I'm creating a combat Rogue. The conception of the character isn't a thief, but more of a scout: useful in combat with groups. I don't care about traps or locks, or anything like that. (I would post my character to this thread, but it's been closed.) My constraints are 20 points and 6th level, but don't let that constrain you in your comments.
5th level Rogue / 1st level Wizard - Human
STR 12, DEX 18, CON 14, INT 14, WIS 10, CHA 13
(+2 DEX for Human, +1 DEX for 4th level)
Feats: Weapon Finesse, 2 Weapon Fighting, Dodge, Mobility
Rogue Talents: Bleeding, Slow Reaction, Fast Stealth
Wizard Stuff: Favored school = Divination, familiar = viper
I have $10K to spend on items, so I'm buying an Elvish Cloak, Elvish Boots, and a +2 Dex belt.
The one level of wizard gives me the familiar (+3 bluff, or +3 stealth if I take a cat), the divination bonus of always being able to act in the surprise round, and the spells Shield (+4 AC), Mage Armor (another +4 AC), and Expeditious Retreat (double movement). Seems like a really good deal in exchange for 1 level of Rogue.
I wonder about taking Resiliency instead of one of the Rogue talents. And about taking Combat Expertise and Improved Feint instead of 2WF and one of the Rogue talents -- not sure which is more important. Slow Reaction seems redundant, given how easily I can avoid AoO. And how valuable is Bleeding, anyway?
Anything comments or reactions? Anything else I should be thinking about?