As with most members in his family, it seemed Rahz was destined to be a unique Sorcerer to carry the Djinni Bloodline. However, no one really knew just how unique he would be. While his mother was pregnant with him, his father came home one day after attempting to learn about a peculiar person he had heard about. However, he had to retreat after said person had attacked him with "raw magic," as he put it. When he attempted to just conjure up some water to drink, though, the Eldritch Scar the person had given him activated, and the Primal Magic Event caused a brief teleport storm.
His parents were unharmed, but the event left Rahz touched, and he was destined before birth to be a Spellscar Oracle. When he was old enough to start casting his own magic, it became rather evident, as sometimes, odd things would happen after he cast a spell. It was always small at first, like a blade of crass would turn orange for a few minutes, but they got bigger and more disturbing as he grew older. His magical abilities seemed much more accelerated than his peers, as well.
Rahz became fascinated and obsessed with Primal Magic Events, and would always try to figure out what they could do as soon as he could, as often as he could. Whenever a new effect occurred, he would get excited, and would start spouting off in Abyssal, and as he grew older and more powerful, eventually he started to occasionally spout out in Aquan.
Too many years overdue, or so the council thought, Rahz was cast out of the village he was in before he even came of age. He didn't care too much, though, as everyone in his family and all his neighbors were boring to him then. He needed new people who didn't know what was coming for his observations. He started considering himself a scientist of sorts, out to fully examine what Primal Magic Events could cause and how the mind would cope with different mental and emotional stimuli. When the wind told him of Avalon Academy, though, he knew it was where he had to be; many people to experiment on, and maybe even a person or two who would be willing to help him with his research. With his several notepad and his trust pen, he set out to the establishment of learning.
Str 12| +1; Dex 26|+8; Con 16| +3; Int 26| +8; Wis 24| +7; Cha 30| +10
Hit Points 116 AC 19 CMB +13 CMD 22
Fortitude +8 Reflex +15 Will +17
BAB: +13/+8/+3
Spellscar Mystery