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Radovus Krupt's page
25 posts. Organized Play character for J. A. Chapman.
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Full Name |
Radovus Krupt |
Race |
Human (Chelish) |
Classes/Levels |
Wizard/3 (HP: -3/17) | Init: +7 | AC: 11(15 w/Mage Armor) T: 11, FF: 10(14 w/Mage Armor) | Perception +2 | F: +3, R: +3, W: +4 | CMB: -1 | CMD: 10 (9 fl) | 3* reroll 1/1 |
Gender |
Male |
Size |
Medium (6'0', 190lbs) |
Age |
26 |
Special Abilities |
Command Undead (8/day), Bolster (8/day), Familiar Bonus (+4 Init), Spell Focus (Necromancy), |
Alignment |
Lawful Neutral |
Deity |
Nethys |
Languages |
Abyssal, Auran, Common, Elven, Infernal, Sylvan |
Strength |
7 |
Dexterity |
12 |
Constitution |
10 |
Intelligence |
20 |
Wisdom |
10 |
Charisma |
14 |
About Radovus Krupt
Radovus Krupt
Male human (Chelaxian) necromancer (undead[APG]) 3 (Pathfinder RPG Advanced Player's Guide 147)
LN Medium humanoid (human)
Init +7; Senses Perception +2
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 17 (3d6+3)
Fort +3, Ref +3, Will +4
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4-2/19-20)
Necromancer Spells Prepared (CL 3rd; concentration +8)
. . 2nd—false life, glitterdust (DC 17), summon monster II
. . 1st—cause fear (DC 17), comprehend languages, grease, mage armor, ray of enfeeblement (DC 17)
. . 0 (at will)—acid splash, detect magic, light, read magic
. . Opposition Schools Enchantment, Illusion
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Statistics
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Str 7, Dex 12, Con 10, Int 20, Wis 10, Cha 14
Base Atk +1; CMB -1; CMD 10
Feats Additional Traits, Alertness, Command Undead, Improved Channel, Spell Focus (necromancy), Undead Master[UM]
Traits deathtouched, fiendish presence, reactionary, sacred conduit
Skills Diplomacy +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (history) +11, Knowledge (local) +10, Knowledge (nature) +11, Knowledge (planes) +11, Knowledge (religion) +11, Perception +2, Sense Motive +3, Spellcraft +11
Languages Abyssal, Auran, Common, Elven, Infernal, Sylvan
SQ arcane bond (Willard, rabbit), bolster, power over undead
Combat Gear pearl of power (1st level), potion of cure light wounds, wand of infernal healing (50 charges), wand of magic missile; Other Gear dagger, cloak of resistance +1, bedroll, belt pouch, blanket[APG], ink, inkpen, masterwork backpack[APG], parchment (2), radovus' readings, volume i, scroll case, soap, spell component pouch, trail rations, waterskin, 100 pp, 10 sp, 14 cp
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Special Abilities
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Bolster (+1, 1 round, 8/day) (Sp) As a standard action, touched undead gains desecrate spell benefits for duration.
Command Undead (DC 14) (Su) Receive Command Undead or Turn Undead as a bonus feat.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Undead Associated School: Necromancy
Undead Master Animate and command more undead
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