinded / -2 con
600 rad = Stunned/Sickened / -4 con / -2 dex
800 rad = Confused / -6 Con / -4 dex / -2 Str
1k rad = killed / -6 Con -4 dex / Str

Blindness over deafness as cataracts are a known effect of radiation.
Consider offering no save- there is no amount of experience or training that can counter the effects of radiation poisoning. Give additional bonuses to heavier/bulkier characters. Radioactive particles/waves are extremely energetic, so consider its disrupting effects on magical energies and or armors, like a static Dispel Magic effect within the shell.

But again, those are all characteristics best suited to the golem carrying a blast furnace around, rather than ghouls.

Oh, duh, ghouls:
http://fallout-equestria-pen-and-paper.wikia.com/wiki/Trait:_Ghoul
These undead are healed by radiation fields. Applicable!
http://www.dandwiki.com/wiki/Ghouls_%28Fallout_Supplement%29
-2 Cha (HA!)
http://www.dandwiki.com/wiki/Feral_Ghoul_Roamer_%28Fallout_Supplement%29
This is more like it.