King of Roses

Radiun2's page

2 posts. Alias of Radiun.




Bloodlines are interesting, flavourful, and fun, but don't seem to interact too much with the sorceror's casting schtick.

so I propose a pseudo spell-list to accompany them. Providing more ways to use new spell slots without adding spells. They could have variable "spell slot" costs for greater effects.

For example (and this list made me think I shouldn't have just gone alphabetically >.> )

Aberrant Bloodline

Spoiler:

LvL 1: Aberrant Reach: By expending 2 1rst level spell slots, you cause your aberrant blood to stir. You gain a 20ft enhancement to reach for 1round/caster level. This ability stacks with Long Limbs
LvL 2: Aberrant Resilliance: By expending 2 2nd level spell slots, you trigger the survival instincts of your ancestors. You gain 3 temporary hp/caster level for a duration of 1hour/caster level
LvL 3: Third Eye: By expending 2 3rd level spell slots, you grow a third eye in the center of your forehead. This eye has Darkvision 60 feet and a continuous detect magic effect. The eye can leave it's socket and scout ahead. It flies at a speed of 40ft per round (perfect maneuverability, use Sorceror's skill points). If the eye is ever more than 1 mile from the Sorceror, the spell dissapates.
LvL 4: Acidic Exhalation: By expending 2 4th level spell slots, a sorceror may let loose a 60ft cone of acidic vapours. DMG 1d12/caster Level (max 15). Ref Save half (DC = 10 + Cha Modifier + 6)
LvL 5: Heavy Stomp: By expending 3 5th level spell slots, a sorceror can cause an upheavel of earth and stone, creating Hampered Movement (Difficult Terrain + Obstacles) and creating a cloud of dust that acts as Obscuring Mist. This dust settles in 2 rounds. Range = Medium. Area = (2 10ft squares / level)
LvL 6: Aberrant Hide: By expending 4 6th level spell slots, a sorceror can harden his skin to dramatic extremes. He gains a bonus to Natural Armour = Caster Level, Damage Reduction (Caster Level/2) / - . Duration 1 round / level
LvL 7: Alien Physique. By expending 2 7th level spell slots, a sorceror can strengthen his otherwise frail physique. He gains a +8 unnamed bonus to Strength, a +6 unnamed bonus to Dexterity, and a +4 unnamed bonus to Constitution.
LvL 8: ????
LvL 9: ????

Mind you these are
1) Completely Arbitrary
2) Probably wildly unbalanced
3) Just Examples
So I'm simply putting forth the idea


Are sorceror's defined by their lineage or their innate magic?
When you first read their fluff, what drew you to them?
Was it the chance to play someone with a 'unique' family tree or that magic flowed through this worldly, charismatic casters like blood through our veins?

I for one enjoyed the innate magic aspect more than the heritage. I think that's why a first read-through Alpha2's sorceror rubbed me the wrong way. I love the idea of lineage options, but wanted their connection to magic explored.

It could be in a wide array of methods, such-as using spellslots for a variety of effects. Their connection to magic allowing them to grab hold of ambient magical energy and flinging it at an enemy, pulling around themselves to form a protective-magic bubble, consuming it to rejuvenate themselves slightly, or enhance their next spell cast.

Mind you this is all my opinion, but I'd like to see what you all think.


Magic Items.
Some love them, some hate them, some are impartial, and some have already left this thread... probably.

What I would like to know is the feasibility of having a side-bar with optional rules concerning the change a low Magic Item world could bring, namely changes to CR or possibly reinforcing of characters.

Perhaps even containing notes on letting characters of any class develop a signature item to even things up a tad, though I realize this may step on the toes of the Kensai too much.

I like buying my house when I make my first 10k instead of buying a... newer piece of bling-bling, so I would appreciate options that, while allowing for wizards and clerics with full spell power, step away from characters who wear what amounts to a small city's treasury on their person.