Vampire Warrior

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Hello! I am currently running the adventure path Carrion Crown: Wake of the Watcher. Inside that adventure there are points in the story where horrific experiences can cause people to go insane or the optional rule for rolling on the madness chart. A had a player end up getting amnesia. This same player has the toughness feat.

The ruling for amnesia:

A character suffering from amnesia cannot remember things; his name, his skills, and his past are all equal mysteries. He can build new memories, but any memories that existed before he became an amnesiac are suppressed.

Worse, the amnesiac loses all class abilities, feats, and skill ranks for as long as his amnesia lasts. He retains his base attack bonus, base saving throw bonuses, combat maneuver bonus, combat maneuver defense, total experience points, and hit dice (and hit points), but everything else is gone until the amnesia is cured. If a character gains a class level while suffering from amnesia, he may use any abilities gained by that class level normally. If the class level he gained was of a class he already possess levels in, he gains the abilities of a 1st-level character of that class, even though he is technically of a higher level in that class. If his amnesia is later cured, he regains all the full abilities of this class, including those gained from any levels taken while he was suffering from amnesia.

So when you have feats like Toughness you get HP. The ruling says you lose feats but maintain your HP. So in this case do you still lose the feat but maintain the HP. Also how does non magical amnesia cause someone to lose physical attributes like toughness or great fortitude and all of a sudden have less stamina?

What should I do as far as ruling is concerned? I have an idea what I want to do but I wanted to know what would the actual answer would be?


So I am running a game and most of my party has been with a succubus and given a profane bonus. The succubus is friendly to the group and hasn’t drained them. My question is for spells like detect evil, forbiddance and the like will they register as evil? And would holy weapons do damage to them as if they are evil? They are mostly good as a party and even the Paladin has had the bonus granted. He only took it for the group telepathic ability Becuase he constantly kept finding himself blind.
Any RAW I would like but in the absence of that and interpretation is most welcome. We are dealing with a succubus that isn’t evil.


This has probably been done before but I can’t find it anywhere. But based on what I read for trick attack that the additional damage happens regardless whether or not the attack lands. It sounds like the as long as you make the dc for trick attack against your opponent that your additional damage happens whether or not the attack lands is this true.?

Trick attack (EX)
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.


Anyone else find the idea of Daimalko super interesting? I’m getting Kaiju overran planet where they have to escape the planet a super cool idea! Not to mention the race that inhabits that planet. I hope they expand upon them too. Maybe a stat block or anything. What do you guys think? I tried to make my own version of the race but I don’t have a lot to go off of other than they are psychic and they worship an empyrean lord.


Hello! I have a player who wants to play a character with a variable CR template like Half-Celestial. We have been doing it where for every CR +1 adjustment is 1 level behind. I’m not sure exactly if that’s how we are suppose to do it. There is no real clarification I could find. I have also looked at the rules for playing a monster and adjusting their CR and the levels you gain. Does that apply to templates? Like if we have someone with a template of CR +2 like vampire do they lose two levels and do they gain back another level after three equal up to half of their monster “CR”? So if we are playing a level 14 game would a half celestial be level 11 or would it be something higher? Clarification this would be much appreciated thank you.


So I know about the natural 20 and natural 1 thing with automatic successes and failures but what if your bonus to a particular save is higher than the total DC for example you have a +16 to your fort save but the Disease DC is 12 is that considered an automatic success? As if you didn’t need to roll anyway?


Does Protection From Evil and similar spells help against Confusion? More so what I am asking is does PFE's second ability work on Confusion does it allow for a reroll and ignore duration? And yes the confusion caster is Evil for this scenario.


So I am running a mummy's mask campaign and we are on the first book and the group is in the second house for the adventure and they have come across the adamantine flail and when they come across the marble table with the skulls on it in the description it states it was a marble table and they bit off on that and they want to smash the table for all it's marble and sell it for a lot of money the table is a 20 by 5 foot table which would make a lot of marble to sell and that's way too much money for them at level 2. What do I do?


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Anyone know what book my avatars original picture was fun and what it was called I am trying to und the Google image thank you


So I was recently playing a psychic and I fought a ghost. I had the will of the dead feature which allows mind affecting affects able to affect undead. But once that happens what kind of damage does mind thrust do? Is it force damage so it doesn't get halted or does it get halved? This question of for any incorporeal creature how much and what kind of damage would it do?


So my friend brought up this idea that if you had a sorcerer ghost cast the spell Anti-Magic Field in his area, how would you be able to defeat him. First he ask if a ghost could even exist inside the bubble. I told him yes according to the spell as long as the ghost wasn't summoned it is still there because it falls under undead. But then he asked how would you defeat the ghost? Since the spells nullifies any and all spells, spell like ability's, and most if not all supernatural abilities, magic weapons become non magical so therefore can't hit a ghost. The only way o could see that you could use to defeat it is energy and technology weapons since they do energy damage and are not magical. Is there any other way I am not thinking of that would be possible to defeat the ghost?


So this is just a geewiz question and was curious about something. Me and my wife are playing in the Hell's Rebels Adventure Path Ran by my friend. She is playing a Human HydroKineticist and I am a Strix WitchDoctor. The story is that I was taken as Egg/Baby (Which is to be determined because we don't know hwo they are born) by the mayor of Kintargo a long time ago I was wingclipped and raised as a surrogate family member of the mayor's so i took the alternate racial trait that does not have me hate humans (Cautious Brawler) as I grew up which was fast becasue of the Strix racial aging I became friends with a local shop worker who was continually bullied by people (My Wife's Human Kineticist) I stood up for her. So Our goal in this campaign is to find the mayor who goes missing because she is like a mother to me and My wife's goal is to follow me in what ever I do. So romance is gonna blossom during the campaign and we were wondering if our two characters could have kids. We always joked and said they would be like little black cupids lol. If anyone knows if that is a yes or no I would like to hear. I would also like to here any suggestions or ideas.


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So this is just a geewiz question and was curious about something. Me and my wife are playing in the Hell's Rebels Adventure Path Ran by my friend. She is playing a Human HydroKineticist and I am a Strix WitchDoctor. The story is that I was taken as Egg/Baby (Which is to be determined because we don't know hwo they are born) by the mayor of Kintargo a long time ago I was wingclipped and raised as a surrogate family member of the mayor's so i took the alternate racial trait that does not have me hate humans (Cautious Brawler) as I grew up which was fast becasue of the Strix racial aging I became friends with a local shop worker who was continually bullied by people (My Wife's Human Kineticist) I stood up for her. So Our goal in this campaign is to find the mayor who goes missing because she is like a mother to me and My wife's goal is to follow me in what ever I do. So romance is gonna blossom during the campaign and we were wondering if our two characters could have kids. We always joked and said they would be like little black cupids lol. If anyone knows if that is a yes or no I would like to hear. I would also like to here any suggestions or ideas.


So I am playing in a home game and I was wanting to get some advice for cross classing in as a Kitsune Ninja/Kineticist. It is a 5th level Character Ninja 2/3 Pyrokineticists. The idea is that I will level mostly as a ninja end goal somewhere like Ninja 13/PyroKinetcist 7 or Ninja 12/PyroKinetcist 8. We are doing a 25 point buy system. My stats are
Str: 13 -2 11
Dex: 15 +2 4th: +1 18
Con: 16 16
Int: 10 10
Wis: 10 10
Cha: 14 +2 16
I just had a few questions about this. First can I sneak attack with Kinetic Blast? Was combat as started can I flank with Kinetic blast if someone was on the other side if I was 10 feet away? Am I stretching my points way too thin? I plan on buying a belt of dex or con I am not sure which to buy. My main source of attack would be with kinetic blast but I still want to be able to do my ninja tricks. Just advice for building the stats or playing the character or if you think this idea is just bad let me know. Please and thank you


So I have been GMing off and on for two years but I'm still new to to doing so. I learned most of my knowledge from a guy who played 3.5 and that's how we played a lot of rules. But after doing a lot of independent research I have noticed that a lot of the rules we went by we're not actually a rule and I guess he just home brewed how they did things so one thing I am still confused on is when a player gets knocked unconscious due to hit point damage which brings them to negative hit points and they are not dead, then another player heals them to positive hit points, is that player still unconscious? What we did was they were still unconscious and another player had to wake them up with a DC 10 heal check or the player would wake up with a DC 10 Con check. What is the actual rules for this?