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I would very much appreciate it if Phantasmal Killer's instant-kill condition became an instant-knockout with no chance of awakening for five minutes. It's really bad losing a character to that. You don't feel good about it and nobody feels right when it happens to a player. You still run a high chance of death anyway because you're incapped and your party is now effectively down a whole person, so if they lose you die anyway. It just makes it less of a "Oh bad luck, there goes your favorite character" situation. Pretty much every instant death effect on PF2 has a way around it, even the high level ones, but PK is just roulette.


Basically the title. There's three schools of thought.

A) The Harder They Fall would not trigger when you use Improved Knockdown, only regular Knockdown, because the Improved Knockdown feat only applies the critical success effect of a trip. This doesn't mean you "critically succeed at tripping a foe", only that you get to apply the "critical success" effect under the "trip" action to your strike.

B) The Harder They Fall would trigger when you use Improved Knockdown, as the effects of The Harder They Fall are now part of the "critical success effect of a trip".

C) The Harder They Fall would trigger when you use Improved Knockdown, because any action which applies the success or critical success effects of an action counts as succeeding or critically succeeding at that action for the purpose of feats related to that action, respectively.


Does the feat Improved Knockdown (Fighter 10) trigger the feat The Harder They Fall (Rogue 4)? Or does The Harder They Fall only trigger when you use the regular Knockdown feat (Fighter 4)?


Well this thread is way old and nobody is probably paying attention anymore, but I'm going to add my two cents anyway. Grick is right.

See, Seraphimpunk, a Ray and an Orb are two different things. Sure, you roll the same kinds of attacks, taking into account the same things, for both. But you also take the same factors into account when shooting a Longbow and a Crossbow, and you can't take a singular Weapon Focus feat to benefit both, just because they're similar rolls. The weapon Focus/Specializations specifically apply to one type of weapon, not one type of attack roll. I mean, if you have to take two different feats for Longbow and Shortbow, something tells me they want you to take two feats for Orb and Ray.