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An issue has come up in our last session where I was in an encounter and while moving to get in position to attack a foe, my character shouted to a friendly PC "Hey, come beside me to protect my back". My intention was to roleplay battle strategy, not to order around. My GM argued that this would normally be a Request action from the Diplomacy skill and should cost an action to do so but he would let it go for now as this was more of a roleplay perspective than an actual order. So my question is this, what would constitute an actual "Request" action per RAW. Would each time I call for a strategy one liner constitute a request? It seems odd to me as this would take as much time as saying anything else...
I find myself having to build a rogue ad=nd I'm trying to figure out what is the best way to try and build the most defensive rogue possible so it would fair well on melee. I was thinking of MC sorcerer or bard to get a few self buff spell such as blur and haste and shield. Does that make sense or are there better alternative that would give me things that would compare well as those spells? I was thinking of using the shield spell to get a shield block in as well as another shield to keep the AC coming once I used the reaction and not being able to cast shield. Any thoughts on how to make a rogue sturdier and harder to hit? The goal would be to stay within reach to capitalize on 8th level class feat Opportunist and still be able to keep in melee without dropping first.
We are playing a game where we roleplay our actions in combat but I struggle to find a way to roleplay a 1 action medecine check which takes 2 seconds. Anyone has any idea how to make this seems coincidental an not magical since it's not magic? What can anyone heal in 2 seconds while being coincidental? I understand time is flexible but still.
I know that AoO get's triggered by manipulate actions. Then if a Rogue uses the Mug feat, since Mug let's you steal and that steal as the Manipulate trait, it would trigger an AoO from an NPC/Monster who would have it. That being said, using steal on a success let the NPC/Monster unaware of the actual steal action... And since AoO is triggered before the roll for steal, an NPC/Monster might be able to prevent the Mug even if unaware of the actual Mug... Seems to me like this is an issue. Did that came up in any game anyone had? Seems to me like there should be an exception for this one which would be logical IRL even though it's not RAW? Any input on the matter?
Am I reading correctly that when an ally targets you for a heal spell for exemple while you are under the effect of a blur spell, they have to make the flat check as well to see if they can target you? And what if the spell comes from an area effect like bless, do you still need to make the flat check? I'm trying to figure out when you need to make the flat check. As I understand, it's whenever something targets you whether it's from a strike, an ability or any spell? Is it only for direct target?
Just wanted to make sure this combo is actually working the way I understand. If you go rogue, mc fighter through archetype dedication and get the lunge feat for class feats 2 and 4 and then get gang up on lvl 6, this would allow you to attack with finesse weapon from behind the group tank and still get your sneak attack in at reach? This would definitely help to mitigate the squeeshiness of the rogue while still contributing to damage considerably. |