Hello everyone, I have a large playgroup(15 or so people) for a rotating group similar to society play called "The Hungover Gnome". We have 4 different GMs that focus on trying To flesh out rulings and make sure we have balanced and consistent gameplay. However there is a rule in regards to death and dying...breath of life heals and can save you. My character has both an amulet with contingency and a lesser Talisman of life's breath. The amulets condition is "falling unconscious" to teleport me to the last location I left my arcane mark at. What I don't understand is the correct way magical healing works.
Easiest way to say it...character Goes negative, he is healed by their own magic items to positive.
Do you just roll the 10% chance hourly, Fort save or since you were tended by a magical source you wake up easier.