Full Name |
Radid Gillsburro |
Race |
Undine |
Classes/Levels |
Monk(Zen Archer 5) |
Strength |
13 |
Dexterity |
17 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
19 |
Charisma |
8 |
About Radid Gillsburro
Radid Gillsburro
Undine monk (zen archer) 6 (Pathfinder RPG Advanced Player's Guide 115, Pathfinder RPG Bestiary 2 275)
LN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 19, touch 19, flat-footed 16 (+1 deflection, +3 Dex, +1 monk, +4 Wis)
hp 39 (6d8+6)
Fort +6, Ref +8, Will +9
Resist cold 5
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Offense
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Speed 50 ft., swim 30 ft.
Melee dagger +5 (1d4+1/19-20) or
. . unarmed strike +5 (1d8+1)
Ranged or
. . +1 darkwood composite longbow flurry of blows +10/+10/+5 (1d8+4/×3) or
. . +1 darkwood composite longbow +10 (1d8+4/×3)
Special Attacks flurry of blows, zen archery
Spell-Like Abilities (CL 6th; concentration +5)
. . 1/day—hydraulic push[APG]
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Statistics
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Str 13, Dex 17, Con 12, Int 10, Wis 19, Cha 8
Base Atk +4; CMB +5; CMD 24
Feats Combat Reflexes, Deadly Aim, Improved Unarmed Strike, Opening Volley[UC], Perfect Strike[APG], Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits tactician, water-touched
Skills Acrobatics +7 (+21 to jump), Climb +10, Diplomacy +3, Knowledge (history) +4, Knowledge (religion) +4, Perception +13, Sense Motive +8, Stealth +7, Survival +7, Swim +18
Languages Aquan, Common
SQ fast movement, high jump, ki archery, ki arrows, ki pool (7 points magic), slow fall 30 ft.
Combat Gear splintercloud arrow; Other Gear +1 darkwood composite longbow (+1 Str), arrows (40), dagger, smoke arrows[APG], belt of incredible dexterity +2, efficient quiver, headband of aerial agility (wis +2)[UE], ring of protection +1, backpack, belt pouch, blanket[APG], grappling arrow[UE], hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 1,122 gp
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Special Abilities
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Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +4/+4/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
High Jump (+6/+26 with Ki point) (Ex) +6 to Acrobatics checks made to jump.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Pool (7/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Perfect Strike (2d20, 6/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Slow Fall 30 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Swimming (30 feet) You have a Swim speed.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.
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