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I am currently trying a similiar build (but with house rules). If you really want a spear and shield combo (in your case trident), consider this,

based off your pre rolled stats:

Human, Fighter

Base
Str: 20
Dex: 16 +2 (racial) +1 (lvl 8)
Con: 15 +1 (lvl 4)
Int: 14
Wis: 14
Cha: 12

FINAL STATS

Str: 20
Dex: 19
Con: 16
Int: 14
Wis: 14
Cha: 12

Feats that you should consider:

2 weapon fighting, imp shield bash, weapon focus, power attack, cleave, weapon specialization, great cleave, improved 2 weapon fighting, shield slam, improved bull rush, greater weapon focus. (and many others)

Feats to look forward to:

Shield Master (no 2 weapon fighting penalties when attacking with shield!)

Greater 2 weapon fighting (hence the Dex 19!!) For that third, penalty FREE shield attack.

As for Equipment:

IF your budget will allow, AND your DM approves:
(I suggest you ask how much $$$ you get, then ask if you can build your own items with your $$$)

+1 bashing *Spiked* Adamantine large (steel) shield.

IF you can pull it off (cause there is a HUGE grey area here) I strongly suggest you RE-work your feats to get "Sunder" and "Improved Sunder" somehow!

Because what you end up with is a shield that has a hadness of 20 to resist sundering, does 1D10 damage per attack, AND when you perform a sunder attack with it, ignores hardness ratings of less than 20! Not to mention the 2/- damage reduction (for calling a large shield, a "Medium" class of armor)

Now, two problems with this, the biggest is, the rules don't say anything about making shields out of special metals! It talks about "Armors", "ammunition", and "Weapon". Oh they break down armor into "light", "Medium" and "Heavy"... and that's it. All the rules say is that the item must have originally started out as a "mostly" metal item. The next issue is the Spiked part, once again, nothing is said that says it CAN NOT be done, but some people have issues with the scaling of the damage( +1 for spiked, +2 for bashing effect). Some say the Bashing magical effect over rides the shield spikes...

The idea behind this build is that by lvl 11, you are dealing out with up to 6 attacks a round with a total AC shield bonus of +4 (and magic!) while only suffering a -2 the attacks you make with the trident while GAINING a total bonus of +4 (for the shield bonus provided by the shield w/ feats) to the attack and damage rolls (and then Strength, magic if any)thanks to improved shield bash... and sundering armor or weapons much more easily then appearance says you should!

Of course, you have to gain 2 levels :P And that could be an issue depending on the pace of the adventure. But the build is still sound with a strong AC, and multiple attacks for easy to hit mobs, and movement options (remember the bull rush rules!) to help gain tactical advantages (such as, pushing off walls, into pits, INTO walls to be knocked prone for an attack of opps :D )

Hope this helps you!