Tournament Champion

Ralph~'s page

97 posts. Organized Play character for Yiroep.


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Grand Lodge

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Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

That is a sad Vrock electricity roll heh...

Reflex Save: 1d20 + 11 ⇒ (1) + 11 = 12 - A sad saving throw to go with it XD

Move Action
Ralph moves back to within casting range of the shadow demon.

Standard Action
He casts Ghostbane Dirge on it. (DC 18 Will aave)
SR: 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Day Job: 1d20 + 4 ⇒ (6) + 4 = 10

5 gp

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Ah, didn't realize the -30 was to represent the max HP down and not damage.

Move Action
Ralph hastily moves south, preparing his shot.

Standard Action
He takes a single shot!
Pistol Touch Attack (Haste, Prayer, Point Blank Shot, Deadly Aim): 1d20 + 11 + 1 + 1 + 1 - 2 ⇒ (19) + 11 + 1 + 1 + 1 - 2 = 31
Pistol Damage (Prayer, Point Blank Shot, Deadly Aim): 1d8 + 1 + 1 + 1 + 4 ⇒ (4) + 1 + 1 + 1 + 4 = 11
(Cold Iron)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

(If I had a scroll of Resto I'd use it, but I don't. If anyone happens to have one for me to use, Ralph would happily use it on Rogar)

(Otherwise, if no one has a scroll of resto...)

"Here's some healing, pal!"
Cure Moderate Wounds (Rogar): 2d8 + 9 ⇒ (2, 7) + 9 = 18
Cure Moderate Wounds (Rogar): 2d8 + 9 ⇒ (5, 5) + 9 = 19

----------------------------------------------------------------------

Free Action
"Angel, attack!"

Move Action
Ralph moves a little closer to the action.

Standard Action
Ralph casts Ill Omen at the Vulture!
Spell Resistance: 1d20 + 9 ⇒ (5) + 9 = 14

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Got a full day of work ahead of me and then my DC trip. Posting will slow even more now, but I will still try to check it once/day. :)

Botting:
Ralph usually casts Prayer at the beginning of battle (if he doesn't have level 3 spells, he will use level 4 spells if it is allowed). Otherwise, he provides healing support if really needed and shoots his gun, using a swift and a grit to add charisma to damage when full attacking. His various different ways to attack are in his character sheet.

He will direct Angel to attack things on the ground, and her stats are in her character sheet too (with power attack included).

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Swift Action
Ralph spends a Grit point to add Charisma to Damage this round.

Full Attack
He begins attacking the foe! (Ranged penalty taken into account, and these are all against Normal AC... not gonna rapid shot as the attack bonuses are low enough already)

Main Attack
Pistol Attack (Haste, Prayer, Deadly Aim, Range Increment Penalty): 1d20 + 11 + 1 + 1 - 2 - 2 ⇒ (19) + 11 + 1 + 1 - 2 - 2 = 28
Pistol Damage (Charisma, Deadly Aim, Prayer): 1d8 + 1 + 6 + 4 + 1 ⇒ (2) + 1 + 6 + 4 + 1 = 14
(Cold Iron)

Iterative Attack
Pistol Attack (Haste, Prayer, Deadly Aim, Range Increment Penalty): 1d20 + 6 + 1 + 1 - 2 - 2 ⇒ (16) + 6 + 1 + 1 - 2 - 2 = 20
Pistol Damage (Charisma, Deadly Aim, Prayer): 1d8 + 1 + 6 + 4 + 1 ⇒ (5) + 1 + 6 + 4 + 1 = 17
(Paper)

Haste Attack
Pistol Attack (Haste, Prayer, Deadly Aim, Range Increment Penalty): 1d20 + 11 + 1 + 1 - 2 - 2 ⇒ (5) + 11 + 1 + 1 - 2 - 2 = 14
Pistol Damage (Charisma, Deadly Aim, Prayer): 1d8 + 1 + 6 + 4 + 1 ⇒ (5) + 1 + 6 + 4 + 1 = 17
(Paper)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

A little confused... I made my save before and took my turn but got re-highlighted. Although it looks like I need to make the save again from the other one.

Will Save (Prayer, Enchantment): 1d20 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18

Ralph stops in his tracks.

Full Round Action
Will Save (Prayer, Enchantment): 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Will Save: 1d20 + 9 ⇒ (6) + 9 = 15
(Using Fortune revelation to reroll that)
Will Save: 1d20 + 9 ⇒ (20) + 9 = 29

Move Action
Ralph moves forward to get a better shot next turn.

Standard Action
Ralph again casts Prayer, again able to affect his allies but not the enemies.

+1 luck bonus on attack rolls, weapon damage rolls, saving throws, and skill checks (Stacks with all of Hassam's stuff)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

"Hey! That ain't fair, now is it?"

Move Action
Ralph pulls out an Oil of Daylight.

Standard Action
He pours it on his pistol. (Only got one of those oils!)

(I'm assuming the enemies are flying... cause if so, Angel doesn't have much to do with them yet.)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

FYI, I will be traveling to the state of Virginia for 2 weeks for work. I am traveling very soon and probably won't be able to post for 24 hours from the time of this post. Will definitely still be able to post but my availability will be less so feel free to bot if needed.

(I will be visiting Washington DC on the weekend inbetween btw)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

(I'm not so worried about it for this (especially since I don't want to re-bookkeep... actually that mostly my motivation)... will keep it in mind for future healing)

(Plus Ralph hardly uses his level 1 spells anyway)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Go for the biggun? ;)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

"Rogar, lookin' a little beat-up there. I got ya, my man!"

(Taking +2 AC/Reflex)

Standard Action
Ralph casts Cure Critical Wounds.

Move Action
He moves over to Rogar and touches him. (Not sure if provokes, but Ralph is staying behind cover for this as much as possible... if it provokes, still doing it)

Cure Critical Wounds (Rogar): 4d8 + 9 ⇒ (7, 2, 1, 1) + 9 = 20

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Double Move
Having cast his buff, Ralph gets himself more into position. (Extra move speed from Fervor

Free Action
"Angel, get big ugly!" He points to the south one.

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Move Action
Ralph gets more central to the party.

Standard Action
He casts Prayer.

Free Action
"Angel, defend Davorin"

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Fort Save (Prayer): 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13

"Uhh, I'm feelin' a little queezy, I am."

Standard Action
Ralph readies for something to happen.

When the ghost pops back up:
Ralph casts Ghostbane Dirge at it. (DC 18 Will save).

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Standard Action
Ralph again casts Prayer, thinking this is serious. He stays where he is.

+1 luck bonus to attack rolls, damage rolls, saves, skill checks, and ability checks, stacks with all the Hassam stuff.

(Also, I totally posted Ralph's turn first, but it posted our posts in reverse order... Paizo is being strange)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Thanks for the bot!

I reduced Angel's size. The Oil of Reduce Animal actually lasts for 3 hours.

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

BTW, posting will slow for me. Have a career advancement test tomorrow (in about 19 hours). About to head out to the city I need to go to take it, and will be studying, and will be taking the test all day tomorrow. Feel free to bot me if needed.

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Probably what will happen is Ralph would use a Scroll of Air Walk and I would like Angel to take a potion of Touch of the Sea. I don't want Ralph to get wet!

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

"Hey, that's not very nice, is it?"

Standard Action
Ralph casts Cure Critical Wounds.

Move Action
He walks up behind Hassam and touches him.
Cure Critical Wounds (Hassam): 4d8 + 8 ⇒ (1, 6, 4, 5) + 8 = 24

Free Action
Ralph points to the tan colored minotaur. "Angel, attack!"

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

"Good work, I'd say, for everyone!"

Free Action
Ralph gives a soft pet to Angel as he passes by. "Aww! That's a good girl Angel! Heel, now!"

Double Move
Ralph moves with the rest of the party.

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

"This day is full of weird stuff, I tell ya!"

Standard Action
Ralph again casts Prayer, boosting the party.

Free Action
"Attack that one, Angel"

(Stacking with Hassam to be +6/+6 again)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

(Gonna use a potion of reduce animal (Ralph has 3) on Angel. Should last 3 hours anyway, and probably should have done it earlier... Will affect her stats later but incorporating Stealth for now)

Ralph Stealth: 1d20 + 2 ⇒ (20) + 2 = 22
Angel Stealth: 1d20 + 10 ⇒ (13) + 10 = 23

(Sorry, quick post!)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Going to refresh Mage Armor on Angel and Ant Haul on Ralph if needed.

I'm good with either option. Not the best at stealthing but if it works like a lot of recent skill checks, only some of the party has to do it successfully. (Too much GMing on my part XD)

(Also, Ralph gets his grit point back from downing an enemy!)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

(Taking the extra attack from Fervor)

Swift Action
Ralph steadies his gun this turn. Using a point of grit to get Charisma to Damage this turn.

Full Attack
He starts shooting. "Waaaahoooo!" (Targeting Yellow first, then Blue if it goes down. They are touch attacks against Yellow, and it would be regular AC against blue with a -2 penalty due to range... misfires only on a 1 when using an alchemical cartridge)

Attacks:
Main Attack
Pistol Touch Attack (Deadly Aim, Inspire Courage, Flagbearer, Prayer, Point Blank Shot): 1d20 + 11 - 2 + 3 + 2 + 1 + 1 ⇒ (2) + 11 - 2 + 3 + 2 + 1 + 1 = 18
Pistol Damage (Deadly Aim, Inspire Courage, Flagbearer, Prayer, Point Blank Shot, Charisma): 1d8 + 1 + 4 + 3 + 2 + 1 + 1 + 6 ⇒ (8) + 1 + 4 + 3 + 2 + 1 + 1 + 6 = 26
(Cold Iron Bullet)

Iterative Attack
Pistol Touch Attack (Deadly Aim, Inspire Courage, Flagbearer, Prayer, Point Blank Shot): 1d20 + 6 - 2 + 3 + 2 + 1 + 1 ⇒ (19) + 6 - 2 + 3 + 2 + 1 + 1 = 30
Pistol Damage (Deadly Aim, Inspire Courage, Flagbearer, Prayer, Point Blank Shot, Charisma): 1d8 + 1 + 4 + 3 + 2 + 1 + 1 + 6 ⇒ (7) + 1 + 4 + 3 + 2 + 1 + 1 + 6 = 25
(Just a regular paper cartridge)

Fervor Attack
Pistol Touch Attack (Deadly Aim, Inspire Courage, Flagbearer, Prayer, Point Blank Shot): 1d20 + 11 - 2 + 3 + 2 + 1 + 1 ⇒ (7) + 11 - 2 + 3 + 2 + 1 + 1 = 23
Pistol Damage (Deadly Aim, Inspire Courage, Flagbearer, Prayer, Point Blank Shot, Charisma): 1d8 + 1 + 4 + 3 + 2 + 1 + 1 + 6 ⇒ (2) + 1 + 4 + 3 + 2 + 1 + 1 + 6 = 20
(Just a regular paper cartridge)

Free Action
"Angel, attack!"

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

"What did you say these were? That's gross!"

Standard Action
Ralphs casts Prayer boosting the party.

So, with the Inspire Courage and Flagbearer from Hassam, and Prayer from Ralph, party should be at +6 attack, +6 damage. Also, +1 on all skill checks, ability checks, and saving throws (total +4 vs. fear).

Ralph heads back a little, making sure not to make himself the first target.

Free Action
"Angel, come"

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Cure Light Wounds Wand (x4) (Ralph): 4d8 + 4 ⇒ (5, 4, 1, 6) + 4 = 20

(Would love someone to use a charge of my Mage Armor wand for Angel before we are at our next place... going to go ahead and mark it down for now on my list of stuff used)

I vote for demon army. Gunslingers and water don't mix very well XD

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Probably would have taken out his Terbutje instead (And missed with that 2). Will probably withdraw next round.

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Taking the +2 to AC and reflex this turn.

Free Action
Ralph continues to curse, but again is unheard.

5 ft. step
Ralph takes a step back.

Move Action
Pulls out his gun.

Standard Action
And fires at the creature!
Pistol Touch Attack (Deadly Aim, Point Blank Shot, Flagbearer): 1d20 + 11 - 2 + 1 + 2 ⇒ (2) + 11 - 2 + 1 + 2 = 14
Pistol Damage (Deadly Aim, Point Blank Shot, Flagbearer): 1d8 + 1 + 4 + 1 + 2 ⇒ (4) + 1 + 4 + 1 + 2 = 12
Regular cold iron bullet fired from a magic gun

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Ralph mouths some curses but is unheard. (Guess Angel is stuck on Fetch XD)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

"What in tarnation...? Angel, fetch!"

Move Action
Angel doesn't know fetch, so Ralph tries to push her to do so.
Handle Animal: 1d20 + 21 ⇒ (1) + 21 = 22

Second Move Action
"Come on, girl! Fetch!"
Handle Animal: 1d20 + 21 ⇒ (10) + 21 = 31

(Ralph himself isn't going to be much help other than directing Angel around)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Ralphs responds to her in a much more rushed and bouncy tone before leaving. "See? I knew you'd do the right thing! I just knew it!"

After Leaving
Ralphs amuses himself to no one in particular. "See, a little fear of the gods is good for these noble house leaders e'ery once in a little while. Puts 'em in their place. Not used to it when they're at the top, yeah?"

"Let's go to the Tullians, yeah? I'm a lil' curious about their mysteries ways, I am!"

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Ralph's country accent breaks out, stating very calmly and evenly so he's clear to be understood. "Ma'am. Gonna be downright honest with you. We're in the middle of a siege. We need your help, and I don't intent to sit here n' chit chat all day. We already told you our good intentions. We already showed you we playin' nice. We ain't got time for this political crap when we got a city to save! Now, I don't wanna have to stoop to this level, but I'd be real appreciative if you could just send those orders real nice-like," with that, Ralph plays at the gun by his side, but does not draw it, merely just insinuating trouble. "Or you'll regret that you ever saw us today, understand? We Pathfinders don't mean to cause trouble, but it often follows us. Besides, search your heart. You know it's the right thing to do." He takes out a piece of straw from his sack and starts chewing on it.

Intimidate: 1d20 + 17 ⇒ (19) + 17 = 36

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

For the sake of moving along...

"Sounds good to me!"

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

(Random Musing) Also, don't know who here has read any of the Mistborn novels, but I just finished book 1 of Wax & Wayne not too long ago and I am totally taking inspiration from Wayne to roleplay Ralph. He's not built like Wayne (I'd need WAY more diplomacy, bluff, and disguise), but he is one of my favorite characters in any book series.

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Wand of Cure Light Wounds (Ralph) (x2): 2d8 + 2 ⇒ (2, 6) + 2 = 10

Knowledge (Engineering) (Second Check): 1d20 + 4 ⇒ (19) + 4 = 23
Knowledge (Engineering) (Third Check): 1d20 + 4 ⇒ (10) + 4 = 14

"Oi, mate! I 'eard about the Caperinas at least. Chelaxians they be. Big sticklers to the law. If you good with language (Linguistics) or laws (Profession (Barrister)), unlike me, you may be able to talk them into 'elping!"

"If the 'ouses need some... stiff convincing... I'm your man. This ugly mug tends to scare most people!"

It looks like Diplomacy, Bluff, and Intimidate can be used on any of them, right?

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Agreed! Am perfectly fine with Sovereign Court!

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Reflex Save (Trample): 1d20 + 9 ⇒ (17) + 9 = 26

Move Action
Ralph moves around the corner.

Standard Action
Seeing they are nauseous, he decides to take a single shot at them. Targeting Blue
Pistol Touch Attack (Deadly Aim, Inspire Courage, Flagbearer, Haste): 1d20 + 11 - 2 + 3 + 2 + 1 ⇒ (2) + 11 - 2 + 3 + 2 + 1 = 17 - (There is cover in the way)
Pistol Damage (Deadly Aim, Inspire Courage, Flagbearer): 1d8 + 1 + 4 + 3 + 2 ⇒ (5) + 1 + 4 + 3 + 2 = 15

Free Action
He tells Angel to attack. "Get em, girl!"

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Wand of Cure Light Wounds (Angel) (x3): 3d8 + 3 ⇒ (5, 7, 8) + 3 = 23

Perception: 1d20 + 14 ⇒ (10) + 14 = 24
Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25

...Ok then...

Ralph examines around the temple.

"Weird, some bodies got dragged here an' the tracks stop 10 feet before the sundial."

"Some conj'ration spell was used here, I reckon. Hrm. That include teleportation stuffs don't it?"

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Move Action
Ralph moves up near to Angel and within range of the enemies. I'll get ya girl if you get too low.

Standard Action
He fires a single shot at the easiest enemy for him to hit. (He has Precise shot and all that) (Targeting Purple)
Pistol Attack (Deadly Aim, Inspire Courage, Flagbearer, Prayer): 1d20 + 11 - 2 + 3 + 2 + 1 ⇒ (3) + 11 - 2 + 3 + 2 + 1 = 18 - Touch
Pistol Damage (Deadly Aim, Inspire Courage, Flagbearer, Prayer, Point Blank Shot): 1d8 + 5 + 3 + 2 + 1 + 1 ⇒ (6) + 5 + 3 + 2 + 1 + 1 = 18
(Counts as: Magic)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Don't forget +1 for Prayer as well, in addition to Hassam's bonuses.

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Wait a minute, who exactly is silent? Going to assume it's not near me for the moment.

"You hurt my baby! Not my baby! Get em Angel!"

Five Foot Step
Ralph steps to the side, making sure all his allies are within range of his next spell.

Standard Action
He casts Prayer. (Should get Rogar too as he is exactly 40 ft away)
+1 luck bonus to attack rolls, weapon damage rolls, skill checks, and saves. (-1 to the enemies, although the spell is mind-affecting so they are probably immune...)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Ralph joins the flurry of ranged attacks with the rope.
Ranged Attack: 1d20 + 10 ⇒ (2) + 10 = 12

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Ralph starts yelling out for everyone to hear. "Ye gits! I don't wanna have to tell ya twice! We all are gonna get outta this. Now come on and get moving or I'll take care of ye' myself!"

Intimidate: 1d20 + 17 ⇒ (20) + 17 = 37

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Ralph tries to find an optimal route. "Quick, follow me!"

Perception: 1d20 + 14 ⇒ (6) + 14 = 20

(Or not)

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

Ralph tries to zigzag through the field.

Acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

If it makes you feel better, Ralph and Angel have the same initiative bonus anyway. XD

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

I'm assuming the same for animal companions then?

Grand Lodge

Half-Elf Gunslinger (Mysterious Stranger) 1/Oracle (Dual-Cursed, Lunar) 8 | HP 70/70 | AC 23^ | T 15^ | FF 18 | CMD 21^ | F +10$ | R +11$^ | W +10$ | +2 vs. enchantment, +4 vs. disease | Init +6$ | Perc +15$ (low-light) | Sense Motive +5$ | Grit 5/6 | Moonlight Bridge 6/6 | Fortune 0/1 | Spells: Level 1: 6/8; Level 2: 5/8; Level 3: 0/6, Level 4: 2/4 | Reroll 1/1 | Active Spells: Ant Haul, Air Walk, Blessing of Fervor(^), Prayer($)

"Look out! What in tarnation?"

Reflex: 1d20 + 9 ⇒ (10) + 9 = 19

GM:
How would you like to handle animal companions in this encounter? I am fine with just ignoring her for ease's sake, or whatever you want to do (like I can roll whoever has the higher check, or whatever)