RachnaX |
A fighter loses out on 120 hp plus con ifhit points are capped at level 10. A wizard loses out on 60 hp. See?
Plus, the wizard's class abilities are deemed better that the fighter's by the designers - why else should the fighter be getting more hp that the wizard. So even if both classes continue to improve class abilities, the fighter "loses" more.
I think we will have to agree to disagree on this point. The way I see it, both classes are losing half their HP and half their dmg potential, so the fact that one class has more HP than the other to begin with is irrelevant.
It seems the argument you are making is that, even though the penalty is 50% across the board (HP and dmg), the fact that the numbers were different to begin with makes it unbalanced. If that were the case, I'd wonder why the developers thought that making these classes have such a large difference between them (in HP for this instance) would have even been enough to balance them out in the first place.
While, if damage were to continue to scale past 10th lvl, I would see your point, that is specifically curbed in my system. Therefore, I feel the basis for your concern has already been addressed, IMHO.