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wraithstrike wrote:

That feat is broken. That was a very recent long debate on it. Nobody gets rage bonuses. The feat basically forces you to do things you would not do otherwise such as forcing casters to enter melee.

The target will try to charge to reach you. Casting spells is not an option.

Quote:
On its next turn, the target must attempt to make a melee attack against you.

The feat does not say the effect end if he can't reach you. It say the effect end if he is prevented from reaching, but he still must try. That is the reason why you are allowed to extend the effect on the next round.

Quote:
The effect ends if the creature is prevented from reaching you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot reach you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter).

It's not as OP as you claim. It does not force melee, just forces targeting.

Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.