Mage Slayer

Raknir's page

94 posts. Organized Play character for John Woodford.


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Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

There was nothing in RPGChronicles to indicate that it was a Core game. I forgot to put it in my notes, but I emailed Brad directly about it after I reported my session.

Grand Lodge

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M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

GM R, it doesn't look like this was reported as a Core game. Can you check on that?

Grand Lodge

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M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

The chronicle looks good. Thanks again for running, and thanks to the other players for a great game!

Grand Lodge

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M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

I think I did shortly after you posted.

GM R, the boons you listed are race boons for the GMs, not the ones the players get (I think).

Boon check: 1d20 ⇒ 20

Hey, I got one!

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Raknir grins, showing pointed teeth, and pumps a fist. "YES! We got him! Well, we got part of him, anyway. Let's get back to Skyreach before they make us clean up!"

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Bringing his hands together, Raknir spends his last reserves of arcane power to evoke a fan of flames over the other sorcerer.

Burning hands damage, DC 16 Reflex save for half damage: 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

"That sounds weird coming from another Pathfinder...when did you stop thinking of yourself as one?"

Raknir follows, clawing again.

Claw, incl. inspiration: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Claw, incl. inspiration: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4

That's an impressive set of bad rolls.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

The half-orc grins as Charvion misses him and follows the sorcerer, clawing at him twice.

Claw, including inspire courage: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Claw, including inspire courage: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Claw #2 damage, if applicable, including inspire courage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

I think the wall of force is around the gizmo, not blocking access to the door. Most of the tables I saw only had one person enter the room and try to disable the cage, so if the wall blocked retreats they wouldn't have been able to advance.

Raknir rushes the villain, extending his claws and slashing at Charvion.

Claw attack: 1d20 + 2 ⇒ (1) + 2 = 3

But he misses badly, tripping on rubble from Charvion's desperate excavations.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Fort save: 1d20 + 2 ⇒ (1) + 2 = 3
Fort save: 1d20 + 2 ⇒ (9) + 2 = 11
Fort save: 1d20 + 2 ⇒ (15) + 2 = 17

Raknir tries to run for it and ends up blundering into some of the tendrils of ethereal substance.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

"You could break down the door to the next room, and then we could all run for it."

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Untrained Acrobatics check: 1d20 + 2 ⇒ (12) + 2 = 14

Raknir picks his way carefully out of the spider swarm, making his way around the room towards the remaining goblin.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

With everyone clear of the area of effect, Raknir evokes a blast of fire over the swarm!

Burning hands damage, DC 16 Reflex save for half: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Reflex save: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

"Get out of there and I'll burn the bugs!" Raknir delays until everyone is out of the line of fire.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Raknir nods and follows the fighter, readying his crossbow.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

The half-orc follows Leon at a dead run.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Raknir emits a distinctly reptilian hiss at the sight of the great dragon, along with a muttered curse in Draconic. "There are worse ways to die. Let's go."

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

The half-orc calls on his draconic heritage, ancient power flaring to life in his hands. Gleaming in the late afternoon sun, claws sprout from his fingers, and he lashes out at the smoldering goblin.

Claw #1: 1d20 + 2 ⇒ (17) + 2 = 19
Claw #2: 1d20 + 2 ⇒ (11) + 2 = 13

Claw damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Raknir glares at the swordfighters. "I have had enough of you lot!" Snarling, he strides forward, beginning an arcane chant and leveling his outstretched hands at the pair behind the bulletin post, palms down and thumbs touching. A fan of flames streams from his fingertips as he concludes his spell, immolating the pair.

Burning hands damage, DC 16 Reflex save for half damage: 3d4 + 3 ⇒ (1, 4, 1) + 3 = 9

Grand Lodge

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M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Lacking any other options, Raknir also votes for climb.

Grand Lodge

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M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

DC 14 Will save: 1d20 + 2 ⇒ (20) + 2 = 22

The half-orc gives a toothy grin as he continues to close, easily resisting the feeble mind trick. His grin turns to a snarl of rage. "I'M GOING TO TEAR THAT SYMBOL OFF YOUR NECK AND FEED IT TO YOU!"

Intimidate check to demoralize cleric: 1d20 + 12 ⇒ (20) + 12 = 32

Hey, I bet she's going to be shaken for a little while.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Oh, that's bad. Nothing I can do about it, though, except draw fire. Raknir rushes up and invokes a more complex spell than his usual. Two darts of magical force strike the cleric.

Magic missile damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Missed it by *that* much....

Spellcraft check: 1d20 + 7 ⇒ (17) + 7 = 24

"That's a priest!" Raknir ignores the cleric and steps forward before invoking arcane power against the black-clad goblin. "Mom would be mopping up the floor with these little rateaters, I bet." The glob of conjured acid sizzles in the barrier.

Acid splash RTA vs. black: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Raknir hustles forward, readying his crossbow before sending a conjured glob of acid at the goblin dog.

RTA vs. dog: 1d20 + 3 ⇒ (10) + 3 = 13
Damage, if applicable: 1d3 ⇒ 1

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Yes--Raknir left a space for someone else to slip in directly behind the pillar. It's still between him and most of the enemies.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Raknir takes a shot at the magenta goblin with his crossbow before moving to cover behind one of the pillars. The bolt is knocked from the air by a splash of acid from one of the dragons overhead, though.

Crossbow to goblin: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Raknir looks worriedly at the sky over the Irorium and the melees throughout the stands. "Gather 'round, but not too close in case one of the dragons attacks us!"

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

"Is anyone besides Leon wounded?" Raknir wipes his sword clean and resheathes it, readying his light crossbow instead.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

I have a feeling we're going to be dealing with an ex-goblin, here.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Buoyed by his success with the second goblin, Raknir advances on the last one and chops again (incidentally setting up a flank for Lybram or Leon).

Falchion attack, incl. bless and ic: 1d20 + 2 + 1 + 1 ⇒ (13) + 2 + 1 + 1 = 17
Damage, if applicable, incl. ic: 2d4 + 1 + 1 ⇒ (4, 2) + 1 + 1 = 8

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

The half-orc abandons magic and strides into melee, cutting at the wounded green-clad goblin.

Falchion vs. green goblin, incl. bless and ic: 1d20 + 2 + 1 + 1 ⇒ (18) + 2 + 1 + 1 = 22
Confirm crit: 1d20 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14

Probably not.

Falchion damage, incl. ic: 2d4 + 1 + 1 ⇒ (3, 4) + 1 + 1 = 9

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Raknir calls up arcane power to protect himself, then steps to cover as he draws his falchion.

Casting mage armor.

Grand Lodge

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M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

The half-orc pauses, considering possible questions, before asking, "What is the airspeed of an unladen swallow?" "How can the orcs of Belkzen be kept out of Lastwall?"

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

"Dad told me that powerful strangers offering cryptic directions are almost always omens of some sort of trouble. So you might be right, but...." He shrugs. "Raknir. It's a pleasure to meet you all."

Grand Lodge

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M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

From behind the trio, a half-orc emerges from the edge of the crowd. He's fairly handsome, if you don't mind green skin and pronounced canines. "That was unusual. I happened to overhear that last bit." He pauses and shows his own (rather less ornate) wayfinder. "Do you need any help?"

Grand Lodge

It looks like you're short a player, so I'll sign up with Raknir (somewhat militant half-orc sorcerer).

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Here's the LINK to the Discussion thread for the Confirmation game.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

The two people who were interested before aren't at this point, so I've got room. I have Gameplay and Discussion threads set up for the run; I'll post the link here when I can, everyone can dot in, and then you can inactivate this campaign.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

The chronicle looks good. One thing--I screwed up my faction icon, and when I went back to check realized 1) that despite thinking I was Exchange I had used a Grand Lodge trait; and 2) I was unable to edit my faction to Grand Lodge on my character profile. So I'll be changing to Grand Lodge when I can--could you update the reporting to apply my prestige to Grand Lodge?

Also, what sort of character are you going to be playing in the Confirmation run?

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

In the discussion where I found the pointer to the quote, I found out that when it first came out (~2012) it didn't award *any* PP. Fortunately, that didn't last.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Found the reference. In the Season Ten PFS Roleplaying Guild Guide, p. 17, in the second paragraph of the Game Master Rewards section:

Quote:
“Full credit” means the GM gets the following: 1 XP for the scenario, 100% of the Max Gold for the subtier most appropriate to the GM’s character, and 2 PP (or, for a slow advancement track character, 1/2 XP, 1 PP, and 50% of the Max Gold for the subtier most appropriate to the GM’s PC). For sanctioned modules and Adventure Paths, full credit is 3 XP and 4 PP (1 XP and 1 PP or as per the sanctioning document for Free RPG Day modules).

Emphasis mine. MotFF is a Free RPG Day module, so one PP.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Got it as well, but had a correction and a question. Raknir is in the Exchange, not Grand Lodge. Also, the last time I played through this, it was only worth 1 PP. Could you verify that when you report the game on the Paizo site?

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Thanks for running, GM T!

As promised, I'll run a Core PbP of The Confirmation for you all, and for another one or two people who expressed an interest. Give me a few daysI-I'll post the link here when I'm ready.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

"Fall back, Allo! We'll kill him from range!" Raknir waits for Allo to retreat before using his usual cantrip.

Ranged touch attack acid splash, incl. IC: 1d30 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Astingaire, it probably won't make a difference, but Balenar is using inspire courage.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

When I played this the first time and found out the crocodile's name, it reminded me of THIS. Enjoy!

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

"Oh, all right, Kyra. " Raknir grins a little sheepishly at the trog, then retreats to steadier ground (and allied support).

Withdraw action.

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

Raknir circles around the throne and casts a cantrip, sending an acid drop at the trog. "Allo, box it in!"

Acid splash RTA, incl. inspiration: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Acid damage: 1d3 ⇒ 3

Grand Lodge

M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor

I made the Fort save above--forgot to label it as vs. the stench, though. It was in my post from Thursday at 1100AM.

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