M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
I think I did shortly after you posted. GM R, the boons you listed are race boons for the GMs, not the ones the players get (I think). Boon check: 1d20 ⇒ 20 Hey, I got one!
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Bringing his hands together, Raknir spends his last reserves of arcane power to evoke a fan of flames over the other sorcerer. Burning hands damage, DC 16 Reflex save for half damage: 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
"That sounds weird coming from another Pathfinder...when did you stop thinking of yourself as one?" Raknir follows, clawing again. Claw, incl. inspiration: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
That's an impressive set of bad rolls.
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
The half-orc grins as Charvion misses him and follows the sorcerer, clawing at him twice. Claw, including inspire courage: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Claw #2 damage, if applicable, including inspire courage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
I think the wall of force is around the gizmo, not blocking access to the door. Most of the tables I saw only had one person enter the room and try to disable the cage, so if the wall blocked retreats they wouldn't have been able to advance. Raknir rushes the villain, extending his claws and slashing at Charvion. Claw attack: 1d20 + 2 ⇒ (1) + 2 = 3 But he misses badly, tripping on rubble from Charvion's desperate excavations.
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Fort save: 1d20 + 2 ⇒ (1) + 2 = 3
Raknir tries to run for it and ends up blundering into some of the tendrils of ethereal substance.
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
The half-orc calls on his draconic heritage, ancient power flaring to life in his hands. Gleaming in the late afternoon sun, claws sprout from his fingers, and he lashes out at the smoldering goblin. Claw #1: 1d20 + 2 ⇒ (17) + 2 = 19
Claw damage: 1d4 + 1 ⇒ (4) + 1 = 5
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Raknir glares at the swordfighters. "I have had enough of you lot!" Snarling, he strides forward, beginning an arcane chant and leveling his outstretched hands at the pair behind the bulletin post, palms down and thumbs touching. A fan of flames streams from his fingertips as he concludes his spell, immolating the pair. Burning hands damage, DC 16 Reflex save for half damage: 3d4 + 3 ⇒ (1, 4, 1) + 3 = 9
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
DC 14 Will save: 1d20 + 2 ⇒ (20) + 2 = 22 The half-orc gives a toothy grin as he continues to close, easily resisting the feeble mind trick. His grin turns to a snarl of rage. "I'M GOING TO TEAR THAT SYMBOL OFF YOUR NECK AND FEED IT TO YOU!" Intimidate check to demoralize cleric: 1d20 + 12 ⇒ (20) + 12 = 32 Hey, I bet she's going to be shaken for a little while.
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Oh, that's bad. Nothing I can do about it, though, except draw fire. Raknir rushes up and invokes a more complex spell than his usual. Two darts of magical force strike the cleric. Magic missile damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Missed it by *that* much.... Spellcraft check: 1d20 + 7 ⇒ (17) + 7 = 24 "That's a priest!" Raknir ignores the cleric and steps forward before invoking arcane power against the black-clad goblin. "Mom would be mopping up the floor with these little rateaters, I bet." The glob of conjured acid sizzles in the barrier. Acid splash RTA vs. black: 1d20 + 3 ⇒ (5) + 3 = 8
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Raknir hustles forward, readying his crossbow before sending a conjured glob of acid at the goblin dog. RTA vs. dog: 1d20 + 3 ⇒ (10) + 3 = 13
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Raknir takes a shot at the magenta goblin with his crossbow before moving to cover behind one of the pillars. The bolt is knocked from the air by a splash of acid from one of the dragons overhead, though. Crossbow to goblin: 1d20 + 3 ⇒ (6) + 3 = 9
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Buoyed by his success with the second goblin, Raknir advances on the last one and chops again (incidentally setting up a flank for Lybram or Leon). Falchion attack, incl. bless and ic: 1d20 + 2 + 1 + 1 ⇒ (13) + 2 + 1 + 1 = 17
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
The half-orc abandons magic and strides into melee, cutting at the wounded green-clad goblin. Falchion vs. green goblin, incl. bless and ic: 1d20 + 2 + 1 + 1 ⇒ (18) + 2 + 1 + 1 = 22
Probably not. Falchion damage, incl. ic: 2d4 + 1 + 1 ⇒ (3, 4) + 1 + 1 = 9
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
"Dad told me that powerful strangers offering cryptic directions are almost always omens of some sort of trouble. So you might be right, but...." He shrugs. "Raknir. It's a pleasure to meet you all."
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
From behind the trio, a half-orc emerges from the edge of the crowd. He's fairly handsome, if you don't mind green skin and pronounced canines. "That was unusual. I happened to overhear that last bit." He pauses and shows his own (rather less ornate) wayfinder. "Do you need any help?"
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
The two people who were interested before aren't at this point, so I've got room. I have Gameplay and Discussion threads set up for the run; I'll post the link here when I can, everyone can dot in, and then you can inactivate this campaign.
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
The chronicle looks good. One thing--I screwed up my faction icon, and when I went back to check realized 1) that despite thinking I was Exchange I had used a Grand Lodge trait; and 2) I was unable to edit my faction to Grand Lodge on my character profile. So I'll be changing to Grand Lodge when I can--could you update the reporting to apply my prestige to Grand Lodge? Also, what sort of character are you going to be playing in the Confirmation run?
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Found the reference. In the Season Ten PFS Roleplaying Guild Guide, p. 17, in the second paragraph of the Game Master Rewards section: Quote: “Full credit” means the GM gets the following: 1 XP for the scenario, 100% of the Max Gold for the subtier most appropriate to the GM’s character, and 2 PP (or, for a slow advancement track character, 1/2 XP, 1 PP, and 50% of the Max Gold for the subtier most appropriate to the GM’s PC). For sanctioned modules and Adventure Paths, full credit is 3 XP and 4 PP (1 XP and 1 PP or as per the sanctioning document for Free RPG Day modules). Emphasis mine. MotFF is a Free RPG Day module, so one PP.
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Got it as well, but had a correction and a question. Raknir is in the Exchange, not Grand Lodge. Also, the last time I played through this, it was only worth 1 PP. Could you verify that when you report the game on the Paizo site?
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Thanks for running, GM T! As promised, I'll run a Core PbP of The Confirmation for you all, and for another one or two people who expressed an interest. Give me a few daysI-I'll post the link here when I'm ready.
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
"Fall back, Allo! We'll kill him from range!" Raknir waits for Allo to retreat before using his usual cantrip. Ranged touch attack acid splash, incl. IC: 1d30 + 2 + 1 ⇒ (7) + 2 + 1 = 10
M CORE Sorcerer/4 HP 20/20 AC17/T 12/FF 15 Fort +2/Ref +3/ Will +2 Init +2 Perc +6|Sense Motive -1|Active conditions: mage armor
Raknir circles around the throne and casts a cantrip, sending an acid drop at the trog. "Allo, box it in!" Acid splash RTA, incl. inspiration: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
|
