Darl Quethos

Rahz Endoril's page

41 posts. Alias of Umineko.


Full Name

Rahz Endoril (allegedly)

Race

Sylph

Classes/Levels

Oracle(Spellscar)/Sorcerer(Djinni Bloodline) Gestalted 16

Gender

Male

Size

Medium

Age

Young enough

Special Abilities

Storm in the Blood

Alignment

N

Languages

Common, Abyssal, Aquan

Strength 12
Dexterity 26
Constitution 16
Intelligence 26
Wisdom 24
Charisma 30

About Rahz Endoril

As with most members in his family, it seemed Rahz was destined to be a unique Sorcerer to carry the Djinni Bloodline. However, no one really knew just how unique he would be. While his mother was pregnant with him, his father came home one day after attempting to learn about a peculiar person he had heard about. However, he had to retreat after said person had attacked him with "raw magic," as he put it. When he attempted to just conjure up some water to drink, though, the Eldritch Scar the person had given him activated, and the Primal Magic Event caused a brief teleport storm.

His parents were unharmed, but the event left Rahz touched, and he was destined before birth to be a Spellscar Oracle. When he was old enough to start casting his own magic, it became rather evident, as sometimes, odd things would happen after he cast a spell. It was always small at first, like a blade of crass would turn orange for a few minutes, but they got bigger and more disturbing as he grew older. His magical abilities seemed much more accelerated than his peers, as well.

Rahz became fascinated and obsessed with Primal Magic Events, and would always try to figure out what they could do as soon as he could, as often as he could. Whenever a new effect occurred, he would get excited, and would start spouting off in Abyssal, and as he grew older and more powerful, eventually he started to occasionally spout out in Aquan.

Too many years overdue, or so the council thought, Rahz was cast out of the village he was in before he even came of age. He didn't care too much, though, as everyone in his family and all his neighbors were boring to him then. He needed new people who didn't know what was coming for his observations. He started considering himself a scientist of sorts, out to fully examine what Primal Magic Events could cause and how the mind would cope with different mental and emotional stimuli. When the wind told him of Avalon Academy, though, he knew it was where he had to be; many people to experiment on, and maybe even a person or two who would be willing to help him with his research. With his several notepad and his trust pen, he set out to the establishment of learning.

Str 12| +1; Dex 26|+8; Con 16| +3; Int 26| +8; Wis 24| +7; Cha 30| +10
Hit Points 116 AC 19 CMB +13 CMD 22
Fortitude +8 Reflex +15 Will +17
BAB: +13/+8/+3
Spellscar Mystery

Revelations:

Eldritch Bolt
Eldritch Scar
Trigger Primal Magic Event
Mystic Null
Eldritch Resistance

Bloodline Skills:

Electricity Ray
Elemental Resistance
Whirlwind

Sorcerer Spells:

Cantrips (9)
Breeze
Ghost Sound
Jolt
Message
Open/Close
Dancing Lights
Light
Detect Magic
Daze

Level 1 (5)
Disguise Self
Clarion Call
Vocal Alteration
Silent Image
Alter Winds

Level 2 (5)
See Invisibility
Detect Thoughts
Unnatural Lust
Glide
Defensive Shock

Level 3 (4)
Cloak of Winds
Lightning Bolt
Blink
Wind Wall

Level 4 (4)
Solid Fog
Scrying
Aura of the Unremarkable
Ball Lightning

Level 5 (4)
Prying Eyes
Fickle Winds
Wreath of Blades
Teleport

Level 6 (3)
Legend Lore
True Seeing
Sirocco

Level 7 (2)
Reverse Gravity
Scrying, Greater

Level 8 (1)
Stormbolts

Bonus Spells
Shocking Grasp
Invisibility
Fly
Minor Creation
Overland Flight
Chain Lightning
Plane Shift

Oracle Spells:

Orisons (9)
Create Water
Detect Poison
Resistance
Enhanced Diplomacy
Guidance
Mending
Purify Food and Drink
Virtue
Read Magic

Level 1 (5)+Cure
Dancing Lantern
Cure Light Wounds
Sanctuary
Tap Inner Beauty
Lighten Object
Unbreakable Heart

Level 2 (5)+Cure
Cure Moderate Wounds
Silence
Zone of Truth
Make Whole
Hold Person
Darkness

Level 3 (4)+Cure
Cure Serious Wounds
Water Walk
Locate Object
Helping Hand
Blood Biography

Level 4 (4)+Cure
Air Walk
Cure Critical Wounds
Discern Lies
Divine Power
Spell Immunity

Level 5 (4)+Cure
Cure Minor Wounds, Mass
Wall of Stone
Serenity
Burst of Glory
Cleanse

Level 6 (3)+Cure
Cure Moderate Wounds, Mass
Wind Walk
Find the Path
Joyful Rapture

Level 7 (2)+Cure
Cure Serious Wounds, Mass
Regenerate
Control Weather

Level 8 (1)+Cure
Cure Critical Wounds, Mass
Spell Immunity, Greater

Bonus Spells
Ray of Enfeeblement
Obscure Object
Dispel Magic
Lesser Globe of Invulnerability
Break Enchantment
Antimagic Field
Spell Turning
Spellscar

Feats:

Stealthy
Skill Focus(Stealth)
Bouncing Spell
Cloud Gazer
Inner Breath
Spell Focus(Illusion)

Bonus Feats
Dodge
Lightning Reflexes

Skills:

Bluff +29
Craft(Dolls) +27
Stealth +34
Knowledge(Planes) +27
Perception +23
Fly +27
Sense Motive +26
Spellcraft +26