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Raimah Kazimir's page

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Full Name

Raimah Kazimir

Race

Tiefling

Classes/Levels

Fighter 5 / Shadowdancer 1

Gender

M

Size

Medium

Age

38

Alignment

Chaotic Good

Deity

Count Ranalc

Location

Absalom

Languages

Common, Draconic, Abyssal, Infernal

Occupation

Dancer

Strength 10
Dexterity 22
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Raimah Kazimir

Raimah Kazimir
Male tiefling fighter 5/shadowdancer 1 (Pathfinder RPG Bestiary 264)
CG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 25, touch 18, flat-footed 18 (+7 armor, +1 deflection, +6 Dex, +1 dodge)
hp 56 (6 HD; 1d8+5d10+17)
Fort +6, Ref +8, Will +1 (+1 vs. fear)
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee +1 agile elven curve blade +14 (1d10+8/18-20) or
. . elven curve blade +13 (1d10+1/18-20)
Special Attacks weapon training (heavy blades +1)
Spell-Like Abilities (CL 6th; concentration +5)
. . 1/day—darkness
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Statistics
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Str 10, Dex 22, Con 14, Int 14, Wis 10, Cha 8
Base Atk +5; CMB +5; CMD 23
Feats Combat Reflexes, Dodge, Exotic Weapon Proficiency (elven curve blade), Mobility, Weapon Finesse, Weapon Focus (elven curve blade)
Traits armor expert, criminal
Skills Acrobatics +13, Bluff +1, Disable Device +16, Escape Artist +10, Perception +5, Perform (dance) +4, Ride +10, Sleight of Hand +15, Stealth +17; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Infernal
SQ armor training 1, hide in plain sight
Combat Gear potion of cure light wounds (2); Other Gear +1 mithral breastplate, +1 agile elven curve blade, elven curve blade, belt of incredible dexterity +2, ring of protection +1, belt pouch, thieves' tools, 5,966 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hide in Plain Sight (Su) Can use Stealth even while observed, if there is a shadow in 10 ft.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades