Goblin

Rancor Pokestick's page

54 posts. Organized Play character for DougFungus.


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Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

I'd do it for sure!

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

This was fun. Thanks for inviting me to the game Lord Zekk. Any chance you'll be carrying us onto another module or AP because that would be awesome.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

"Captain Garglechunk, Quit standing around and attack!" Shouts Rancor while trying to keep his balance.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

I'm going to the cabin for the weekend and won't be able to make posts. I'll see you guys Tuesday.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Okay, but don't go too easy on me. I like challenges.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2
Lord Zekk wrote:
Rancor continues climbing towards the capital and nearly slips but recovers at the last moment.

If I passed that check on a 1 do I even need to continue making checks?

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Climb: 1d20 - 1 ⇒ (2) - 1 = 1 Oh balls....

Climb: 1d20 - 1 ⇒ (13) - 1 = 12

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor keeps trying his fate across the rope.

Climb: 1d20 - 1 ⇒ (19) - 1 = 18

Climb: 1d20 - 1 ⇒ (20) - 1 = 19

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Climb: 1d20 - 1 ⇒ (7) - 1 = 6

Climb: 1d20 - 1 ⇒ (7) - 1 = 6

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor double moves up to the 3rd floor and climbs the mast, then the rope toward Vorka.

Do I need to make a skill check?

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

I'll have a post up tonight when I can get to my computer.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Nah, I'm good. I had a pretty good idea of where Vorka might be and worked accordingly.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Anybody who keeps company with Horses and Dogs surely cannot be worthy of life!

"She's a Dog lover! Kill Her!" Shouts Rancor. With that he points the Gorge of Gluttons to the sky and chants the magic words and gestures the magic gestures to have Hadregash bless his allies. He then runs up the flight of stairs toward Vorka. "We're coming for you!"

Standard Action" Cast Bless
Move Action: Move 20 feet

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

"You Die Now! Why you not die faster?" Rancor shouts at the Dog as he takes another slice.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor swings once more determined to bring down the vile, smelly dog!

Attack: 1d20 + 4 ⇒ (18) + 4 = 22

Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor eagerly takes a swipe at Cuddles with The Gorge of Gluttons. Killing 2 Dogs in one day would really prove Rancor is as strong and smart as he claims he is.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11

Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor peeps in over Zarkus' shoulder to see whats inside.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor moves onto the stairs and blocks them off. He is giving the dogs higher ground but here he can bottleneck them so that only one will be able to attack at a time. He raises the Gorge of Gluttons high above his head and readies an attack for the first filthy dog to come his way.

Readied Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

"Rancor get to kill a Horse and a Dog in the same day! Hadregash must be happy with Rancor."

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

I'll have posts up tonight. Couldn't make enough time last night.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Lord Zekk:
I do, I think it was a simple matter of grabbing the wrong layer when I went to move my token. Is there any way to lock the background in place?

Rancor creeps ahead 10 feet and makes sure there is nothing around the corner.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Lord Zarkus, I think I accidentally broke the map...

Untrained Knowledge Engineering: 1d20 ⇒ 15

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor waits for Zarkus to climb the vines. The weight of his battered Scalemail will make the task too difficult. He will not climb it if he doesn't have to and instead looks for another rout.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Knowledge Nature is not a class skill for me.

Rancor ceases his celebration at Zarkus' command.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Things are finally starting to go right for Rancor. The last 2 days have been one embarrassment after the other, but this is sure to prove is superiority over the other Goblins.

Rancor uses up his turn dancing and singing off key:

♪♫ Rancor Killed The Horse ♫♪
♪♫ Rancor The Best Goblin ♫♪
♪♫ Rancor Find The Fireworks ♫♪
♪♫ Take That You Stupid Horse! ♫♪

Not only is his singing horrible, Rancor can't even rhyme.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Determined to land a blow on the smelly Horse before Zord can, Rancor lets out a battlecry and foolishly charges the beast.

Charge Attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

Damage+Bane: 1d4 + 6 + 2d6 ⇒ (1) + 6 + (6, 6) = 19

Current AC: 16 for 1 round

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

I believe I've already established my commitment to the game.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor moves cautiously toward the 4-legged abomination and readies an attack incase the beast comes within range.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9

Damage+Bane: 1d4 + 6 + 2d6 ⇒ (3) + 6 + (6, 2) = 17

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

So whats happening here? Its been almost a week with no posts.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor double moves into the gate behind Zarkus, trying to use him as cover.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

I already have. Im still waiting on the results.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Moved Rancor 1 space to the left next to Zord and Zarkus.

Rancor Grips the Gorge of Gluttons in both hands whispers:

"This place no look like it has fireworks. Goblins should carry on and find fireworks somewhere else."

He looks around his surroundings trying to determine the direction or location from which he heard the Goblins least favorite animals.

Perception Check (Dogs and Horses only): 1d20 + 4 ⇒ (18) + 4 = 22

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Removed Sickened condition

Rancor Yelps. Its not the sound of the dogs and horses that scare him so much as the mutilated Goblin remains as decorations. He draws the Gorge of Gluttons and casts Guidance on himself as a precaution, then takes a place next to Zord. If Zord makes eye contact, Rancor brushes it off like he's in the way but its pretty obvious Rancor is relying on Zord for protection.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Zarkus has to point the treasure out to Rancor because he is looking the other direction.

Rancor watches Zarkus unfold the package and reveal the candy.

"CANDY!, If everybody take 2 and Zord take none, we all have 2 pieces each!

Appraise: 1d20 + 0 ⇒ (2) + 0 = 2

"Too bad rest of this stuff is junk. Who would want a rock or small jars filled with funny colored water anyway?

Rancor is too busy drooling over the candy to notice the gold.

These bad dice rolls are destroying my character!

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Zord, I hope you don't mind the RP. Its all for fun. I just assume that Goblins would be naturally jealous of their superiors. If its going too far I'll stop.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

"NO FAIR! Zord is a kill stealer! Rancor was just about to make Spider Meat out of disgusting bug."

Rancor vomits again in the midst of heckling Zord. This time he gets it all over his armor and boots. This makes Rancor mad:

"GAH! Rancor can do everything Zord can do, and better if he weren't poisoned by slugs!

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor is determined to do some damage. He runs up and along the trees growing next to the path and presses the spider for an attack.

Horsechopper/Sickened: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Damage/Sickened: 1d8 + 4 - 2 ⇒ (1) + 4 - 2 = 3

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

I swear that I saw a rule saying you could attack diagonally with a reach weapon, but after trying to source it, it seems like it might be a 3.5 rule. Oh well, I'll keep that one in mind for the future.

AoO:
Horsechopper/Sickened: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Damage/Sickened: 1d8 + 4 - 2 ⇒ (4) + 4 - 2 = 6

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor lets out a surprised shriek:

"GAHHH! SPIDER!"

"Rancor must not show weakness or others will think Rancor is weak!"

Rancor vomits because he is still not feeling good at the sight of the Spider but tries to pull himself together for this life or death scenario.

Move Action: Draw Horsechopper
5 Foot Step: Any open square that is 10 feet away from Lotsolegs. The square directly to the West should do it.
Standard Action: Attack Lotsolegs with Horsechopper

Horsechopper/Sickened: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Damage/Sickened: 1d8 + 3 - 2 ⇒ (4) + 3 - 2 = 5

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Perception Check: 1d20 + 4 ⇒ (19) + 4 = 23

Initiative: 1d20 + 5 ⇒ (9) + 5 = 14

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Do fireworks need an ignition source to set off? Like matches or flint & steel.

Updated character sheet: Added sickened condition in header and added Gorge of Gluttons to inventory.

"Rancor happy to have fireworks but cannot carry any. Rancor is already carrying a full backpack, Gorge of Gluttons, Dogslicer and Horsechopper. Who will take fireworks?

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

But what about the ever important map? Who gets that?

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Rancor represses his urge to throw up. If he shows any more signs of weakness at this point the other Goblins might not take his boasts seriously.

Rancor picks up the Dogslicer and raises it over his head:

"Rancor's Doglsicer is nice, but not as nice as Chief's. Rancor will use Gorge of Gluttons to bring glory to all Licktoads!"

He then turns to comment at Zigzad:

"Rancor will take map. Zords beast will slobber and chew map. Rancor will defend map with Gorge of Gluttons and keep it safe."

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

I'll put my bid in for the dogslicer, though I'm sure everybody else is going to want it too.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2
Lord Zekk wrote:
Next goes Rancor and the goblins cheer hoping they won't be denied a suffering goblin to mock. After Zarkus's success Rancor is fairly confident he will be able to navigate the ear wrenching obstacle course without much difficulty. He too dives right in and makes good progress but gets stuck towards the end. One of the goblins throws a stone at him. It misses but it's all the inspiration he needs to get going and he too makes it out unscathed.

Rancor is upset that his success was not as easy as Zarkus'. He is happy to have escaped with his ears but feels he is still falling behind compared to the other Goblins who were selected to find the fireworks. How are you supposed to prove you are the best Goblin when you aren't proving you're the best Goblin?

"They never throwed rocks at Zarkus! Why they throw rocks at me? I show them. I show them all!"

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Busy schedule, sorry I couldn't keep up. If I'm not mistaken, Dance with Squealy Nord and Hide or Get Clubbed challenges are already resolved, correct?

Question for the GM:
Since we can enhance our outcome through use of magic and items does that mean we could be allowed to sabotage other Goblins outcomes? Perhaps by say, throwing a tanglefoot bag into the Rusty Earbiter...

Hide or Get Clubbed: Rancor gets a small ego boost having both not get hurt and scaring off Biter despite loosing the competition.

Dance with Squealy Nord: The laughter of the other Goblins cuts through Rancor to the bone. Rancor swears he will someday take revenge on the spectators for hurting his pride.

Eat a Bag of Bull Slugs Real Quick:

Fort Save 1 = 17
Fort Save 2: 1d20 + 0 + 1 ⇒ (5) + 0 + 1 = 6
Fort Save 3: 1d20 + 0 + 1 ⇒ (7) + 0 + 1 = 8
Fort Save 4: 1d20 + 0 + 1 ⇒ (8) + 0 + 1 = 9
Fort Save 5: 1d20 + 0 + 1 ⇒ (10) + 0 + 1 = 11
Fort Save 6: 1d20 + 0 + 1 ⇒ (3) + 0 + 1 = 4
Fort Save 7: 1d20 + 0 + 1 ⇒ (7) + 0 + 1 = 8
Fort Save 8: 1d20 + 0 + 1 ⇒ (6) + 0 + 1 = 7
Fort Save 9: 1d20 + 0 + 1 ⇒ (1) + 0 + 1 = 2
Fort Save 10: 1d20 + 0 + 1 ⇒ (9) + 0 + 1 = 10

Rancor bites into the first and then realizes he does not have a taste for Slugs.

The Rusty Earbiter:

Escape Artist 1 = 16
Escape Artist 2: 1d20 - 1 + 1 ⇒ (16) - 1 + 1 = 16
Escape Artist 3: 1d20 - 1 + 1 ⇒ (3) - 1 + 1 = 3
Escape Artist 4: 1d20 - 1 + 1 ⇒ (20) - 1 + 1 = 20
Escape Artist 5: 1d20 - 1 + 1 ⇒ (19) - 1 + 1 = 19
Escape Artist 6: 1d20 - 1 + 1 ⇒ (18) - 1 + 1 = 18

I'll leave this one up to the GM

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

I'll have them up tonight after work. Sorry, I ran out of time yesterday to fill out the details of my rolls.

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2

Still feeling like he has everything to prove, Rancor declares:
"Rancor do every dare! Rancor the best Goblin here. Hadregash say so."

"Rancor must win. Zord make Rancor look like fool. Zord is stupid, not Rancor. Rancor will find fireworks first, then banish Zord!"

Rancor casts Guidance before each dare to gain a +1 competence bonus for that check.

Ride Check: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Fort: 1d20 + 0 + 1 ⇒ (16) + 0 + 1 = 17
Stealth: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Escape Artist: 1d20 - 1 + 1 ⇒ (16) - 1 + 1 = 16

Shadow Lodge

Oracle of Battle HP: 9/9 | AC: 18 (Touch: 13 / FlatFoot: 16) | Fort: 0 Ref: 2 Will: 2 | CMB: 1 CMD: 13 | Perception: +4 | Initiative: +2
Rancor wrote:
Rancor casually dusts himself off and attempts to walk out of the hut with the map in hopes that neither Gutwad or Slorb notice.
Lord Zekk wrote:
Zigzag, a viscous little goblin renown for something none of the Goblins can remember, finishes drinking his cider, sneaks up and steals the map from the "Heros"

No Save? He just takes it?

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