Giseil Voslil

Radillo.'s page

29 posts. Alias of Zalarian.


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Shadow Clock has 20 cards and not 21.
18 + blessing of Irori from Shrine + leather armor from Junk Beach
random card: 1d20 ⇒ 20

Card encountered above is Leather armor. Armor is best shuffled into Junk Beach. That means 4 allies are at Shadow clock. Shadow Clock is closed and current boons that need to be shuffled into Junk Beach, Rusty Dragon, and Warrens

Standard Bearer, Glibness, Dart, Half-Plate, Dagger +1, Soldier, Holy Water, Blessing of Shelyn, Holy Light, BotG, Guard, Soldier, Blessing of Abadar
+ Blessing of Irori from Shrine

Reset Hand and End Turn

Radillo wrote:

Hand: Jinx Eater, Detect Magic, Fox, Blessing of Shelyn, Staff of Minor Healing, Blessing of Sivanah

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

Skills and Powers:
SKILLS

Strength d6 [ooc][ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [x] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:
POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}:
Recharged: Augury 2, Blessing of Abadar, Lightning Touch 2, Augury 1, Lightning Touch 1, Acid Arrow, Sapphire of Intelligence, Force Missile 2, Sage, Seelah Aspergillum, Force Missile 1
Discard Pile: Buried Pile:


Determine order at Junk Beach - card 12- Leather Armor not there so 12 cards. 11 is other leather armor, 12 is blessing of Shelyn
random card: 1d12 ⇒ 9 12=Card from Shrine - Blessing of Shelyn
random card: 1d11 ⇒ 2 10=Card 11: Birdcruncher Crown
random card: 1d10 ⇒ 6 7=Card 8: Goblin Raid
random card: 1d9 ⇒ 4 8=Card 10: Yeth Hound
random card: 1d8 ⇒ 4 2=Card 2:Staff of Minor Healing
random card: 1d7 ⇒ 4 6=Card 9: Ogre
random card: 1d6 ⇒ 2 1=Card 1: Caltrops
random card: 1d5 ⇒ 4 2=card 5: chain mail
random card: 1d4 ⇒ 2 1=card 3: long sword+1
random card: 1d3 ⇒ 1 3=card from ? - Leather Armor
random card: 1d2 ⇒ 1 1=Card 6 Starknife
random card: 1d1 ⇒ 1 1=Card 7 Potion of Healing

Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 26 Blessings Deck Card 8 / Blessing of Desna
Give Card:None
Move: Shrine of Lamashtu -> Shadow Clock
Encounter random card 18 + Blessing of Irori, Blessing of Shelyn, Leather Armor

Random Card: 1d21 ⇒ 16 Card 16: Soldier

Shuffle Soldier to Rusty Dragon. Recharge Aspergillum. Cast Force Missile 1. Auto succeed attack and auto recharge.

Lightning Touch Spell: 2d4 + 1d10 + 5 + 1 ⇒ (3, 4) + (7) + 5 + 1 = 20
Recharge Spell DC 6: 1d10 + 5 ⇒ (3) + 5 = 8

Gang determination: 1d6 ⇒ 5 5 = Allies. Only count 3 allies..need to verify correct


Radillo looks at the downed werewolf and comments, "very wise to carry silver shurikens I see"

Reset Hand and End Turn

Radillo wrote:

Hand: Force Missile 2, Force Missile 1, Seelah Aspergillum, Sapphire of Intelligence, Sage, Blessing of Shelyn

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [x] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:
POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}:
Recharged: Detect Magic, Fox, Staff of Minor Healing, Blessing of Sivanah, Augury 2, Blessing of Abadar, Lightning Touch 2, Augury 1, Lightning Touch 1, Acid Arrow
Discard Pile: Buried Pile:


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 21 Blessings Deck Card 3 / Blessing of Iomedae
Give Card:None
Stay at Shrine of Lamashtu
Encounter Card 1: Werewolf..and Reiko materializes over...


For Bandit on Seelah's Turn, Radillo puts Acid Arrow on bottom for recharge, casts Lightning Touch 1 and puts Acid Arrow back into hand.
Auto success against bandit 1d10+2d4+5+1
Auto success on recharge for Lightning Touch

For Bandit on Meliski's turn, Radillo puts Force Missile 1 on bottom for recharge, casts Acid Arrow and puts Force Missile 1 back into Hand.
Auto success against bandit again
Auto success on recharge for Acid Arrow (DC 6)

Radillo wrote:

Hand: Force Missile 1, Seelah Aspergillum, Sapphire of Intelligence

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [x] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:
POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Shelyn, Sage, Jinx Eater, Force Missile 2
Recharged: Detect Magic, Fox, Staff of Minor Healing, Blessing of Sivanah, Augury 2, Blessing of Abadar, Lightning Touch 2, Augury 1, Lightning Touch 1, Acid Arrow
Discard Pile: Buried Pile:


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko

Turn 16 Blessings Deck Card 16 / Blessing of Iomedae
Give Card:None
Move: Rusty Dragon -> Shrine of Lamashtu
Encounter Card 1: Glibness
Shuffle to Shadow Clock and Encounter Henchman
Recharge Force Missile for Recharge. Cast Lightning Touch and put Force Missile back into hand.

Lightning Touch Spell: 2d4 + 1d10 + 5 ⇒ (1, 3) + (4) + 5 = 13 Auto Success
Recharge Spell DC 6: 1d10 + 5 ⇒ (5) + 5 = 10 Auto Success

Examine Deck:
2:Werewolf, 3:Blessing of the Gods, 4:Blessing of Shelyn, 5:Attic Whisperer, 6:Skinsaw Ritual, 7:Large Chest, 8:Zombie, 9:Blessing of Irori
End turn and reset hand

Radillo wrote:

Hand: Augury 1, Force Missile 1, Seelah Aspergillum, Sapphire of Intelligence, Acid Arrow

Displayed:
Deck: 12 Discard: 0 Buried: 0

At start of Harsk turn, will cast Augury for Blessings;ignore 1

Random Card: 1d8 ⇒ 1 Card 2: Werewolf
Random Card: 1d7 ⇒ 6 Card 8: Zombie
Random Card: 1d6 ⇒ 1 Card 3: Blessing of the Gods
Put Blessing of the Gods as top card
Recharge Spell DC 8: 1d10 + 5 ⇒ (5) + 5 = 10 Success

Radillo wrote:

Hand: Force Missile 1, Seelah Aspergillum, Sapphire of Intelligence, Acid Arrow, Lightning Touch 1

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [x] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:
POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Shelyn, Sage, Jinx Eater, Force Missile 2
Recharged: Detect Magic, Fox, Staff of Minor Healing, Blessing of Sivanah, Augury 2, Blessing of Abadar, Lightning Touch 2, Augury 1
Discard Pile: Buried Pile:


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 11 Blessings Deck Card 11 / Blessing of Gorum
Cast Detect Magic - 1 = Barrier, 2 = Blessing
random card: 1d2 ⇒ 1 Barrier is on top
Recharge Spell DC 4: 1d10 + 5 ⇒ (6) + 5 = 11 Auto Recharge Spell

Give Card:None
Move: Prison -> Rusty Dragon Inn

Since lot of people at Prison, moving away. Determine Random Card Explore 1-9+Night Watch + Standard Bearer

Random card at Rusty Dragon: 1d11 ⇒ 1 Card 1:Dagger +1

Shuffle Dagger +1 into Shadow Clock; Recharge Fox, Reveal Aspergillum and Discard Blessing of Sivanah.

Strength Check DC8: 2d6 + 1d8 ⇒ (5, 2) + (1) = 8 Success
Inspect Cards:
Rusty Dragon Card 2: Fiery Weapon
3: Guide
4: Night Watch
5: Locked Passage
6: Potion of Hiding
7: Guard
8: Mercenary
9: Goblin Commando
10: Night Watch (from Wooden Bridge)
11: Standard Bearer (from Wooden Bridge)
Deck is shuffled again

determine Gang: 1d6 ⇒ 3 The Washside Wranglers - Armors

End Turn and Reset Hand

Radillo wrote:

Hand: Blessing of Abadar, Force Missile 1, Seelah Aspergillum, Lightning Touch 2, Staff of Minor Healing, Augury 2

Displayed:
Deck: 10 Discard: 1 Buried: 0

At beginning of Harsk' turn, recharge Staff of Minor Healing and heal only card (blessing of Sivanah). Cast Augury looking for Barrier using inspected list.

First Card: 1d10 ⇒ 10 11: Standard Bearer
Second Card: 1d9 ⇒ 4 5: Locked Passage
Third Card: 1d8 ⇒ 1 2: Fiery Weapon
Put Locked Passage on Top and shuffle rest

Recharge Augury Spell DC 8: 1d10 + 5 ⇒ (8) + 5 = 13 Success

Radillo wrote:

Hand: Blessing of Abadar, Force Missile 1, Seelah Aspergillum, Lightning Touch 2

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [x] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:
POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Shelyn, Sapphire Of Intelligence, Sage, Jinx Eater, Acid Arrow, Lightning Touch 1, Force Missile 2, Augury 1
Recharged: Detect Magic, Fox, Staff of Minor Healing, Blessing of Sivanah, Augury 2
Discard Pile: Buried Pile:


Reveal Aspergillum along with Meliski's Tome and use Harsk's Blessing of Shax

Strength Check DC9: 3d6 + 1d8 + 1d4 ⇒ (3, 2, 5) + (5) + (3) = 18 Cultist is Dead

All 3 cards healed by Meliski (Sage, Blessing of Shelyn, Lightning Touch)

Radillo wrote:

Hand: Blessing of Abadar, Fox, Seelah Aspergillum, Blessing of Sivanah, Detect Magic

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [x] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:
POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Shelyn, Staff of Minor Healing, Sage, Jinx Eater, Lightning Touch 2, Augury 1
Recharged: Force Missile 2, Augury 2, Force Missile 1, Acid Arrow, Lightning Touch 1, Sapphire of Intelligence
Discard Pile: Buried Pile:


Out of turn update
Recharge Sapphire of Intelligence for Bandit. Reveal Aspergillum and discard Blessing of Shelyn to add a die

Strength Check: 2d6 + 1d8 ⇒ (1, 2) + (8) = 11 Success

Radillo wrote:

Hand: Blessing of Abadar, Fox, Seelah Aspergillum, Blessing of Sivanah, Detect Magic

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [x] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:
POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Staff of Minor Healing, Jinx Eater, Lightning Touch 2, Augury 1
Recharged: Force Missile 2, Augury 2, Force Missile 1, Acid Arrow, Lightning Touch 1, Sapphire of Intelligence
Discard Pile:Sage, Blessing of Shelyn Buried Pile:


Radillo does not have any attack spells in hand and is not ready to take on bandit or skinsaw cultist. One option is to hand aspergillum to Radillo which is better than what she had before but will likely need assists to use it safely.

Skinsaw Cultist (Henchman):
Combat 11
human, cultist
If undefeated, shuffle the top card of the blessings deck into this location deck.


Out of Turn update - cast Lightning Touch 1 and put detect magic into hand

Lightning Touch Spell DC8: 2d4 + 1d10 + 5 ⇒ (1, 1) + (3) + 5 = 10 Auto Success

Recharge Lightning Touch spell DC6: 1d10 + 5 ⇒ (6) + 5 = 11 Auto Success


Examine Prison Cards: Caltrops, chainmail, skinsaw ritual, cultist, slashing blade
Determine Gang: 1d6 ⇒ 4

Cast Detect Magic
Top Card of Prison: 1d5 ⇒ 4 Card 7: Cultist
Recharge spell DC 4: 1d10 + 5 ⇒ (5) + 5 = 10 Auto Success

Radillo wrote:

Hand: Blessing of Abadar, Fox, Sapphire of Intelligence, Blessing of Shelyn, Blessing of Sivanah, Lightning Touch 1

Displayed:
Deck: 9 Discard: 1 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [x] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:
POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Staff of Minor Healing, Jinx Eater, Lightning Touch 2, Augury 1
Recharged: Force Missile 2, Augury 2, Force Missile 1, Acid Arrow, Detect Magic
Discard Pile:Sage Buried Pile:


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 6 Blessings Deck Card 5 / Blessing of the Gods
Give Card: None
Move: Stay at Prison
Explore Unknown card at Prison (Caltrops, chainmail, skinsaw ritual, cultist, soldier, slashing blade)

Random Prison Card: 1d6 ⇒ 5 Soldier
Shuffle Soldier into Wooden Bridge
Radillo and Seelah encounter Bandit. Recharge Detect Magic. Cast Acid Arrow and put Detect Magic bakc to hand

Acid Arrow DC 8: 1d10 + 5 ⇒ (3) + 5 = 8 Success

Recharge Acid Arrow DC 6: 1d10 + 5 ⇒ (9) + 5 = 14 Auto Success


[out of turn update - recharge acid arrow, cast Force missile and put acid arrow back into hand. Meliski's tome adds 1d4[/ooc]

Force Missile DC8: 2d4 + 1d10 + 5 + 1d4 ⇒ (1, 3) + (3) + 5 + (4) = 16 Auto-Success

Recharge Spell DC 6: 1d10 + 5 ⇒ (5) + 5 = 10 Auto-Success


Harsk is at Junk Beach, Reiko is at Wooden Bridge; Radillo, Meliski, start at Prison.

Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 1 Blessings Deck Card 0 / Blessing of the Gods
Meliski displays Riffle Scrolls
Cast Augury for Monsters
Prison Card 1: Carrionstorm
Prison Card 2: Goblin Dog
Prison Card 3: Soldier

Order of Monsters is Carrionstorm, Goblin Dog, 3-9 are shuffled.

Recharge Spell DC 8: 1d10 + 5 ⇒ (5) + 5 = 10 Success. Augury is Recharged.

Give Card: None
Move: Stay at Prison
Explore: Reveal Prison Card 1: Carrion Storm
Seelah displays Banner for +1
Banner is displayed until we fail to defeat a bane
Harsk recharges Chakram for 1d4+1
Cast Force Missile 2 and put Augury into Hand

Force Missile DC 12: 2d4 + 1d10 + 5 + 1 + 1d4 + 1 ⇒ (1, 4) + (10) + 5 + 1 + (4) + 1 = 26 Swarm is defeated.

Recharge Spell DC 6: 1d10 + 5 ⇒ (7) + 5 = 12 Success. Force Missile 2 is Recharged.

Discard Sage to Explore Again and Encounter Card 2 Goblin Dog. Kicking it with the help of lots of friends.
Banner still active +1, Seelah reveals Teamster Hireling and recharges Horn of Battle Clarity for 1d8, Meliski reveals Tome for 1d4

Strength Check DC9: 1d6 + 1 + 1d8 + 1d4 ⇒ (1) + 1 + (2) + (3) = 7 Failed
Reroll d8 from Meliski DC 9: 5 + 1d8 ⇒ 5 + (8) = 13 Success
Meliski recharges Medallion
Cast Augury this time for Barrier
Random Prison Card 3-9: 1d7 + 2 ⇒ (3) + 2 = 5 Card 5: Chainmail
Random Prison Card 3-9..skip prior card: 1d6 + 2 ⇒ (2) + 2 = 4 Card 4: Caltrops
Random Prison Card 3-9 skip prior 2 cards: 1d5 + 2 ⇒ (3) + 2 = 5 Card 7: Cultist

No barriers found so cards 3-9 shuffled

Recharge Spell DC 8: 1d10 + 5 ⇒ (3) + 5 = 8 Success

Reset Hand and End Turn

Radillo wrote:

Hand: Blessing of Abadar, Force Missile 1, Acid Arrow, Blessing of Shelyn, Blessing of Sivanah, Detect Magic

Displayed:
Deck: 9 Discard: 1 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible
Blessing of Sivanah, Blessing of Abadar, Blessing of Shelyn
Be sure to confirm before using card Blessing of Abadar and beyond

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [x] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:
POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Sapphire Of Intelligence, Staff of Minor Healing, Fox, Jinx Eater, Lightning Touch 1, Lightning Touch 2, Augury 1
Recharged: Force Missile 2, Augury 2
Discard Pile:Sage Buried Pile:


Item 2 - Staff of Minor Healing: 1d1000 ⇒ 265
Spell 2 - Paralyze or Dehydrating Touch: 1d1000 ⇒ 510

Skill Feat: Int+2


1st Choice: Magic Weapon (B) -> Frost Ray (1) or Sphere of Fire(1): 1d1000 ⇒ 197
2nd Choice: Magic Weapon (B) -> Lightning Touch (B): 1d1000 ⇒ 205

Extra Blessing Upgrade: Blessing of the Gods (b) -> Blessing of Sivanah (1)

Radillo gains Die Bump and advances to Tier 2


Turn Order - Radillo, Harsk, Meliski, Reiko
Turn 21 - Blessings Deck Card 5 / Blessing of the Gods
Move: Move from Shrine to Lamashtu to Desecrated Vault
Explore: Desecrated Vault Card 2: Blast Stone

Intelligence Check: 1d10 + 1 ⇒ (8) + 1 = 9 Acquired Stone

Cast Detect Magic and Reveal card 3: Warlord

Recharge Spell DC 4: 1d10 + 4 ⇒ (6) + 4 = 10 Recharged

Discard Wand and End Turn and reset Hand

Radillo wrote:

Hand: Magic Weapon, zBlast Stone 2, Sapphire Of Intelligence, Blessing of Shelyn, Force Missile 2, Acid Arrow

Displayed:
Deck: 7 Discard: 11 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible
Magic Weapon

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:

POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.


Deck:
Known Top: Middle {Order is not Known}: Fox, Jinx Eater, Lightning Touch, Augury 2 Recharged: Eye Patch, Force Missile 1, Detect Magic
Discard Pile:
Sage, Blessing of the Gods 1, Augury 1, zWooden Shield, zEnfeeble, zBlessing of Densa, zBlast Stone, zReturning Throwing Axe +1 , Blessing of Abadar, zBlessing of Irori, zWand or Force Missile
Buried Pile:


During Harsk Turn- Rolling recharge for Magic Weapon and putting aurguy in hand
During Meliski's Turn - Casting Augury for Monster. Found Leather Armor, Longbow +1, and Goblin Raider. Goblin Raider is now card 1.
Meliski gives me crown.

Recharge Spell DC 6: 1d10 + 4 ⇒ (10) + 4 = 14

Recharge Augury Spell DC 8: 1d10 + 4 ⇒ (2) + 4 = 6

Recharge Augury Spell REROLL DC 8: 1d10 + 4 ⇒ (8) + 4 = 12

Radillo wrote:

Hand: zMasterwork Tools, Force Missile 2, Fox, zBirdcruncher Crown, Eye Patch, Blessing of Shelyn

Displayed:
Deck: 10 Discard: 2 Buried: 1
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible
Fox, Blessing of Shelyn
Be sure to confirm before using card Blessing of Shelyn and beyond

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:

POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.


Deck:
Known Top: Middle {Order is not Known}: Sapphire Of Intelligence, Sage, Jinx Eater, Acid Arrow, Detect magic, Lightning Touch, Force Missile 1, Augury 1 Recharged: Magic Weapon, Augury 2
Discard Pile:
Blessing of Abadar, Blessing of the Gods 1
Buried Pile:
zLight Crossbow


Posting Hand after using blessing during Turn 6 and heal from Meliski. Jinx Eater and BotG gets shuffled back in.

Radillo wrote:

Hand: Sage, Sapphire of Intelligence, Lightning Touch, Force Missile 1, Blessing of Shelyn

Displayed:
Deck: 9 Discard: 2 Buried: 1
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:

POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.


Deck:
Known Top: Middle {Order is not Known}: Blessing of the Gods 1, Eye Patch, Fox, Jinx Eater, Acid Arrow, Detect magic, Magic Weapon, Force Missile 2, Augury 1 Recharged:
Discard Pile:
Augury 2, Blessing of Abadar
Buried Pile:
zLight Crossbow



Sleep -> Acid Arrow (B) Deck Upgrade
Use Card Feat and Spell (1) Deck Upgrade to add Augury (1)

Starting at Deeper Dungeons

Radillo wrote:

Hand: Jinx Eater, Blessing of Abadar, Blessing of the Gods 1, Acid Arrow, Augury 2, Blessing of Shelyn, Force Missile 2

Displayed:
Deck: 9 Discard: 0 Buried: 0
"Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

"

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:

POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.


Deck:
Known Top: Middle {Order is not Known}: Sapphire Of Intelligence, Eye Patch, Sage, Fox, Detect magic, Magic Weapon, Lightning Touch, Force Missile 1, Augury 1 Recharged:
Discard Pile:

Buried Pile:



Choice #1 is for Spell AD1 - Augury: 1d1000 ⇒ 335
Choice #2 is for Blessing AD1: 1d1000 ⇒ 987

Assumption is no need to roll for Spell B since 3 of the 4 spells are B spells. If get blessing then would like to get 2 B spells if available and if we get additional deck upgrade.


Radillo chooses spell as well.


Roll 4 for Boon: 1d20 ⇒ 5 No Boon today


During Harsk's Turn..Radillo doing temp close and encounters Attic Whisperer DC 4 wisdom or 1 mental damage that must be a blessing if possible.

Wisdom Check: 1d4 + 0 ⇒ (3) + 0 = 3

Discard BotG as 1 mental damage and use Force Missile 2 along with fire support from Harsk to fight attic whisperer. Defeated Attic Whisperer and temp closed farmhouse. Harsk uses magic weapon and blessing so put force missile back into hand. Failed to recharge Magic Weapon.

Force Missile DC10: 2d4 + 1d10 + 1d4 + 5 ⇒ (1, 2) + (2) + (1) + 5 = 11

Arcane Check recharge Force Missile DC6: 1d10 + 4 ⇒ (5) + 4 = 9

Arcane Check recharge Magic Weapon DC 6: 1d10 + 4 ⇒ (1) + 4 = 5

Radillo wrote:

Hand: Detect Magic, Blessing of Abadar, Force Missile 2, Augury

Displayed:
Deck: 5 Discard: 11 Buried: 1
"Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

"
, , Blessing of Abadar

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:

POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.


Deck:
Known Top: Middle {Order is not Known}: Blessing of Shelyn, Sapphire Of Intelligence, Fox, Lightning Touch Recharged: Eye Patch
Discard Pile:
Jinx Eater, zLongbow, zMagic Leather Armor, Sage, zToken of Remembrance, Force Missile 1, zSpyglass, zThieves Tools, Sleep, Blessing of the Gods 1, Magic Weapon
Buried Pile:
zNight Watch


Turn order is Meliski, Radillo, Reiko, Harsk
Turn 22 Pharasma 15
Give Card: None / Move: Goblin Fortress -> Farmhouse
Use Spyglass to see Night Watch and Thieves Tools. Order is fine. I explore Top card which is currently card 5 Night Watch.

Use Power to use Arcane instead of Diplomacy and eyepatch to acquire Night watch..Acquired Ally..Bury instead of Discard (due to location) Night Watch to explore next Card 6 Thieves Tools. Failed so Reroll with Meliski recharging Burgler. Acquired Item

Arcane Check DC6: 1d10 + 1d4 + 4 ⇒ (3) + (1) + 4 = 8

Dexterity Check DC 4: 1d8 + 0 ⇒ (1) + 0 = 1

Dexterity Check Reroll DC 4: 1d8 + 0 ⇒ (7) + 0 = 7

Reset Hand after discarding Sleep and Thieves tools.

Radillo wrote:

Hand: Detect Magic, Blessing of the Gods 1, Magic Weapon, Blessing of Abadar, Force Missile 2, Augury

Displayed:
Deck: 5 Discard: 9 Buried: 1
"Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

"
Blessing of the Gods 1, Magic Weapon, Blessing of Abadar

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:

POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.


Deck:
Known Top: Middle {Order is not Known}: Blessing of Shelyn, Sapphire Of Intelligence, Fox, Lightning Touch Recharged: Eye Patch
Discard Pile:
Jinx Eater, zLongbow, zMagic Leather Armor, Sage, zToken of Remembrance, Force Missile 1, zSpyglass, zThieves Tools, Sleep
Buried Pile:
zNight Watch


Posting Hand for Radillo...

Radillo wrote:

Hand: Sapphire of Intelligence, Jinx Eater, Fox, Augury, Force Missile 2

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible

"
Fox

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d8 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2 [ ]
Intelligence d10 [X] +1 [ ] +2 [ ] +3 [ ] +4
- Arcane: Intelligence +3
Wisdom d4 [ ] +1 [ ] +2
Charisma d10 [ ] +1 [ ] +2 [ ] +3
- Diplomacy: Charisma +3

Favored Card: Spell Or Ally
Hand Size: 6 [ ] 7
Proficient With:

POWERS:
When you play a spell that has the Arcane trait during an encounter, you may examine the bottom card of your deck; if it is a spell ([ ] or an ally), you may put it on top of your deck ([X] or add it to your hand).
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.
You automatically succeed at your check to recharge ([ ] or acquire) a boon that has the Mental trait.


Deck:
Known Top: Middle {Order is not Known}: Blessing of the Gods 1, Blessing of Abadar, Eye Patch, Sage, Sleep, Detect magic, Magic Weapon, Lightning Touch, Force Missile 1 Recharged: Blessing of Shelyn
Discard Pile:

Buried Pile:


Radillo Boon Roll:

Boon Roll: 1d20 ⇒ 4


Arcane Check: 1d10 + 4 ⇒ (8) + 4 = 12

technical difficulties rolling g and assisting...