I picked up the Wrath of the Righteous base set yesterday and played it for the first time with my girlfriend last night. All in all, it was successful and fun! But there were a couple stumbling blocks we came across that confused us. We just kind of faked our way through it to keep the momentum going, but I'm curious how these rules are supposed to be handled.
First, the impression I got is that a combat check by default is resolved using either Strength or Melee, unless a card (spell, ranged weapon) allows you to use another skill. However, it says in the rulebook in one example that even though Harsk's Str die is a d6, he has to use a d4 for his combat check because he doesn't have the Melee skill. Why can he not roll a d6 for his strength?
My gf was playing Enora the Arcanist, and ended up with the spell Brilliance in her hand (adds 3 to intelligence checks while displayed). She fought a monster, used an Arcane spell to defeat it, and displayed Brilliance to add +3 to the Arcane check. I wanted to make sure this was an appropriate use of the spell. Since Arcane is listed under Intelligence, we figured that Brilliance would apply to it.
She then ended up encountering Sophini, the villain of the scenario. Sophini said she had to summon a random monster to fight first, and she summoned a Ghost. Ghosts are immune to the Mental trait, and the only spell she had available had the Mental trait, so she couldn't use that. She was forced to essentially punch the ghost in the face, but the combat check to defeat it was 12. Her strength die is a d6, so she played a blessing, rolled 2d6, and actually managed to roll a 12! However, we got confused on what to do next, because her combat check did not include the Magic trait, leaving the ghost undefeated. We figured that, since she rolled a 12 she takes no damage, and since it was a summoned creature it goes back into the box after the encounter no matter what. However, Sophini says that 'if the summoned monster is not defeated, Sophini is undefeated.' So she fought Sophini next, handily beat her check to defeat, but we figured Sophini still counted as "undefeated" since we didn't actually defeat the summoned monster, but she still takes no damage since she beat the check. We followed the rules for a villain escaping to an open location after not defeating her. Did we do all this right? Or what should we have done?
Lastly, Enora's power says that after playing a spell, you can recharge a random spell from your discard pile. We played the rule the following way: my gf would play a spell, roll to recharge that spell. If she succeeded, it went back into her deck, if not it went into the discard pile. Then she would shuffle her discard pile and go through it from the top until she found a spell (thus making it a 'random' spell), and then automatically recharge it (since the power doesn't say anything about 'attempting' to recharge it, we assumed it automatically succeeded). Is that the right way to approach that power, or is there a better way?
Thanks for the help! We had a lot of fun and are looking forward to playing the next scenario!