Full Name |
Ramaz |
Race |
Half-Orc |
Classes/Levels |
Cleric 1st |
Gender |
Male |
Size |
big |
Age |
young |
Special Abilities |
yes |
Alignment |
CN |
Deity |
Gorum |
Strength |
15 |
Dexterity |
11 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
14 |
About Ramaz the Half-Orc
Ramaz
Male half-orc (varisian) cleric of Gorum 1
CN Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +2 (2d6+3/19-20)
Ranged sling +0 (1d4+2)
Special Attacks channel positive energy 5/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—battle rage (+1), strength surge (+1)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—doom (DC 14), enlarge person[D] (DC 14), magic weapon
. . 0 (at will)—detect magic, guidance, light
. . D Domain spell; Domains Strength, War
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Statistics
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Str 15, Dex 11, Con 12, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Selective Channeling
Traits rescued, sacred conduit
Skills Acrobatics -5 (-9 to jump), Diplomacy +6, Heal +7, Intimidate +4, Sense Motive +7; Racial Modifiers +2 Intimidate
Languages Common, Orc, Varisian
SQ orc blood
Other Gear four-mirror, greatsword, sling, sling bullets (20), backpack, bedroll, belt pouch, fishhook, flint and steel, hemp rope (50 ft.), mug/tankard, piton (4), waterskin, whetstone, wooden holy symbol of Gorum, 22 gp, 1 sp, 6 cp
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Special Abilities
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Battle Rage +1 (6/day) (Sp) Touch ally to grant +1 to a melee dam for 1 rd.
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rescued (Koya) (Ex) +2 hp healed by your cure spells. +1 vs foes threatening rescuer.
Selective Channeling Exclude targets from the area of your Channel Energy.
Strength Surge (6/day) (Sp) Grant +1 to a melee attack or strength check.
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Ramaz only knows of his Mother Rama, and that is only from the stories of others. His father was an Orc that had raped his Mother during a raid in the Varisian wilds. Rama was young at the time of the raid but old enough to get pregnant. Most of her small village was destroyed, and many were killed that frightful night. Later, Rama died giving birth to Ramaz. Ramaz was raised by an old Human Cleric named Zorak. He named the child Ramaz as a combination of Rama and the "Z" in Zorak. The old Cleric of Gorum taught the young Half-Orc his ways, including the use of the Greatsword. He often told the young boy about Shalelu the Elf, and how she had helped to drive away the Orcs on the night of his conception. Ramaz became fascinated by Shalelu and admired her, though from afar and in secret.
Eventually, the Zorak and Ramaz went to live near Sandpoint. Old Zorak would daily fish along the coast and up the Turandarok River, often selling his extra catch at the Sandpoint Market.
Ramaz was an outcast. Only Gorvi in Sandpoint, another Half-orc showed him kindness. Though it was of the brutal, pushing and shoving, Orcish type of kindness. A type of admiration that only those with Orcblood would truly understand.
As Ramaz got older, he began to long for adventure. Sandpoint was just too quiet; too human for this Half-Orc.
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