About Ragnar Rock
RAGNAR ROCK CR 1/2
Male Human Barbarian (Superstitious, Fiend Totem) 1
CG Medium Humanoid (Human)
Init +4; Senses Perception +5
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DEFENSE
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AC 17, touch 12, flat-footed 15. . (+5 armor, +2 Dex)
hp 14 (1d12+2)
Fort +4, Ref +2, Will +1
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OFFENSE
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Spd 30 ft.
Melee Axe, Throwing +4 (1d6+3/20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Greataxe +4 (1d12+4/20/x3) and
. . Warhammer +4 (1d8+3/20/x3)
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STATISTICS
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Str 17, Dex 14, Con 14, Int 12, Wis 12, Cha 9
Base Atk +1; CMB +4; CMD 16
Feats Extra Rage, Power Attack -1/+2
Traits Masterful Demeanor, Reactionary
Skills Escape Artist -2, Fly -2, Intimidate +3, Perception +5, Ride -2, Stealth -2, Survival +5, Swim -1
Languages Common
SQ Cold weather outfit, Fast Movement +10 (Ex), Heart of the Wilderness +0, Rage (12 rounds/day) (Ex)
Combat Gear Greataxe, Scale Mail, Dagger, Warhammer, Axe, Throwing; Other Gear Backpack (7 @ 19 lbs), Blanket, winter, Cold weather outfit, Flint and steel, Pouch, belt (2 @ 0 lbs), Rope, silk (50 ft.), Sack (empty), Sunrod (4), Whistle, Signal
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SPECIAL ABILITIES
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Cold weather outfit +5 Fort save vs. cold weather.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Wilderness +0 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2 level Survival.
Masterful Demeanor You gain a +3 trait bonus on Intimidate checks against members of non-human humanoid races.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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