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Chemlak wrote:
Because the condition for the amulet you stated as "falls unconscious", not "drop below 0 hp". A character who drops from 1 hp to -Con in a single hit is dead, but doesn't ever have the unconscious condition, so the amulet wouldn't trigger.

So "drop below 0 hp" is my proper use. Then the order will then be....

Slain, amulet teleport away and life's breath. Then if I go positive will make the Con check to wake up?


Vatras wrote:

The contingency happens immediately when the condition is fulfilled (under 0 HP). If you die instantly (from positive HP to under negative CON), the lesser talisman works, but not the contingency - you didn't go unconscious, but went straight to being dead.

I don't recall if there is a rule when you wake up from unconsciousness. Probably should go and have a look...

Why would the contingency not work? Do I need to set it to use on death instead?


Ragnarokjoe wrote:

Hello everyone, I have a large playgroup(15 or so people) for a rotating group similar to society play called "The Hungover Gnome". We have 4 different GMs that focus on trying To flesh out rulings and make sure we have balanced and consistent gameplay. However there is a rule in regards to death and dying...breath of life heals and can save you. My character has both an amulet with contingency and a lesser Talisman of life's breath. The amulets condition is "falling unconscious" to teleport me to the last location I left my arcane mark at. Since I still went out cold the talisman would go off still and stabilize me far away(later nerz). What I don't understand is the correct way magical healing works in this situation.

Easiest way to say it...character Goes negative, he is healed by their own magic items to positive.
Do you just roll the 10% chance hourly, Fort save or since you were tended by a magical source you wake up easier.


Hello everyone, I have a large playgroup(15 or so people) for a rotating group similar to society play called "The Hungover Gnome". We have 4 different GMs that focus on trying To flesh out rulings and make sure we have balanced and consistent gameplay. However there is a rule in regards to death and dying...breath of life heals and can save you. My character has both an amulet with contingency and a lesser Talisman of life's breath. The amulets condition is "falling unconscious" to teleport me to the last location I left my arcane mark at. What I don't understand is the correct way magical healing works.

Easiest way to say it...character Goes negative, he is healed by their own magic items to positive.
Do you just roll the 10% chance hourly, Fort save or since you were tended by a magical source you wake up easier.